vtk-m/vtkm/worklet/internal/DispatcherBase.h
Robert Maynard ce80383238 Adds WorkletPointNeighborhood and DispatcherPointNeighborhood types.
VTK-m is now able to run algorithms on structured points that require the
local point neighbors in a highly efficient manner.
2017-08-23 16:42:00 -04:00

511 lines
20 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 Sandia Corporation.
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_worklet_internal_DispatcherBase_h
#define vtk_m_worklet_internal_DispatcherBase_h
#include <vtkm/StaticAssert.h>
#include <vtkm/internal/FunctionInterface.h>
#include <vtkm/internal/Invocation.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/ErrorBadType.h>
#include <vtkm/cont/arg/ControlSignatureTagBase.h>
#include <vtkm/cont/arg/Transport.h>
#include <vtkm/cont/arg/TypeCheck.h>
#include <vtkm/cont/internal/DynamicTransform.h>
#include <vtkm/exec/arg/ExecutionSignatureTagBase.h>
#include <vtkm/internal/IntegerSequence.h>
#include <vtkm/internal/brigand.hpp>
#include <sstream>
namespace vtkm
{
namespace worklet
{
namespace internal
{
namespace detail
{
// This code is actually taking an error found at compile-time and not
// reporting it until run-time. This seems strange at first, but this
// behavior is actually important. With dynamic arrays and similar dynamic
// classes, there may be types that are technically possible (such as using a
// vector where a scalar is expected) but in reality never happen. Thus, for
// these unsupported combinations we just silently halt the compiler from
// attempting to create code for these errant conditions and throw a run-time
// error if one every tries to create one.
inline void PrintFailureMessage(int, std::true_type)
{
}
inline void PrintFailureMessage(int index, std::false_type)
{
std::stringstream message;
message << "Encountered bad type for parameter " << index
<< " when calling Invoke on a dispatcher.";
throw vtkm::cont::ErrorBadType(message.str());
}
// Is designed as a brigand fold operation.
template <typename T, typename State>
struct DetermineIfHasDynamicParameter
{
using DynamicTag = typename vtkm::cont::internal::DynamicTransformTraits<T>::DynamicTag;
using isDynamic =
typename std::is_same<DynamicTag, vtkm::cont::internal::DynamicTransformTagCastAndCall>::type;
using type = std::integral_constant<bool, (State::value || isDynamic::value)>;
};
// Is designed as a brigand fold operation.
template <typename Index, typename Params, typename SigTypes>
struct DetermineHasInCorrectParameters
{
using T = typename brigand::at_c<Params, Index::value>;
using ControlSignatureTag = typename brigand::at_c<SigTypes, Index::value>;
using TypeCheckTag = typename ControlSignatureTag::TypeCheckTag;
using type = std::integral_constant<bool, vtkm::cont::arg::TypeCheck<TypeCheckTag, T>::value>;
static_assert(type::value,
"Unable to match 'ValueType' to the signature tag 'ControlSignatureTag'");
};
// Checks that an argument in a ControlSignature is a valid control signature
// tag. Causes a compile error otherwise.
struct DispatcherBaseControlSignatureTagCheck
{
template <typename ControlSignatureTag, vtkm::IdComponent Index>
struct ReturnType
{
// If you get a compile error here, it means there is something that is
// not a valid control signature tag in a worklet's ControlSignature.
VTKM_IS_CONTROL_SIGNATURE_TAG(ControlSignatureTag);
typedef ControlSignatureTag type;
};
};
// Checks that an argument in a ExecutionSignature is a valid execution
// signature tag. Causes a compile error otherwise.
struct DispatcherBaseExecutionSignatureTagCheck
{
template <typename ExecutionSignatureTag, vtkm::IdComponent Index>
struct ReturnType
{
// If you get a compile error here, it means there is something that is not
// a valid execution signature tag in a worklet's ExecutionSignature.
VTKM_IS_EXECUTION_SIGNATURE_TAG(ExecutionSignatureTag);
typedef ExecutionSignatureTag type;
};
};
// Used in the dynamic cast to check to make sure that the type passed into
// the Invoke method matches the type accepted by the ControlSignature.
