vtk-m/vtkm/rendering/MapperWireframer.cxx
Kenneth Moreland 2d30e6d45a Coordinate systems are stored as Fields
Previously, `DataSet` managed `CoordinateSystem`s separately from `Field`s.
However, a `CoordinateSystem` is really just a `Field` with some special
attributes. Thus, coordiante systems are now just listed along with the
rest of the fields, and the coordinate systems are simply strings that
point back to the appropriate field. (This was actually the original
concept for `DataSet`, but the coordinate systems were separated from
fields for some now obsolete reasons.)
2022-11-11 06:17:58 -07:00

364 lines
12 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/Algorithm.h>
#include <vtkm/exec/CellEdge.h>
#include <vtkm/filter/entity_extraction/ExternalFaces.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperWireframer.h>
#include <vtkm/rendering/Wireframer.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterCounting.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/WorkletMapTopology.h>
namespace vtkm
{
namespace rendering
{
namespace
{
class CreateConnectivity : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
CreateConnectivity() {}
using ControlSignature = void(FieldIn, WholeArrayOut);
using ExecutionSignature = void(_1, _2);
template <typename ConnPortalType>
VTKM_EXEC void operator()(const vtkm::Id& i, ConnPortalType& connPortal) const
{
connPortal.Set(i * 2 + 0, i);
connPortal.Set(i * 2 + 1, i + 1);
}
}; // conn
class Convert1DCoordinates : public vtkm::worklet::WorkletMapField
{
private:
bool LogY;
bool LogX;
public:
VTKM_CONT
Convert1DCoordinates(bool logY, bool logX)
: LogY(logY)
, LogX(logX)
{
}
using ControlSignature = void(FieldIn, FieldIn, FieldOut, FieldOut);
using ExecutionSignature = void(_1, _2, _3, _4);
template <typename ScalarType>
VTKM_EXEC void operator()(const vtkm::Vec3f_32& inCoord,
const ScalarType& scalar,
vtkm::Vec3f_32& outCoord,
vtkm::Float32& fieldOut) const
{
//
// Rendering supports lines based on a cellSetStructured<1>
// where only the x coord matters. It creates a y based on
// the scalar values and connects all the points with lines.
// So, we need to convert it back to something that can
// actually be rendered.
//
outCoord[0] = inCoord[0];
outCoord[1] = static_cast<vtkm::Float32>(scalar);
outCoord[2] = 0.f;
if (LogY)
{
outCoord[1] = vtkm::Log10(outCoord[1]);
}
if (LogX)
{
outCoord[0] = vtkm::Log10(outCoord[0]);
}
// all lines have the same color
fieldOut = 1.f;
}
}; // convert coords
#if defined(VTKM_MSVC)
#pragma warning(push)
#pragma warning(disable : 4127) //conditional expression is constant
#endif
struct EdgesCounter : public vtkm::worklet::WorkletVisitCellsWithPoints
{
using ControlSignature = void(CellSetIn cellSet, FieldOutCell numEdges);
using ExecutionSignature = _2(CellShape shape, PointCount numPoints);
using InputDomain = _1;
template <typename CellShapeTag>
VTKM_EXEC vtkm::IdComponent operator()(CellShapeTag shape, vtkm::IdComponent numPoints) const
{
//TODO: Remove the if/then with templates.
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
return 1;
}
else
{
vtkm::IdComponent numEdges;
vtkm::exec::CellEdgeNumberOfEdges(numPoints, shape, numEdges);
return numEdges;
}
}
}; // struct EdgesCounter
struct EdgesExtracter : public vtkm::worklet::WorkletVisitCellsWithPoints
{
using ControlSignature = void(CellSetIn cellSet, FieldOutCell edgeIndices);
using ExecutionSignature = void(CellShape, PointIndices, VisitIndex, _2);
using InputDomain = _1;
using ScatterType = vtkm::worklet::ScatterCounting;
VTKM_CONT
template <typename CountArrayType>
static ScatterType MakeScatter(const CountArrayType& counts)
{
return ScatterType(counts);
}
template <typename CellShapeTag, typename PointIndexVecType, typename EdgeIndexVecType>
VTKM_EXEC void operator()(CellShapeTag shape,
const PointIndexVecType& pointIndices,
vtkm::IdComponent visitIndex,
EdgeIndexVecType& edgeIndices) const
{
//TODO: Remove the if/then with templates.
