vtk-m/vtkm/rendering/MapperGL.cxx
David C. Lonie f601e38ba8 Simplify exception hierarchy.
Remove the ErrorControl class such that all subclasses now inherit from
error. Renamed all exception classes via s/ErrorControl/Error/.

See issue #57.
2017-02-07 15:42:38 -05:00

491 lines
17 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/MapperGL.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/internal/OpenGLHeaders.h>
#include <vtkm/rendering/internal/RunTriangulator.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/cont/ArrayHandleIndex.h>
#include <vector>
namespace vtkm {
namespace rendering {
namespace {
struct TypeListTagId4 : vtkm::ListTagBase<vtkm::Vec<Id, 4> > { };
typedef TypeListTagId4 Id4Type;
class MapColorAndVertices : public vtkm::worklet::WorkletMapField
{
public:
const vtkm::rendering::ColorTable ColorTable;
const vtkm::Float32 SMin, SDiff;
VTKM_CONT
MapColorAndVertices(const vtkm::rendering::ColorTable &colorTable,
vtkm::Float32 sMin, vtkm::Float32 sDiff)
: ColorTable(colorTable),
SMin(sMin),
SDiff(sDiff)
{}
typedef void ControlSignature(FieldIn<IdType> vertexId,
WholeArrayIn<Id4Type> indices,
WholeArrayIn<Scalar> scalar,
WholeArrayIn<Vec3> verts,
WholeArrayOut<Scalar> out_color,
WholeArrayOut<Scalar> out_vertices);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, _6);
template<typename InputArrayIndexPortalType,
typename InputArrayPortalType,
typename InputArrayV3PortalType,
typename OutputArrayPortalType>
VTKM_EXEC
void operator()(const vtkm::Id &i,
InputArrayIndexPortalType &indices,
const InputArrayPortalType &scalar,
const InputArrayV3PortalType &verts,
OutputArrayPortalType &c_array,
OutputArrayPortalType &v_array) const
{
vtkm::Vec<vtkm::Id, 4> idx = indices.Get(i);
vtkm::Id i1 = idx[1];
vtkm::Id i2 = idx[2];
vtkm::Id i3 = idx[3];
vtkm::Vec<vtkm::Float32, 3> p1 = verts.Get(idx[1]);
vtkm::Vec<vtkm::Float32, 3> p2 = verts.Get(idx[2]);
vtkm::Vec<vtkm::Float32, 3> p3 = verts.Get(idx[3]);
vtkm::Float32 s;
vtkm::rendering::Color color;
const vtkm::Id offset = 9;
s = scalar.Get(i1);
s = (s-SMin)/SDiff;
color = ColorTable.MapRGB(s);
v_array.Set(i*offset, p1[0]);
v_array.Set(i*offset+1, p1[1]);
v_array.Set(i*offset+2, p1[2]);
c_array.Set(i*offset, color.Components[0]);
c_array.Set(i*offset+1, color.Components[1]);
c_array.Set(i*offset+2, color.Components[2]);
s = scalar.Get(i2);
s = (s-SMin)/SDiff;
color = ColorTable.MapRGB(s);
v_array.Set(i*offset+3, p2[0]);
v_array.Set(i*offset+4, p2[1]);
v_array.Set(i*offset+5, p2[2]);
c_array.Set(i*offset+3, color.Components[0]);
c_array.Set(i*offset+4, color.Components[1]);
c_array.Set(i*offset+5, color.Components[2]);
s = scalar.Get(i3);
s = (s-SMin)/SDiff;
color = ColorTable.MapRGB(s);
v_array.Set(i*offset+6, p3[0]);
v_array.Set(i*offset+7, p3[1]);
v_array.Set(i*offset+8, p3[2]);
c_array.Set(i*offset+6, color.Components[0]);
c_array.Set(i*offset+7, color.Components[1]);
c_array.Set(i*offset+8, color.Components[2]);
}
};
template<typename PtType>
struct MapColorAndVerticesInvokeFunctor
{
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Id, 4> > TriangleIndices;
vtkm::rendering::ColorTable ColorTable;
const vtkm::cont::ArrayHandle<vtkm::Float32> Scalar;
const vtkm::Range ScalarRange;
const PtType Vertices;
MapColorAndVertices Worklet;
vtkm::cont::ArrayHandle<vtkm::Float32> OutColor;
