vtk-m/vtkm/rendering/MapperGL.cxx

306 lines
11 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/MapperGL.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/internal/OpenGLHeaders.h>
#include <vtkm/rendering/internal/RunTriangulator.h>
#include <vector>
namespace vtkm {
namespace rendering {
namespace {
template <typename PtType>
VTKM_CONT_EXPORT
void RenderTriangles(MapperGL &mapper,
vtkm::Id numTri, const PtType &verts,
const vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > &indices,
const vtkm::cont::ArrayHandle<vtkm::Float32> &scalar,
const vtkm::rendering::ColorTable &ct,
const vtkm::Range &scalarRange,
const vtkm::rendering::Camera &camera)
{
if (!mapper.loaded){
GLenum GlewInitResult = glewInit();
if (GlewInitResult){
std::cout << "ERROR: " << glewGetErrorString(GlewInitResult) << std::endl;
}
mapper.loaded = true;
std::vector<float> data, colors;
vtkm::Float32 sMin = vtkm::Float32(scalarRange.Min);
vtkm::Float32 sMax = vtkm::Float32(scalarRange.Max);
vtkm::Float32 sDiff = sMax-sMin;
for (int i = 0; i < numTri; i++)
{
vtkm::Vec<vtkm::Id, 4> idx = indices.GetPortalConstControl().Get(i);
vtkm::Id i1 = idx[1];
vtkm::Id i2 = idx[2];
vtkm::Id i3 = idx[3];
vtkm::Vec<vtkm::Float32, 3> p1 = verts.GetPortalConstControl().Get(idx[1]);
vtkm::Vec<vtkm::Float32, 3> p2 = verts.GetPortalConstControl().Get(idx[2]);
vtkm::Vec<vtkm::Float32, 3> p3 = verts.GetPortalConstControl().Get(idx[3]);
vtkm::Float32 s;
Color color;
s = scalar.GetPortalConstControl().Get(i1);
s = (s-sMin)/sDiff;
color = ct.MapRGB(s);
data.push_back(p1[0]);
data.push_back(p1[1]);
data.push_back(p1[2]);
colors.push_back(color.Components[0]);
colors.push_back(color.Components[1]);
colors.push_back(color.Components[2]);
s = scalar.GetPortalConstControl().Get(i2);
s = (s-sMin)/sDiff;
color = ct.MapRGB(s);
data.push_back(p2[0]);
data.push_back(p2[1]);
data.push_back(p2[2]);
colors.push_back(color.Components[0]);
colors.push_back(color.Components[1]);
colors.push_back(color.Components[2]);
s = scalar.GetPortalConstControl().Get(i3);
s = (s-sMin)/sDiff;
color = ct.MapRGB(s);
data.push_back(p3[0]);
data.push_back(p3[1]);
data.push_back(p3[2]);
colors.push_back(color.Components[0]);
colors.push_back(color.Components[1]);
colors.push_back(color.Components[2]);
}
GLuint points_vbo = 0;
glGenBuffers(1, &points_vbo);
glBindBuffer(GL_ARRAY_BUFFER, points_vbo);
GLsizeiptr sz = static_cast<GLsizeiptr>(data.size()*sizeof(float));
glBufferData(GL_ARRAY_BUFFER, sz, &data[0], GL_STATIC_DRAW);
GLuint colours_vbo = 0;
glGenBuffers(1, &colours_vbo);
glBindBuffer(GL_ARRAY_BUFFER, colours_vbo);
sz = static_cast<GLsizeiptr>(colors.size()*sizeof(float));
glBufferData(GL_ARRAY_BUFFER, sz, &colors[0], GL_STATIC_DRAW);
mapper.vao = 0;
glGenVertexArrays(1, &mapper.vao);
glBindVertexArray(mapper.vao);
glBindBuffer(GL_ARRAY_BUFFER, points_vbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
glBindBuffer(GL_ARRAY_BUFFER, colours_vbo);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
vtkm::Matrix<vtkm::Float32,4,4> viewM = camera.CreateViewMatrix();
vtkm::Matrix<vtkm::Float32,4,4> projM = camera.CreateProjectionMatrix(512,512);
MatrixHelpers::CreateOGLMatrix(viewM, mapper.mvMat);
MatrixHelpers::CreateOGLMatrix(projM, mapper.pMat);
const char *vertex_shader =
"#version 120\n"
"attribute vec3 vertex_position;"
"attribute vec3 vertex_color;"
"varying vec3 ourColor;"
"uniform mat4 mv_matrix;"
"uniform mat4 p_matrix;"
"void main() {"
" gl_Position = p_matrix*mv_matrix * vec4(vertex_position, 1.0);"
" ourColor = vertex_color;"
"}";
const char *fragment_shader =
"#version 120\n"
"varying vec3 ourColor;"
"void main() {"
" gl_FragColor = vec4 (ourColor, 1.0);"
"}";
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vertex_shader, NULL);
glCompileShader(vs);
GLint isCompiled = 0;
glGetShaderiv(vs, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE)
{
GLint maxLength = 0;
glGetShaderiv(vs, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength <= 0){
fprintf(stderr, "VS: Compilation error in shader with no error message\n");