template <typename ContinueFunctor, typename TypeCheckTag, vtkm::IdComponent Index>
struct DispatcherBaseTypeCheckFunctor
{
const ContinueFunctor& Continue;
VTKM_CONT
DispatcherBaseTypeCheckFunctor(const ContinueFunctor& continueFunc)
: Continue(continueFunc)
{
}
template <typename T>
VTKM_CONT void operator()(const T& x) const
{
typedef std::integral_constant<bool, vtkm::cont::arg::TypeCheck<TypeCheckTag, T>::value>
CanContinueTagType;
vtkm::worklet::internal::detail::PrintFailureMessage(Index, CanContinueTagType());
this->WillContinue(x, CanContinueTagType());
}
private:
template <typename T>
VTKM_CONT void WillContinue(const T& x, std::true_type) const
{
this->Continue(x);
}
template <typename T>
VTKM_CONT void WillContinue(const T&, std::false_type) const
{
}
void operator=(const DispatcherBaseTypeCheckFunctor<ContinueFunctor, TypeCheckTag, Index>&) =
delete;
};
// Uses vtkm::cont::internal::DynamicTransform and the DynamicTransformCont
// method of FunctionInterface to convert all DynamicArrayHandles and any
// other arguments declaring themselves as dynamic to static versions.
template <typename ControlInterface>
struct DispatcherBaseDynamicTransform
{
vtkm::cont::internal::DynamicTransform BasicDynamicTransform;
template <typename InputType, typename ContinueFunctor, vtkm::IdComponent Index>
VTKM_CONT void operator()(const InputType& input,
const ContinueFunctor& continueFunc,
const vtkm::internal::IndexTag<Index>& indexTag) const
{
typedef typename ControlInterface::template ParameterType<Index>::type ControlSignatureTag;
typedef DispatcherBaseTypeCheckFunctor<ContinueFunctor,
typename ControlSignatureTag::TypeCheckTag,
Index>
TypeCheckFunctor;
this->BasicDynamicTransform(input, TypeCheckFunctor(continueFunc), indexTag);
}
};
// A functor called at the end of the dynamic transform to call the next
// step in the dynamic transform.
template <typename DispatcherBaseType>
struct DispatcherBaseDynamicTransformHelper
{
const DispatcherBaseType* Dispatcher;
VTKM_CONT
DispatcherBaseDynamicTransformHelper(const DispatcherBaseType* dispatcher)
: Dispatcher(dispatcher)
{
}
template <typename FunctionInterface>
VTKM_CONT void operator()(const FunctionInterface& parameters) const
{
this->Dispatcher->DynamicTransformInvoke(parameters, std::true_type());
}
};
// A look up helper used by DispatcherBaseTransportFunctor to determine
//the types independent of the device we are templated on.
template <typename ControlInterface, vtkm::IdComponent Index>
struct DispatcherBaseTransportInvokeTypes
{
//Moved out of DispatcherBaseTransportFunctor to reduce code generation
typedef typename ControlInterface::template ParameterType<Index>::type ControlSignatureTag;
typedef typename ControlSignatureTag::TransportTag TransportTag;
};
VTKM_CONT
inline vtkm::Id FlatRange(vtkm::Id range)
{
return range;
}
VTKM_CONT
inline vtkm::Id FlatRange(const vtkm::Id3& range)
{
return range[0] * range[1] * range[2];
}
// A functor used in a StaticCast of a FunctionInterface to transport arguments
// from the control environment to the execution environment.
template <typename ControlInterface, typename InputDomainType, typename Device>
struct DispatcherBaseTransportFunctor
{
const InputDomainType& InputDomain; // Warning: this is a reference
vtkm::Id InputRange;
vtkm::Id OutputRange;
// TODO: We need to think harder about how scheduling on 3D arrays works.
// Chances are we need to allow the transport for each argument to manage
// 3D indices (for example, allocate a 3D array instead of a 1D array).
// But for now, just treat all transports as 1D arrays.
template <typename InputRangeType, typename OutputRangeType>
VTKM_CONT DispatcherBaseTransportFunctor(const InputDomainType& inputDomain,
const InputRangeType& inputRange,
const OutputRangeType& outputRange)
: InputDomain(inputDomain)
, InputRange(FlatRange(inputRange))
, OutputRange(FlatRange(outputRange))
{
}
template <typename ControlParameter, vtkm::IdComponent Index>
struct ReturnType
{
using TransportTag =
typename DispatcherBaseTransportInvokeTypes<ControlInterface, Index>::TransportTag;
using TransportType =
typename vtkm::cont::arg::Transport<TransportTag, ControlParameter, Device>;
using type = typename TransportType::ExecObjectType;
};
template <typename ControlParameter, vtkm::IdComponent Index>
VTKM_CONT typename ReturnType<ControlParameter, Index>::type operator()(
const ControlParameter& invokeData,
vtkm::internal::IndexTag<Index>) const
{
using TransportTag =
typename DispatcherBaseTransportInvokeTypes<ControlInterface, Index>::TransportTag;
vtkm::cont::arg::Transport<TransportTag, ControlParameter, Device> transport;
return transport(invokeData, this->InputDomain, this->InputRange, this->OutputRange);
}
private:
void operator=(const DispatcherBaseTransportFunctor&) = delete;
};
} // namespace detail
/// Base class for all dispatcher classes. Every worklet type should have its
/// own dispatcher.
