vtk-m/vtkm/rendering/raytracing
2017-08-06 11:59:19 -07:00
..
BoundingVolumeHierarchy.cxx simpler method of scaling epsilon based on primitive AABB 2017-07-04 16:43:31 -07:00
BoundingVolumeHierarchy.h Adding scaled epsilon to bounding boxes to handle floating point edge cases 2017-07-04 15:10:17 -07:00
Camera.cxx Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
Camera.h Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
CellIntersector.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
CellSampler.h Refactor VecRectilinearPointCoordinates. 2017-07-07 13:49:35 -04:00
CellTables.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
ChannelBuffer.cxx Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
ChannelBuffer.h Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
ChannelBufferOperations.h Adding ArrayHandleCast header 2017-07-08 14:03:33 -07:00
CMakeLists.txt refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
ConnectivityBase.h Multi canvas rendering 2017-08-06 11:59:19 -07:00
ConnectivityTracer.h Multi canvas rendering 2017-08-06 11:59:19 -07:00
ConnectivityTracerFactory.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
Logger.cxx refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
Logger.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
MeshConnectivityBuilder.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
MeshConnectivityStructures.h Adding scaled epsilon to bounding boxes to handle floating point edge cases 2017-07-04 15:10:17 -07:00
MortonCodes.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
Ray.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00
RayOperations.cxx Adding missing file 2017-08-05 19:14:31 -07:00
RayOperations.h multi-canvas working for ray tracer + volume renderer 2017-08-05 19:11:28 -07:00
RayTracer.cxx Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
RayTracer.h Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
RayTracingTypeDefs.h Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00
TriangleIntersector.h composing ray tracer and volume renderer is successful. Still need a strategy for the background color. 2017-08-04 09:24:05 -07:00
VolumeRendererStructured.cxx multi-canvas working for ray tracer + volume renderer 2017-08-05 19:11:28 -07:00
VolumeRendererStructured.h multi-canvas working for ray tracer + volume renderer 2017-08-05 19:11:28 -07:00
Worklets.h refactoring ray tracing and adding new renderer 2017-06-17 14:28:45 -07:00