vtk-m/vtkm/rendering/TextRenderer.cxx
Kenneth Moreland a2ab460f5d Compile more sources without device compiler
We have been doing a better job at hiding device code (and moving code
into libraries). Smoke out source that no longer needs to be compiled by
device compilers.
2022-01-03 08:23:04 -07:00

119 lines
5.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/TextRenderer.h>
#include <vtkm/Transform3D.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/TextRendererBatcher.h>
namespace vtkm
{
namespace rendering
{
TextRenderer::TextRenderer(const vtkm::rendering::Canvas* canvas,
const vtkm::rendering::BitmapFont& font,
const vtkm::rendering::Canvas::FontTextureType& fontTexture,
vtkm::rendering::TextRendererBatcher* textBatcher)
: Canvas(canvas)
, Font(font)
, FontTexture(fontTexture)
, TextBatcher(textBatcher)
{
}
void TextRenderer::RenderText(const vtkm::Vec2f_32& position,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text)
{
vtkm::Matrix<vtkm::Float32, 4, 4> translationMatrix =
Transform3DTranslate(position[0], position[1], 0.f);
vtkm::Matrix<vtkm::Float32, 4, 4> scaleMatrix = Transform3DScale(1.0f / windowAspect, 1.0f, 1.0f);
vtkm::Vec3f_32 rotationAxis(0.0f, 0.0f, 1.0f);
vtkm::Matrix<vtkm::Float32, 4, 4> rotationMatrix = Transform3DRotate(angle, rotationAxis);
vtkm::Matrix<vtkm::Float32, 4, 4> transform =
vtkm::MatrixMultiply(translationMatrix, vtkm::MatrixMultiply(scaleMatrix, rotationMatrix));
RenderText(transform, scale, anchor, color, text);
}
void TextRenderer::RenderText(const vtkm::Vec3f_32& origin,
const vtkm::Vec3f_32& right,
const vtkm::Vec3f_32& up,
vtkm::Float32 scale,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text)
{
vtkm::Vec3f_32 n = vtkm::Cross(right, up);
vtkm::Normalize(n);
vtkm::Matrix<vtkm::Float32, 4, 4> transform = MatrixHelpers::WorldMatrix(origin, right, up, n);
transform = vtkm::MatrixMultiply(Canvas->GetModelView(), transform);
transform = vtkm::MatrixMultiply(Canvas->GetProjection(), transform);
RenderText(transform, scale, anchor, color, text);
}
void TextRenderer::RenderText(const vtkm::Matrix<vtkm::Float32, 4, 4>& transform,
vtkm::Float32 scale,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text,
const vtkm::Float32& depth)
{
vtkm::Float32 textWidth = this->Font.GetTextWidth(text);
vtkm::Float32 fx = -(0.5f + 0.5f * anchor[0]) * textWidth;
vtkm::Float32 fy = -(0.5f + 0.5f * anchor[1]);
vtkm::Float32 fz = 0;
using ScreenCoordsArrayHandle = vtkm::cont::ArrayHandle<vtkm::Id4>;
using TextureCoordsArrayHandle = vtkm::cont::ArrayHandle<vtkm::Vec4f_32>;
ScreenCoordsArrayHandle screenCoords;
TextureCoordsArrayHandle textureCoords;
{
screenCoords.Allocate(static_cast<vtkm::Id>(text.length()));
textureCoords.Allocate(static_cast<vtkm::Id>(text.length()));
ScreenCoordsArrayHandle::WritePortalType screenCoordsPortal = screenCoords.WritePortal();
TextureCoordsArrayHandle::WritePortalType textureCoordsPortal = textureCoords.WritePortal();
vtkm::Vec4f_32 charVertices, charUVs, charCoords;
for (std::size_t i = 0; i < text.length(); ++i)
{
char c = text[i];
char nextchar = (i < text.length() - 1) ? text[i + 1] : 0;
Font.GetCharPolygon(c,
fx,
fy,
charVertices[0],
charVertices[2],
charVertices[3],
charVertices[1],
charUVs[0],
charUVs[2],
charUVs[3],
charUVs[1],
nextchar);
charVertices = charVertices * scale;
vtkm::Id2 p0 = Canvas->GetScreenPoint(charVertices[0], charVertices[3], fz, transform);
vtkm::Id2 p1 = Canvas->GetScreenPoint(charVertices[2], charVertices[1], fz, transform);
charCoords = vtkm::Id4(p0[0], p1[1], p1[0], p0[1]);
screenCoordsPortal.Set(static_cast<vtkm::Id>(i), charCoords);
textureCoordsPortal.Set(static_cast<vtkm::Id>(i), charUVs);
}
}
this->TextBatcher->BatchText(screenCoords, textureCoords, color, depth);
}
}
} // namespace vtkm::rendering