vtkm::Id p1, p2;
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
p1 = pointIndices[0];
p2 = pointIndices[1];
}
else
{
vtkm::IdComponent localEdgeIndex;
vtkm::exec::CellEdgeLocalIndex(
pointIndices.GetNumberOfComponents(), 0, visitIndex, shape, localEdgeIndex);
p1 = pointIndices[localEdgeIndex];
vtkm::exec::CellEdgeLocalIndex(
pointIndices.GetNumberOfComponents(), 1, visitIndex, shape, localEdgeIndex);
p2 = pointIndices[localEdgeIndex];
}
// These indices need to be arranged in a definite order, as they will later be sorted to
// detect duplicates
edgeIndices[0] = p1 < p2 ? p1 : p2;
edgeIndices[1] = p1 < p2 ? p2 : p1;
}
}; // struct EdgesExtracter
#if defined(VTKM_MSVC)
#pragma warning(pop)
#endif
} // namespace
struct MapperWireframer::InternalsType
{
InternalsType()
: InternalsType(nullptr, false, false)
{
}
InternalsType(vtkm::rendering::Canvas* canvas, bool showInternalZones, bool isOverlay)
: Canvas(canvas)
, ShowInternalZones(showInternalZones)
, IsOverlay(isOverlay)
, CompositeBackground(true)
{
}
vtkm::rendering::Canvas* Canvas;
bool ShowInternalZones;
bool IsOverlay;
bool CompositeBackground;
}; // struct MapperWireframer::InternalsType
MapperWireframer::MapperWireframer()
: Internals(new InternalsType(nullptr, false, false))
{
}
MapperWireframer::~MapperWireframer() {}
vtkm::rendering::Canvas* MapperWireframer::GetCanvas() const
{
return this->Internals->Canvas;
}
void MapperWireframer::SetCanvas(vtkm::rendering::Canvas* canvas)
{
this->Internals->Canvas = canvas;
}
bool MapperWireframer::GetShowInternalZones() const
{
return this->Internals->ShowInternalZones;
}
void MapperWireframer::SetShowInternalZones(bool showInternalZones)
{
this->Internals->ShowInternalZones = showInternalZones;
}
bool MapperWireframer::GetIsOverlay() const
{
return this->Internals->IsOverlay;
}
void MapperWireframer::SetIsOverlay(bool isOverlay)
{
this->Internals->IsOverlay = isOverlay;
}
void MapperWireframer::RenderCells(const vtkm::cont::UnknownCellSet& inCellSet,
const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& inScalarField,
const vtkm::cont::ColorTable& colorTable,
const vtkm::rendering::Camera& camera,
const vtkm::Range& scalarRange)
{
vtkm::cont::UnknownCellSet cellSet = inCellSet;
bool is1D = cellSet.CanConvert<vtkm::cont::CellSetStructured<1>>();
bool is2D = cellSet.CanConvert<vtkm::cont::CellSetStructured<2>>();
vtkm::cont::CoordinateSystem actualCoords = coords;
vtkm::cont::Field actualField = inScalarField;
if (is1D)
{
const bool isSupportedField = inScalarField.IsPointField();
if (!isSupportedField)
{
throw vtkm::cont::ErrorBadValue(
"WireFramer: field must be associated with points for 1D cell set");
}
vtkm::cont::ArrayHandle<vtkm::Vec3f_32> newCoords;
vtkm::cont::ArrayHandle<vtkm::Float32> newScalars;
//
// Convert the cell set into something we can draw
//
vtkm::worklet::DispatcherMapField<Convert1DCoordinates>(
Convert1DCoordinates(this->LogarithmY, this->LogarithmX))
.Invoke(coords.GetData(),
vtkm::rendering::raytracing::GetScalarFieldArray(inScalarField),
newCoords,
newScalars);
actualCoords = vtkm::cont::CoordinateSystem("coords", newCoords);
actualField = vtkm::cont::Field(
inScalarField.GetName(), vtkm::cont::Field::Association::Points, newScalars);
vtkm::Id numCells = cellSet.GetNumberOfCells();
vtkm::cont::ArrayHandle<vtkm::Id> conn;