///
template <typename DerivedClass, typename WorkletType, typename BaseWorkletType>
class DispatcherBase
{
private:
typedef DispatcherBase<DerivedClass, WorkletType, BaseWorkletType> MyType;
friend struct detail::DispatcherBaseDynamicTransformHelper<MyType>;
protected:
typedef vtkm::internal::FunctionInterface<typename WorkletType::ControlSignature>
ControlInterface;
typedef vtkm::internal::FunctionInterface<typename WorkletType::ExecutionSignature>
ExecutionInterface;
static const vtkm::IdComponent NUM_INVOKE_PARAMS = ControlInterface::ARITY;
private:
// We don't really need these types, but declaring them checks the arguments
// of the control and execution signatures.
typedef typename ControlInterface::template StaticTransformType<
detail::DispatcherBaseControlSignatureTagCheck>::type ControlSignatureCheck;
typedef typename ExecutionInterface::template StaticTransformType<
detail::DispatcherBaseExecutionSignatureTagCheck>::type ExecutionSignatureCheck;
template <typename Signature>
VTKM_CONT void StartInvoke(const vtkm::internal::FunctionInterface<Signature>& parameters) const
{
using ParameterInterface = vtkm::internal::FunctionInterface<Signature>;
VTKM_STATIC_ASSERT_MSG(ParameterInterface::ARITY == NUM_INVOKE_PARAMS,
"Dispatcher Invoke called with wrong number of arguments.");
static_assert(
std::is_base_of<BaseWorkletType, WorkletType>::value,
"The worklet being scheduled by this dispatcher doesn't match the type of the dispatcher");
//We need to determine if we have the need to do any dynamic
//transforms. This is fairly simple of a query. We just need to check
//everything in the FunctionInterface and see if any of them have the
//proper dynamic trait. Doing this, allows us to generate zero dynamic
//check & convert code when we already know all the types. This results
//in smaller executables and libraries.
using ParamTypes = typename ParameterInterface::ParameterSig;
using HasDynamicTypes =
brigand::fold<ParamTypes,
std::false_type,
detail::DetermineIfHasDynamicParameter<brigand::_element, brigand::_state>>;
this->StartInvokeDynamic(parameters, HasDynamicTypes());
}
template <typename Signature>
VTKM_CONT void StartInvokeDynamic(const vtkm::internal::FunctionInterface<Signature>& parameters,
std::true_type) const
{
// As we do the dynamic transform, we are also going to check the static
// type against the TypeCheckTag in the ControlSignature tags. To do this,
// the check needs access to both the parameter (in the parameters
// argument) and the ControlSignature tags (in the ControlInterface type).
// To make this possible, we call DynamicTransform with a functor containing
// the control signature tags. It uses the index provided by the
// dynamic transform mechanism to get the right tag and make sure that
// the dynamic type is correct. (This prevents the compiler from expanding
// worklets with types that should not be.)
parameters.DynamicTransformCont(detail::DispatcherBaseDynamicTransform<ControlInterface>(),
detail::DispatcherBaseDynamicTransformHelper<MyType>(this));
}
template <typename Signature>
VTKM_CONT void StartInvokeDynamic(const vtkm::internal::FunctionInterface<Signature>& parameters,
std::false_type) const
{
using ParameterInterface = vtkm::internal::FunctionInterface<Signature>;
//Nothing requires a conversion from dynamic to static types, so
//next we need to verify that each argument's type is correct. If not
//we need to throw a nice compile time error
using ParamTypes = typename ParameterInterface::ParameterSig;
using ContSigTypes = typename vtkm::internal::detail::FunctionSigInfo<
typename WorkletType::ControlSignature>::Parameters;
using NumParams = vtkm::internal::MakeIntegerSequence<ParameterInterface::ARITY>;
using isAllValid = brigand::fold<
NumParams,
std::true_type,
detail::DetermineHasInCorrectParameters<brigand::_element, ParamTypes, ContSigTypes>>;
//When isAllValid is false we produce a second static_assert
//stating that the static transform is not possible
static_assert(isAllValid::value, "Unable to match all parameter types");
this->DynamicTransformInvoke(parameters, isAllValid());
}
template <typename Signature>
VTKM_CONT void DynamicTransformInvoke(
const vtkm::internal::FunctionInterface<Signature>& parameters,
std::true_type) const
{
// TODO: Check parameters
static const vtkm::IdComponent INPUT_DOMAIN_INDEX = WorkletType::InputDomain::INDEX;
reinterpret_cast<const DerivedClass*>(this)->DoInvoke(