}
else{
// The maxLength includes the NULL character
GLchar *strInfoLog = new GLchar[maxLength + 1];
glGetShaderInfoLog(vs, maxLength, &maxLength, strInfoLog);
fprintf(stderr, "VS: Compilation error in shader : %s\n", strInfoLog);
delete [] strInfoLog;
}
}
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fragment_shader, NULL);
glCompileShader(fs);
glGetShaderiv(fs, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE)
{
GLint maxLength = 0;
glGetShaderiv(fs, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength <= 0){
fprintf(stderr, "VS: Compilation error in shader with no error message\n");
}
else{
// The maxLength includes the NULL character
GLchar *strInfoLog = new GLchar[maxLength + 1];
glGetShaderInfoLog(vs, maxLength, &maxLength, strInfoLog);
fprintf(stderr, "VS: Compilation error in shader : %s\n", strInfoLog);
delete [] strInfoLog;
}
}
mapper.shader_programme = glCreateProgram();
if (mapper.shader_programme > 0)
{
glAttachShader(mapper.shader_programme, fs);
glAttachShader(mapper.shader_programme, vs);
glBindAttribLocation (mapper.shader_programme, 0, "vertex_position");
glBindAttribLocation (mapper.shader_programme, 1, "vertex_color");
glLinkProgram (mapper.shader_programme);
GLint linkStatus;
glGetProgramiv(mapper.shader_programme, GL_LINK_STATUS, &linkStatus);
if (!linkStatus)
{
char log[2048];
GLsizei len;
glGetProgramInfoLog(mapper.shader_programme, 2048, &len, log);
std::string msg = std::string("Shader program link failed: ")+std::string(log);
throw vtkm::cont::ErrorControlBadValue(msg);
}
}
}
if (mapper.shader_programme > 0)
{
glUseProgram(mapper.shader_programme);
GLint mvID = glGetUniformLocation(mapper.shader_programme, "mv_matrix");
glUniformMatrix4fv(mvID, 1, GL_FALSE, mapper.mvMat);
GLint pID = glGetUniformLocation(mapper.shader_programme, "p_matrix");
glUniformMatrix4fv(pID, 1, GL_FALSE, mapper.pMat);
glBindVertexArray(mapper.vao);
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(numTri*3));
glUseProgram(0);
}
}
} // anonymous namespace
MapperGL::MapperGL()
{ this->loaded = false; }
MapperGL::~MapperGL()
{ }
void MapperGL::RenderCells(const vtkm::cont::DynamicCellSet &cellset,
const vtkm::cont::CoordinateSystem &coords,
const vtkm::cont::Field &scalarField,
const vtkm::rendering::ColorTable &colorTable,
const vtkm::rendering::Camera &camera,
const vtkm::Range &scalarRange)
{
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > indices;
vtkm::Id numTri;
vtkm::rendering::internal::RunTriangulator(cellset, indices, numTri);
vtkm::cont::ArrayHandle<vtkm::Float32> sf;
sf = scalarField.GetData().Cast<vtkm::cont::ArrayHandle<vtkm::Float32> >();
vtkm::cont::DynamicArrayHandleCoordinateSystem dcoords = coords.GetData();
vtkm::cont::ArrayHandleUniformPointCoordinates uVerts;
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > eVerts;
if(dcoords.IsSameType(vtkm::cont::ArrayHandleUniformPointCoordinates()))
{
uVerts = dcoords.Cast<vtkm::cont::ArrayHandleUniformPointCoordinates>();
RenderTriangles(*this, numTri, uVerts, indices, sf, colorTable, scalarRange, camera);
}
else if(dcoords.IsSameType(vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> >()))
{
eVerts = dcoords.Cast<vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > > ();
RenderTriangles(*this, numTri, eVerts, indices, sf, colorTable, scalarRange, camera);
}
else if(dcoords.IsSameType(vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> >()))
{
vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> > rVerts;
rVerts = dcoords.Cast<vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> > > ();
RenderTriangles(*this, numTri, rVerts, indices, sf, colorTable, scalarRange, camera);
}
glFinish();
glFlush();
}
void MapperGL::StartScene()
{
// Nothing needs to be done.
}
void MapperGL::EndScene()
{
// Nothing needs to be done.
}
void MapperGL::SetCanvas(vtkm::rendering::Canvas *)
{
// Nothing needs to be done.
}
vtkm::rendering::Mapper *MapperGL::NewCopy() const
{
return new vtkm::rendering::MapperGL(*this);
}
}
} // namespace vtkm::rendering