vtk-m/vtkm/rendering/MapperWireframer.cxx
Robert Maynard 311618a15f Enable highest level of warnings(W4) under MSVC
This will make VTK-m warning level match the one used by VTK. This commit
also resolves the first round of warnings that W4 exposes.
2017-09-22 13:04:28 -04:00

280 lines
8.8 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/Assert.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/exec/CellEdge.h>
#include <vtkm/filter/ExternalFaces.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperWireframer.h>
#include <vtkm/rendering/Wireframer.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterCounting.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/WorkletMapTopology.h>
namespace vtkm
{
namespace rendering
{
namespace
{
#if defined(VTKM_MSVC)
#pragma warning(push)
#pragma warning(disable : 4127) //conditional expression is constant
#endif
struct EdgesCounter : public vtkm::worklet::WorkletMapPointToCell
{
typedef void ControlSignature(CellSetIn cellSet, FieldOutCell<> numEdges);
typedef _2 ExecutionSignature(CellShape shape, PointCount numPoints);
using InputDomain = _1;
template <typename CellShapeTag>
VTKM_EXEC vtkm::IdComponent operator()(CellShapeTag shape, vtkm::IdComponent numPoints) const
{
//TODO: Remove the if/then with templates.
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
return 1;
}
else
{
return vtkm::exec::CellEdgeNumberOfEdges(numPoints, shape, *this);
}
}
}; // struct EdgesCounter
struct EdgesExtracter : public vtkm::worklet::WorkletMapPointToCell
{
typedef void ControlSignature(CellSetIn cellSet, FieldOutCell<> edgeIndices);
typedef void ExecutionSignature(CellShape, PointIndices, VisitIndex, _2);
using InputDomain = _1;
using ScatterType = vtkm::worklet::ScatterCounting;
VTKM_CONT
template <typename CountArrayType, typename DeviceTag>
EdgesExtracter(const CountArrayType& counts, DeviceTag device)
: Scatter(counts, device)
{
}
VTKM_CONT ScatterType GetScatter() const { return this->Scatter; }
template <typename CellShapeTag, typename PointIndexVecType, typename EdgeIndexVecType>
VTKM_EXEC void operator()(CellShapeTag shape,
const PointIndexVecType& pointIndices,
vtkm::IdComponent visitIndex,
EdgeIndexVecType& edgeIndices) const
{
//TODO: Remove the if/then with templates.
vtkm::Id p1, p2;
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
p1 = pointIndices[0];
p2 = pointIndices[1];
}
else
{
vtkm::Vec<vtkm::IdComponent, 2> localEdgeIndices = vtkm::exec::CellEdgeLocalIndices(
pointIndices.GetNumberOfComponents(), visitIndex, shape, *this);
p1 = pointIndices[localEdgeIndices[0]];
p2 = pointIndices[localEdgeIndices[1]];
}
// These indices need to be arranged in a definite order, as they will later be sorted to
// detect duplicates
edgeIndices[0] = p1 < p2 ? p1 : p2;
edgeIndices[1] = p1 < p2 ? p2 : p1;
}
private:
ScatterType Scatter;
}; // struct EdgesExtracter
#if defined(VTKM_MSVC)
#pragma warning(pop)
#endif
struct ExtractUniqueEdges
{
vtkm::cont::DynamicCellSet CellSet;
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Id, 2>> EdgeIndices;
VTKM_CONT
ExtractUniqueEdges(const vtkm::cont::DynamicCellSet& cellSet)
: CellSet(cellSet)
{
}
template <typename DeviceTag>
VTKM_CONT bool operator()(DeviceTag)
{
VTKM_IS_DEVICE_ADAPTER_TAG(DeviceTag);
vtkm::cont::ArrayHandle<vtkm::IdComponent> counts;
vtkm::worklet::DispatcherMapTopology<EdgesCounter, DeviceTag>().Invoke(CellSet, counts);
EdgesExtracter extractWorklet(counts, DeviceTag());
vtkm::worklet::DispatcherMapTopology<EdgesExtracter, DeviceTag> extractDispatcher(
extractWorklet);
extractDispatcher.Invoke(CellSet, EdgeIndices);
vtkm::cont::DeviceAdapterAlgorithm<DeviceTag>::template Sort<vtkm::Id2>(EdgeIndices);
vtkm::cont::DeviceAdapterAlgorithm<DeviceTag>::template Unique<vtkm::Id2>(EdgeIndices);