vtkm::cont::ArrayHandle<vtkm::Float32> OutVertices;
VTKM_CONT
MapColorAndVerticesInvokeFunctor(
const vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > &indices,
const vtkm::rendering::ColorTable &colorTable,
const vtkm::cont::ArrayHandle<Float32> &scalar,
const vtkm::Range &scalarRange,
const PtType &vertices,
vtkm::Float32 s_min,
vtkm::Float32 s_max,
vtkm::cont::ArrayHandle<Float32> &out_color,
vtkm::cont::ArrayHandle<Float32> &out_vertices):
TriangleIndices(indices),
ColorTable(colorTable),
Scalar(scalar),
ScalarRange(scalarRange),
Vertices(vertices),
Worklet(colorTable, s_min, s_max - s_min),
OutColor(out_color),
OutVertices(out_vertices)
{}
template<typename Device>
VTKM_CONT
bool operator()(Device) const
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<MapColorAndVertices, Device>
dispatcher(this->Worklet);
vtkm::cont:: ArrayHandleIndex indexArray (this->TriangleIndices.GetNumberOfValues());
dispatcher.Invoke(indexArray, this->TriangleIndices, this->Scalar,
this->Vertices, this->OutColor, this->OutVertices);
return true;
}
};
template<typename PtType>
VTKM_CONT
void RenderStructuredLineSegments(vtkm::Id numVerts,
const PtType &verts,
const vtkm::cont::ArrayHandle<vtkm::Float32> &scalar)
{
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glLineWidth(1);
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < numVerts; i++)
{
vtkm::Vec<vtkm::Float32, 3> pt = verts.GetPortalConstControl().Get(i);
vtkm::Float32 s = scalar.GetPortalConstControl().Get(i);
glVertex3f(pt[0], s, 0.0f);
}
glEnd();
}
template<typename PtType>
VTKM_CONT
void RenderExplicitLineSegments(vtkm::Id numVerts,
const PtType &verts,
const vtkm::cont::ArrayHandle<vtkm::Float32> &scalar)
{
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glLineWidth(1);
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < numVerts; i++)
{
vtkm::Vec<vtkm::Float32, 3> pt = verts.GetPortalConstControl().Get(i);
vtkm::Float32 s = scalar.GetPortalConstControl().Get(i);
glVertex3f(pt[0], s, 0.0f);
}
glEnd();
}
template<typename PtType>
VTKM_CONT
void RenderTriangles(MapperGL &mapper,
vtkm::Id numTri, const PtType &verts,
const vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > &indices,
const vtkm::cont::ArrayHandle<vtkm::Float32> &scalar,
const vtkm::rendering::ColorTable &ct,
const vtkm::Range &scalarRange,
const vtkm::rendering::Camera &camera)
{
if (!mapper.loaded)
{
GLenum GlewInitResult = glewInit();
if (GlewInitResult)
std::cerr << "ERROR: " << glewGetErrorString(GlewInitResult) << std::endl;
mapper.loaded = true;
vtkm::Float32 sMin = vtkm::Float32(scalarRange.Min);
vtkm::Float32 sMax = vtkm::Float32(scalarRange.Max);
vtkm::cont::ArrayHandle<vtkm::Float32> out_vertices, out_color;
out_vertices.Allocate(9*indices.GetNumberOfValues());
out_color.Allocate(9*indices.GetNumberOfValues());
vtkm::cont::TryExecute(
MapColorAndVerticesInvokeFunctor<PtType>(indices,
ct,
scalar,
scalarRange,
verts,
sMin,
sMax,
out_color,
out_vertices));
vtkm::Id vtx_cnt = out_vertices.GetNumberOfValues();
vtkm::Float32 *v_ptr = out_vertices.GetStorage().StealArray();
vtkm::Float32 *c_ptr = out_color.GetStorage().StealArray();
vtkm::Id floatSz = static_cast<vtkm::Id>(sizeof(vtkm::Float32));
GLsizeiptr sz = static_cast<GLsizeiptr>(vtx_cnt*floatSz);
GLuint points_vbo = 0;
