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27825778e8
This fix lerps the scalar field values at points of ray intersection, ensuring rendering of quads pick the correct lerped color instead of using the same color for the entire quad. |
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README.md |
version https://git-lfs.github.com/spec/v1 oid sha256:b30a14a308f64c6fc2969e2b959d79dacdc5affda1d1c0e24f8e176304147146 size 643