return true;
}
}; // struct ExtractUniqueEdges
} // namespace
struct MapperWireframer::InternalsType
{
InternalsType()
: InternalsType(nullptr, false, false)
{
}
InternalsType(vtkm::rendering::Canvas* canvas, bool showInternalZones, bool isOverlay)
: Canvas(canvas)
, ShowInternalZones(showInternalZones)
, IsOverlay(isOverlay)
{
}
vtkm::rendering::Canvas* Canvas;
bool ShowInternalZones;
bool IsOverlay;
}; // struct MapperWireframer::InternalsType
MapperWireframer::MapperWireframer()
: Internals(new InternalsType(nullptr, false, false))
{
}
MapperWireframer::~MapperWireframer()
{
}
vtkm::rendering::Canvas* MapperWireframer::GetCanvas() const
{
return this->Internals->Canvas;
}
void MapperWireframer::SetCanvas(vtkm::rendering::Canvas* canvas)
{
this->Internals->Canvas = canvas;
}
bool MapperWireframer::GetShowInternalZones() const
{
return this->Internals->ShowInternalZones;
}
void MapperWireframer::SetShowInternalZones(bool showInternalZones)
{
this->Internals->ShowInternalZones = showInternalZones;
}
bool MapperWireframer::GetIsOverlay() const
{
return this->Internals->IsOverlay;
}
void MapperWireframer::SetIsOverlay(bool isOverlay)
{
this->Internals->IsOverlay = isOverlay;
}
void MapperWireframer::StartScene()
{
// Nothing needs to be done.
}
void MapperWireframer::EndScene()
{
// Nothing needs to be done.
}
void MapperWireframer::RenderCells(const vtkm::cont::DynamicCellSet& inCellSet,
const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& inScalarField,
const vtkm::rendering::ColorTable& colorTable,
const vtkm::rendering::Camera& camera,
const vtkm::Range& scalarRange)
{
vtkm::cont::DynamicCellSet cellSet = inCellSet;
vtkm::cont::Field field = inScalarField;
if (!(this->Internals->ShowInternalZones))
{
// If internal zones are to be hidden, the number of edges processed can be reduced by
// running the external faces filter on the input cell set.
vtkm::cont::DataSet dataSet;
dataSet.AddCoordinateSystem(coords);
dataSet.AddCellSet(inCellSet);
vtkm::filter::ExternalFaces externalFaces;
externalFaces.SetCompactPoints(false);
externalFaces.SetPassPolyData(true);
vtkm::filter::Result result = externalFaces.Execute(dataSet);
externalFaces.MapFieldOntoOutput(result, inScalarField);
cellSet = result.GetDataSet().GetCellSet();
field = result.GetDataSet().GetField(0);
}
// Extract unique edges from the cell set.
ExtractUniqueEdges extracter(cellSet);
vtkm::cont::TryExecute(extracter);
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Id, 2>> edgeIndices = extracter.EdgeIndices;
Wireframer renderer(
this->Internals->Canvas, this->Internals->ShowInternalZones, this->Internals->IsOverlay);
// Render the cell set using a raytracer, on a separate canvas, and use the generated depth
// buffer, which represents the solid mesh, to avoid drawing on the internal zones
if (!(this->Internals->ShowInternalZones) && !(this->Internals->IsOverlay))
{
CanvasRayTracer canvas(this->Internals->Canvas->GetWidth(),
this->Internals->Canvas->GetHeight());
canvas.SetBackgroundColor(vtkm::rendering::Color::white);
canvas.Initialize();
canvas.Activate();
canvas.Clear();
MapperRayTracer raytracer;
raytracer.SetCanvas(&canvas);
raytracer.SetActiveColorTable(colorTable);
raytracer.RenderCells(cellSet, coords, field, colorTable, camera, scalarRange);
renderer.SetSolidDepthBuffer(canvas.GetDepthBuffer());
}
else if (this->Internals->IsOverlay)
{
renderer.SetSolidDepthBuffer(this->Internals->Canvas->GetDepthBuffer());
}
renderer.SetCamera(camera);
renderer.SetColorMap(this->ColorMap);
renderer.SetData(coords, edgeIndices, field, scalarRange);
renderer.Render();
}
vtkm::rendering::Mapper* MapperWireframer::NewCopy() const
{
return new vtkm::rendering::MapperWireframer(*this);
}
}
} // namespace vtkm::rendering