glGenBuffers(1, &points_vbo);
glBindBuffer(GL_ARRAY_BUFFER, points_vbo);
glBufferData(GL_ARRAY_BUFFER, sz, v_ptr, GL_STATIC_DRAW);
GLuint colours_vbo = 0;
glGenBuffers(1, &colours_vbo);
glBindBuffer(GL_ARRAY_BUFFER, colours_vbo);
glBufferData(GL_ARRAY_BUFFER, sz, c_ptr, GL_STATIC_DRAW);
mapper.vao = 0;
glGenVertexArrays(1, &mapper.vao);
glBindVertexArray(mapper.vao);
glBindBuffer(GL_ARRAY_BUFFER, points_vbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
glBindBuffer(GL_ARRAY_BUFFER, colours_vbo);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
const char *vertex_shader =
"#version 120\n"
"attribute vec3 vertex_position;"
"attribute vec3 vertex_color;"
"varying vec3 ourColor;"
"uniform mat4 mv_matrix;"
"uniform mat4 p_matrix;"
"void main() {"
" gl_Position = p_matrix*mv_matrix * vec4(vertex_position, 1.0);"
" ourColor = vertex_color;"
"}";
const char *fragment_shader =
"#version 120\n"
"varying vec3 ourColor;"
"void main() {"
" gl_FragColor = vec4 (ourColor, 1.0);"
"}";
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vertex_shader, NULL);
glCompileShader(vs);
GLint isCompiled = 0;
glGetShaderiv(vs, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE)
{
GLint maxLength = 0;
glGetShaderiv(vs, GL_INFO_LOG_LENGTH, &maxLength);
std::string msg;
if (maxLength <= 0)
msg = "No error message";
else
{
// The maxLength includes the NULL character
GLchar *strInfoLog = new GLchar[maxLength + 1];
glGetShaderInfoLog(vs, maxLength, &maxLength, strInfoLog);
msg = std::string(strInfoLog);
delete [] strInfoLog;
}
throw vtkm::cont::ErrorBadValue("Shader compile error:"+msg);
}
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fragment_shader, NULL);
glCompileShader(fs);
glGetShaderiv(fs, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE)
{
GLint maxLength = 0;
glGetShaderiv(fs, GL_INFO_LOG_LENGTH, &maxLength);
std::string msg;
if (maxLength <= 0)
msg = "No error message";
else
{
// The maxLength includes the NULL character
GLchar *strInfoLog = new GLchar[maxLength + 1];
glGetShaderInfoLog(vs, maxLength, &maxLength, strInfoLog);
msg = std::string(strInfoLog);
delete [] strInfoLog;
}
throw vtkm::cont::ErrorBadValue("Shader compile error:"+msg);
}
mapper.shader_programme = glCreateProgram();
if (mapper.shader_programme > 0)
{
glAttachShader(mapper.shader_programme, fs);
glAttachShader(mapper.shader_programme, vs);
glBindAttribLocation (mapper.shader_programme, 0, "vertex_position");
glBindAttribLocation (mapper.shader_programme, 1, "vertex_color");
glLinkProgram (mapper.shader_programme);
GLint linkStatus;
glGetProgramiv(mapper.shader_programme, GL_LINK_STATUS, &linkStatus);
if (!linkStatus)
{
char log[2048];
GLsizei len;
glGetProgramInfoLog(mapper.shader_programme, 2048, &len, log);
std::string msg = std::string("Shader program link failed: ")+std::string(log);
throw vtkm::cont::ErrorBadValue(msg);
}
}
}
if (mapper.shader_programme > 0)
{
vtkm::Id width = mapper.GetCanvas()->GetWidth();
vtkm::Id height = mapper.GetCanvas()->GetWidth();
vtkm::Matrix<vtkm::Float32,4,4> viewM = camera.CreateViewMatrix();
vtkm::Matrix<vtkm::Float32,4,4> projM = camera.CreateProjectionMatrix(width,height);
MatrixHelpers::CreateOGLMatrix(viewM, mapper.mvMat);
MatrixHelpers::CreateOGLMatrix(projM, mapper.pMat);
glUseProgram(mapper.shader_programme);