vtkm::cont::ArrayHandleCounting<vtkm::Id> iter =
vtkm::cont::make_ArrayHandleCounting(vtkm::Id(0), vtkm::Id(1), numCells);
conn.Allocate(numCells * 2);
vtkm::worklet::DispatcherMapField<CreateConnectivity>(CreateConnectivity()).Invoke(iter, conn);
vtkm::cont::CellSetSingleType<> newCellSet;
newCellSet.Fill(newCoords.GetNumberOfValues(), vtkm::CELL_SHAPE_LINE, 2, conn);
cellSet = vtkm::cont::UnknownCellSet(newCellSet);
}
bool isLines = false;
// Check for a cell set that is already lines
// Since there is no need to de external faces or
// render the depth of the mesh to hide internal zones
if (cellSet.CanConvert<vtkm::cont::CellSetSingleType<>>())
{
auto singleType = cellSet.AsCellSet<vtkm::cont::CellSetSingleType<>>();
isLines = singleType.GetCellShape(0) == vtkm::CELL_SHAPE_LINE;
}
bool doExternalFaces = !(this->Internals->ShowInternalZones) && !isLines && !is1D && !is2D;
if (doExternalFaces)
{
// If internal zones are to be hidden, the number of edges processed can be reduced by
// running the external faces filter on the input cell set.
vtkm::cont::DataSet dataSet;
dataSet.AddCoordinateSystem(actualCoords);
dataSet.SetCellSet(inCellSet);
dataSet.AddField(inScalarField);
vtkm::filter::entity_extraction::ExternalFaces externalFaces;
externalFaces.SetCompactPoints(false);
externalFaces.SetPassPolyData(true);
vtkm::cont::DataSet output = externalFaces.Execute(dataSet);
cellSet = output.GetCellSet();
actualField = output.GetField(inScalarField.GetName());
}
// Extract unique edges from the cell set.
vtkm::cont::ArrayHandle<vtkm::IdComponent> counts;
vtkm::cont::ArrayHandle<vtkm::Id2> edgeIndices;
vtkm::worklet::DispatcherMapTopology<EdgesCounter>().Invoke(cellSet, counts);
vtkm::worklet::DispatcherMapTopology<EdgesExtracter> extractDispatcher(
EdgesExtracter::MakeScatter(counts));
extractDispatcher.Invoke(cellSet, edgeIndices);
vtkm::cont::Algorithm::Sort(edgeIndices);
vtkm::cont::Algorithm::Unique(edgeIndices);
Wireframer renderer(
this->Internals->Canvas, this->Internals->ShowInternalZones, this->Internals->IsOverlay);
// Render the cell set using a raytracer, on a separate canvas, and use the generated depth
// buffer, which represents the solid mesh, to avoid drawing on the internal zones
bool renderDepth =
!(this->Internals->ShowInternalZones) && !(this->Internals->IsOverlay) && !isLines && !is1D;
if (renderDepth)
{
CanvasRayTracer canvas(this->Internals->Canvas->GetWidth(),
this->Internals->Canvas->GetHeight());
canvas.SetBackgroundColor(vtkm::rendering::Color::white);
canvas.Clear();
MapperRayTracer raytracer;
raytracer.SetCanvas(&canvas);
raytracer.SetActiveColorTable(colorTable);
raytracer.RenderCells(cellSet, actualCoords, actualField, colorTable, camera, scalarRange);
renderer.SetSolidDepthBuffer(canvas.GetDepthBuffer());
}
else
{
renderer.SetSolidDepthBuffer(this->Internals->Canvas->GetDepthBuffer());
}
renderer.SetCamera(camera);
renderer.SetColorMap(this->ColorMap);
renderer.SetData(actualCoords, edgeIndices, actualField, scalarRange);
renderer.Render();
if (this->Internals->CompositeBackground)
{
this->Internals->Canvas->BlendBackground();
}
}
void MapperWireframer::SetCompositeBackground(bool on)
{
this->Internals->CompositeBackground = on;
}
vtkm::rendering::Mapper* MapperWireframer::NewCopy() const
{
return new vtkm::rendering::MapperWireframer(*this);
}
}
} // namespace vtkm::rendering