vtkm::internal::make_Invocation<INPUT_DOMAIN_INDEX>(
parameters, ControlInterface(), ExecutionInterface()));
}
template <typename Signature>
VTKM_CONT void DynamicTransformInvoke(const vtkm::internal::FunctionInterface<Signature>&,
std::false_type) const
{
}
public:
template <typename... ArgTypes>
VTKM_CONT void Invoke(ArgTypes... args) const
{
this->StartInvoke(vtkm::internal::make_FunctionInterface<void>(args...));
}
protected:
VTKM_CONT
DispatcherBase(const WorkletType& worklet)
: Worklet(worklet)
{
}
template <typename Invocation, typename DeviceAdapter>
VTKM_CONT void BasicInvoke(const Invocation& invocation,
vtkm::Id numInstances,
DeviceAdapter device) const
{
this->InvokeTransportParameters(
invocation, numInstances, this->Worklet.GetScatter().GetOutputRange(numInstances), device);
}
template <typename Invocation, typename DeviceAdapter>
VTKM_CONT void BasicInvoke(const Invocation& invocation,
vtkm::Id2 dimensions,
DeviceAdapter device) const
{
this->BasicInvoke(invocation, vtkm::Id3(dimensions[0], dimensions[1], 1), device);
}
template <typename Invocation, typename DeviceAdapter>
VTKM_CONT void BasicInvoke(const Invocation& invocation,
vtkm::Id3 dimensions,
DeviceAdapter device) const
{
this->InvokeTransportParameters(
invocation, dimensions, this->Worklet.GetScatter().GetOutputRange(dimensions), device);
}
WorkletType Worklet;
private:
// Dispatchers cannot be copied
DispatcherBase(const MyType&) = delete;
void operator=(const MyType&) = delete;
template <typename Invocation,
typename InputRangeType,
typename OutputRangeType,
typename DeviceAdapter>
VTKM_CONT void InvokeTransportParameters(const Invocation& invocation,
const InputRangeType& inputRange,
OutputRangeType&& outputRange,
DeviceAdapter device) const
{
// The first step in invoking a worklet is to transport the arguments to
// the execution environment. The invocation object passed to this function
// contains the parameters passed to Invoke in the control environment. We
// will use the template magic in the FunctionInterface class to invoke the
// appropriate Transport class on each parameter and get a list of
// execution objects (corresponding to the arguments of the Invoke in the
// control environment) in a FunctionInterface. Specifically, we use a
// static transform of the FunctionInterface to call the transport on each
// argument and return the corresponding execution environment object.
typedef typename Invocation::ParameterInterface ParameterInterfaceType;
const ParameterInterfaceType& parameters = invocation.Parameters;
typedef detail::DispatcherBaseTransportFunctor<typename Invocation::ControlInterface,
typename Invocation::InputDomainType,
DeviceAdapter>
TransportFunctorType;
typedef
typename ParameterInterfaceType::template StaticTransformType<TransportFunctorType>::type
ExecObjectParameters;
ExecObjectParameters execObjectParameters = parameters.StaticTransformCont(
TransportFunctorType(invocation.GetInputDomain(), inputRange, outputRange));
// Get the arrays used for scattering input to output.
typename WorkletType::ScatterType::OutputToInputMapType outputToInputMap =
this->Worklet.GetScatter().GetOutputToInputMap(inputRange);
typename WorkletType::ScatterType::VisitArrayType visitArray =
this->Worklet.GetScatter().GetVisitArray(inputRange);
// Replace the parameters in the invocation with the execution object and
// pass to next step of Invoke. Also add the scatter information.
this->InvokeSchedule(invocation.ChangeParameters(execObjectParameters)
.ChangeOutputToInputMap(outputToInputMap.PrepareForInput(device))
.ChangeVisitArray(visitArray.PrepareForInput(device)),
outputRange,
device);
}
template <typename Invocation, typename RangeType, typename DeviceAdapter>
VTKM_CONT void InvokeSchedule(const Invocation& invocation, RangeType range, DeviceAdapter) const
{
using Algorithm = vtkm::cont::DeviceAdapterAlgorithm<DeviceAdapter>;
using TaskTypes = typename vtkm::cont::DeviceTaskTypes<DeviceAdapter>;
// The TaskType class handles the magic of fetching values
// for each instance and calling the worklet's function.
// The TaskType will evaluate to one of the following classes:
//
// vtkm::exec::internal::TaskSingular
// vtkm::exec::internal::TaskTiling1D
// vtkm::exec::internal::TaskTiling3D
auto task = TaskTypes::MakeTask(this->Worklet, invocation, range);
Algorithm::ScheduleTask(task, range);
}
};
}
}
} // namespace vtkm::worklet::internal
#endif //vtk_m_worklet_internal_DispatcherBase_h