vtk-m/vtkm/worklet/WorkletPointNeighborhood.h
Kenneth Moreland c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_worklet_WorkletPointNeigborhood_h
#define vtk_m_worklet_WorkletPointNeigborhood_h
/// \brief Worklet for volume algorithms that require a neighborhood
///
/// WorkletPointNeighborhood executes on every point inside a volume providing
/// access to the 3D neighborhood values. The neighborhood is always cubic in
/// nature and is fixed at compile time.
#include <vtkm/worklet/internal/WorkletBase.h>
#include <vtkm/TopologyElementTag.h>
#include <vtkm/TypeListTag.h>
#include <vtkm/cont/arg/ControlSignatureTagBase.h>
#include <vtkm/cont/arg/TransportTagArrayIn.h>
#include <vtkm/cont/arg/TransportTagArrayInOut.h>
#include <vtkm/cont/arg/TransportTagArrayOut.h>
#include <vtkm/cont/arg/TransportTagCellSetIn.h>
#include <vtkm/cont/arg/TypeCheckTagArray.h>
#include <vtkm/cont/arg/TypeCheckTagCellSetStructured.h>
#include <vtkm/exec/arg/FetchTagArrayDirectIn.h>
#include <vtkm/exec/arg/FetchTagArrayDirectInOut.h>
#include <vtkm/exec/arg/FetchTagArrayDirectOut.h>
#include <vtkm/exec/arg/FetchTagArrayNeighborhoodIn.h>
#include <vtkm/exec/arg/FetchTagCellSetIn.h>
#include <vtkm/exec/arg/OnBoundary.h>
#include <vtkm/exec/arg/ThreadIndicesPointNeighborhood.h>
#include <vtkm/worklet/ScatterIdentity.h>
namespace vtkm
{
namespace worklet
{
/// \brief Clamps boundary values to the nearest valid i,j,k value
///
/// BoundaryClamp always returns the nearest valid i,j,k value when at an
/// image boundary. This is a commonly used when solving differential equations.
///
/// For example, when used with WorkletPointNeighborhood3x3x3 when centered
/// on the point 1:
/// \code
/// * * *
/// * 1 2 (where * denotes points that lie outside of the image boundary)
/// * 3 5
/// \endcode
/// returns the following neighborhood of values:
/// \code
/// 1 1 2
/// 1 1 2
/// 3 3 5
/// \endcode
struct BoundaryClamp
{
};
class WorkletPointNeighborhoodBase : public vtkm::worklet::internal::WorkletBase
{
public:
/// \brief The \c ExecutionSignature tag to get if you the current iteration is on a boundary.
///
/// A \c WorkletPointNeighborhood operates by iterating over all points using
/// a defined neighborhood. This \c ExecutionSignature tag provides different
/// types when you are on or off a boundary, allowing for separate code paths
/// just for handling boundaries.
///
/// This is important as when you are on a boundary the neighboordhood will
/// contain empty values for a certain subset of values
struct OnBoundary : vtkm::exec::arg::OnBoundary
{
};
/// All worklets must define their scatter operation.
typedef vtkm::worklet::ScatterIdentity ScatterType;
/// In addition to defining the scatter type, the worklet must produce the
/// scatter. The default vtkm::worklet::ScatterIdentity has no state,
/// so just return an instance.
VTKM_CONT
ScatterType GetScatter() const { return ScatterType(); }
/// All neighborhood worklets must define their boundary type operation.
/// The boundary type determines how loading on boundaries will work.
typedef vtkm::worklet::BoundaryClamp BoundaryType;
/// In addition to defining the boundary type, the worklet must produce the
/// boundary condition. The default BoundaryClamp has no state, so just return an
/// instance.
/// Note: Currently only BoundaryClamp is implemented
VTKM_CONT
BoundaryType GetBoundaryCondition() const { return BoundaryType(); }
/// \brief A control signature tag for input point fields.
///
/// This tag takes a template argument that is a type list tag that limits
/// the possible value types in the array.
///
template <typename TypeList = AllTypes>
struct FieldIn : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray<TypeList>;
using TransportTag = vtkm::cont::arg::TransportTagArrayIn;
using FetchTag = vtkm::exec::arg::FetchTagArrayDirectIn;
};
/// \brief A control signature tag for output point fields.
///
/// This tag takes a template argument that is a type list tag that limits
/// the possible value types in the array.
///
template <typename TypeList = AllTypes>
struct FieldOut : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray<TypeList>;
using TransportTag = vtkm::cont::arg::TransportTagArrayOut;
using FetchTag = vtkm::exec::arg::FetchTagArrayDirectOut;
};
/// \brief A control signature tag for input-output (in-place) point fields.
///
/// This tag takes a template argument that is a type list tag that limits
/// the possible value types in the array.
///
template <typename TypeList = AllTypes>
struct FieldInOut : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray<TypeList>;
using TransportTag = vtkm::cont::arg::TransportTagArrayInOut;
using FetchTag = vtkm::exec::arg::FetchTagArrayDirectInOut;
};
/// \brief A control signature tag for input connectivity.
///
struct CellSetIn : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagCellSetStructured;
using TransportTag = vtkm::cont::arg::TransportTagCellSetIn<vtkm::TopologyElementTagCell,
vtkm::TopologyElementTagPoint>;
using FetchTag = vtkm::exec::arg::FetchTagCellSetIn;
};
};
template <int Neighborhood_>
class WorkletPointNeighborhood : public WorkletPointNeighborhoodBase
{
public:
static VTKM_CONSTEXPR vtkm::IdComponent Neighborhood = Neighborhood_;
/// \brief A control signature tag for neighborhood input values.
///
/// A \c WorkletPointNeighborhood operates allowing access to a adjacent point
/// values in a NxNxN patch called a neighborhood.
/// No matter the size of the neighborhood it is symmetric across its center
/// in each axis, and the current point value will be at the center
/// For example a 3x3x3 neighborhood would
///
/// This tag specifies an \c ArrayHandle object that holds the values. It is
/// an input array with entries for each point.
///
template <typename TypeList = AllTypes>
struct FieldInNeighborhood : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray<TypeList>;
using TransportTag = vtkm::cont::arg::TransportTagArrayIn;
using FetchTag = vtkm::exec::arg::FetchTagArrayNeighborhoodIn<Neighborhood>;
};
/// Point neighborhood worklets use the related thread indices class.
///
VTKM_SUPPRESS_EXEC_WARNINGS
template <typename T,
typename IndexType,
typename OutToInArrayType,
typename VisitArrayType,
vtkm::IdComponent Dimension>
VTKM_EXEC vtkm::exec::arg::ThreadIndicesPointNeighborhood<Neighborhood> GetThreadIndices(
const IndexType& threadIndex,
const OutToInArrayType& outToIn,
const VisitArrayType& visit,
const vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
vtkm::TopologyElementTagPoint,
Dimension>& inputDomain, //this should be explicitly
const T& globalThreadIndexOffset = 0) const
{
return vtkm::exec::arg::ThreadIndicesPointNeighborhood<Neighborhood>(
threadIndex, outToIn, visit, inputDomain, globalThreadIndexOffset);
}
};
using WorkletPointNeighborhood3x3x3 = WorkletPointNeighborhood<1>;
using WorkletPointNeighborhood5x5x5 = WorkletPointNeighborhood<2>;
}
}
#endif