vtk-m/vtkm/rendering/DecodePNG.h
Robert Maynard 23aeff054e vtkm_rendering now uses vtkm/thirdparty/lodepng
Previously it used a version of the decode routines from lodepng
inside the decode functionality.
2019-06-19 14:39:46 -04:00

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1.2 KiB
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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_rendering_DecodePNG_h
#define vtk_m_rendering_DecodePNG_h
#include <vtkm/Types.h>
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vector>
namespace vtkm
{
namespace rendering
{
/// Decodes a PNG file buffer in memory, into a raw pixel buffer
/// Output is RGBA 32-bit (8 bit per channel) color format
/// no matter what color type the original PNG image had. This gives predictable,
/// usable data from any random input PNG.
///
VTKM_RENDERING_EXPORT
vtkm::UInt32 DecodePNG(std::vector<unsigned char>& out_image,
unsigned long& image_width,
unsigned long& image_height,
const unsigned char* in_png,
std::size_t in_size);
}
} // vtkm::rendering
#endif //vtk_m_rendering_DecodePNG_h