GLint mvID = glGetUniformLocation(mapper.shader_programme, "mv_matrix");
glUniformMatrix4fv(mvID, 1, GL_FALSE, mapper.mvMat);
GLint pID = glGetUniformLocation(mapper.shader_programme, "p_matrix");
glUniformMatrix4fv(pID, 1, GL_FALSE, mapper.pMat);
glBindVertexArray(mapper.vao);
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(numTri*3));
glUseProgram(0);
}
}
} // anonymous namespace
MapperGL::MapperGL() : Canvas(NULL), loaded(false)
{
}
MapperGL::~MapperGL()
{
}
void MapperGL::RenderCells(const vtkm::cont::DynamicCellSet &cellset,
const vtkm::cont::CoordinateSystem &coords,
const vtkm::cont::Field &scalarField,
const vtkm::rendering::ColorTable &colorTable,
const vtkm::rendering::Camera &camera,
const vtkm::Range &scalarRange)
{
vtkm::cont::ArrayHandle<vtkm::Float32> sf;
sf = scalarField.GetData().Cast<vtkm::cont::ArrayHandle<vtkm::Float32> >();
vtkm::cont::DynamicArrayHandleCoordinateSystem dcoords = coords.GetData();
vtkm::Id numVerts = coords.GetData().GetNumberOfValues();
//Handle 1D cases.
if (cellset.IsSameType(vtkm::cont::CellSetStructured<1>()))
{
vtkm::cont::ArrayHandleUniformPointCoordinates verts;
verts = dcoords.Cast<vtkm::cont::ArrayHandleUniformPointCoordinates>();
RenderStructuredLineSegments(numVerts, verts, sf);
}
else if (cellset.IsSameType(vtkm::cont::CellSetSingleType<>()) &&
cellset.Cast<vtkm::cont::CellSetSingleType<> >().GetCellShapeAsId() ==
vtkm::CELL_SHAPE_LINE)
{
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > verts;
verts = dcoords.Cast<vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > > ();
RenderExplicitLineSegments(numVerts, verts, sf);
}
else
{
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > indices;
vtkm::Id numTri;
vtkm::rendering::internal::RunTriangulator(cellset, indices, numTri);
vtkm::cont::ArrayHandleUniformPointCoordinates uVerts;
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > eVerts;
if(dcoords.IsSameType(vtkm::cont::ArrayHandleUniformPointCoordinates()))
{
uVerts = dcoords.Cast<vtkm::cont::ArrayHandleUniformPointCoordinates>();
RenderTriangles(*this, numTri, uVerts, indices, sf, colorTable, scalarRange, camera);
}
else if(dcoords.IsSameType(vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> >()))
{
eVerts = dcoords.Cast<vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > > ();
RenderTriangles(*this, numTri, eVerts, indices, sf, colorTable, scalarRange, camera);
}
else if(dcoords.IsSameType(vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> >()))
{
vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> > rVerts;
rVerts = dcoords.Cast<vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> > > ();
RenderTriangles(*this, numTri, rVerts, indices, sf, colorTable, scalarRange, camera);
}
}
glFinish();
glFlush();
}
void MapperGL::StartScene()
{
// Nothing needs to be done.
}
void MapperGL::EndScene()
{
// Nothing needs to be done.
}
void MapperGL::SetCanvas(vtkm::rendering::Canvas *c)
{
if (c != NULL)
{
this->Canvas = dynamic_cast<vtkm::rendering::CanvasGL*>(c);
if (this->Canvas == NULL)
throw vtkm::cont::ErrorBadValue("Bad canvas type for MapperGL. Must be CanvasGL");
}
}
vtkm::rendering::Canvas *
MapperGL::GetCanvas() const
{
return this->Canvas;
}
vtkm::rendering::Mapper *MapperGL::NewCopy() const
{
return new vtkm::rendering::MapperGL(*this);
}
}
} // namespace vtkm::rendering