vtk-m/vtkm/rendering/CanvasGL.h
Kenneth Moreland 0be50c119d Update VTK-m code to use new Vec aliases
Should make the code easier to read.
2019-07-31 12:55:40 -06:00

87 lines
2.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_rendering_CanvasGL_h
#define vtk_m_rendering_CanvasGL_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/rendering/BitmapFont.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/TextureGL.h>
namespace vtkm
{
namespace rendering
{
class VTKM_RENDERING_EXPORT CanvasGL : public Canvas
{
public:
CanvasGL(vtkm::Id width = 1024, vtkm::Id height = 1024);
~CanvasGL();
void Initialize() override;
void Activate() override;
void Clear() override;
void Finish() override;
vtkm::rendering::Canvas* NewCopy() const override;
void SetViewToWorldSpace(const vtkm::rendering::Camera& camera, bool clip) override;
void SetViewToScreenSpace(const vtkm::rendering::Camera& camera, bool clip) override;
void SetViewportClipping(const vtkm::rendering::Camera& camera, bool clip) override;
void RefreshColorBuffer() const override;
virtual void RefreshDepthBuffer() const override;
vtkm::rendering::WorldAnnotator* CreateWorldAnnotator() const override;
protected:
void AddLine(const vtkm::Vec2f_64& point0,
const vtkm::Vec2f_64& point1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color& color) const override;
void AddColorBar(const vtkm::Bounds& bounds,
const vtkm::cont::ColorTable& colorTable,
bool horizontal) const override;
void AddColorSwatch(const vtkm::Vec2f_64& point0,
const vtkm::Vec2f_64& point1,
const vtkm::Vec2f_64& point2,
const vtkm::Vec2f_64& point3,
const vtkm::rendering::Color& color) const override;
void AddText(const vtkm::Vec2f_32& position,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text) const override;
private:
vtkm::rendering::BitmapFont Font;
vtkm::rendering::TextureGL FontTexture;
void RenderText(vtkm::Float32 scale, const vtkm::Vec2f_32& anchor, const std::string& text) const;
};
}
} //namespace vtkm::rendering
#endif //vtk_m_rendering_CanvasGL_h