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BoundingVolumeHierarchy.cxx
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simpler method of scaling epsilon based on primitive AABB
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2017-07-04 16:43:31 -07:00 |
BoundingVolumeHierarchy.h
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Adding scaled epsilon to bounding boxes to handle floating point edge cases
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2017-07-04 15:10:17 -07:00 |
Camera.cxx
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
Camera.h
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
CellIntersector.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
CellSampler.h
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Refactor VecRectilinearPointCoordinates.
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2017-07-07 13:49:35 -04:00 |
CellTables.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
ChannelBuffer.cxx
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
ChannelBuffer.h
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
ChannelBufferOperations.h
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Adding ArrayHandleCast header
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2017-07-08 14:03:33 -07:00 |
CMakeLists.txt
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
ConnectivityBase.h
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Multi canvas rendering
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2017-08-06 11:59:19 -07:00 |
ConnectivityTracer.h
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Multi canvas rendering
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2017-08-06 11:59:19 -07:00 |
ConnectivityTracerFactory.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
Logger.cxx
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
Logger.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
MeshConnectivityBuilder.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
MeshConnectivityStructures.h
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Adding scaled epsilon to bounding boxes to handle floating point edge cases
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2017-07-04 15:10:17 -07:00 |
MortonCodes.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
Ray.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |
RayOperations.cxx
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Adding missing file
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2017-08-05 19:14:31 -07:00 |
RayOperations.h
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multi-canvas working for ray tracer + volume renderer
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2017-08-05 19:11:28 -07:00 |
RayTracer.cxx
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
RayTracer.h
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
RayTracingTypeDefs.h
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Cleaning up rendering headers and moving structured volume renderer into cxx file
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2017-07-08 13:48:38 -07:00 |
TriangleIntersector.h
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composing ray tracer and volume renderer is successful. Still need a strategy for the background color.
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2017-08-04 09:24:05 -07:00 |
VolumeRendererStructured.cxx
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multi-canvas working for ray tracer + volume renderer
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2017-08-05 19:11:28 -07:00 |
VolumeRendererStructured.h
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multi-canvas working for ray tracer + volume renderer
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2017-08-05 19:11:28 -07:00 |
Worklets.h
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refactoring ray tracing and adding new renderer
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2017-06-17 14:28:45 -07:00 |