vtk-m/vtkm/rendering/raytracing/VolumeRendererStructured.cxx
Kenneth Moreland c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00

880 lines
32 KiB
C++

//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#include <vtkm/rendering/raytracing/VolumeRendererStructured.h>
#include <iostream>
#include <math.h>
#include <stdio.h>
#include <vtkm/cont/ArrayHandleCartesianProduct.h>
#include <vtkm/cont/ArrayHandleCounting.h>
#include <vtkm/cont/ArrayHandleUniformPointCoordinates.h>
#include <vtkm/cont/CellSetStructured.h>
#include <vtkm/cont/ErrorBadValue.h>
#include <vtkm/cont/Timer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/ColorTable.h>
#include <vtkm/rendering/raytracing/Camera.h>
#include <vtkm/rendering/raytracing/Logger.h>
#include <vtkm/rendering/raytracing/Ray.h>
#include <vtkm/rendering/raytracing/RayTracingTypeDefs.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
namespace
{
template <typename Device>
class RectilinearLocator
{
protected:
typedef vtkm::cont::ArrayHandle<vtkm::FloatDefault> DefaultHandle;
typedef vtkm::cont::ArrayHandleCartesianProduct<DefaultHandle, DefaultHandle, DefaultHandle>
CartesianArrayHandle;
typedef typename DefaultHandle::ExecutionTypes<Device>::PortalConst DefaultConstHandle;
typedef typename CartesianArrayHandle::ExecutionTypes<Device>::PortalConst CartesianConstPortal;
vtkm::Float32 InverseDeltaScalar;
DefaultConstHandle CoordPortals[3];
CartesianConstPortal Coordinates;
vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagPoint, vtkm::TopologyElementTagCell, 3>
Conn;
vtkm::Id3 PointDimensions;
vtkm::Vec<vtkm::Float32, 3> MinPoint;
vtkm::Vec<vtkm::Float32, 3> MaxPoint;
public:
RectilinearLocator(const CartesianArrayHandle& coordinates,
vtkm::cont::CellSetStructured<3>& cellset)
: Coordinates(coordinates.PrepareForInput(Device()))
, Conn(cellset.PrepareForInput(Device(),
vtkm::TopologyElementTagPoint(),
vtkm::TopologyElementTagCell()))
{
CoordPortals[0] = Coordinates.GetFirstPortal();
CoordPortals[1] = Coordinates.GetSecondPortal();
CoordPortals[2] = Coordinates.GetThirdPortal();
PointDimensions = Conn.GetPointDimensions();
MinPoint[0] =
static_cast<vtkm::Float32>(coordinates.GetPortalConstControl().GetFirstPortal().Get(0));
MinPoint[1] =
static_cast<vtkm::Float32>(coordinates.GetPortalConstControl().GetSecondPortal().Get(0));
MinPoint[2] =
static_cast<vtkm::Float32>(coordinates.GetPortalConstControl().GetThirdPortal().Get(0));
MaxPoint[0] = static_cast<vtkm::Float32>(
coordinates.GetPortalConstControl().GetFirstPortal().Get(PointDimensions[0] - 1));
MaxPoint[1] = static_cast<vtkm::Float32>(
coordinates.GetPortalConstControl().GetSecondPortal().Get(PointDimensions[1] - 1));
MaxPoint[2] = static_cast<vtkm::Float32>(
coordinates.GetPortalConstControl().GetThirdPortal().Get(PointDimensions[2] - 1));
}
VTKM_EXEC
inline bool IsInside(const vtkm::Vec<vtkm::Float32, 3>& point) const
{
bool inside = true;
if (point[0] < MinPoint[0] || point[0] > MaxPoint[0])
inside = false;
if (point[1] < MinPoint[1] || point[1] > MaxPoint[1])
inside = false;
if (point[2] < MinPoint[2] || point[2] > MaxPoint[2])
inside = false;
return inside;
}
VTKM_EXEC
inline void GetCellIndices(const vtkm::Vec<vtkm::Id, 3>& cell,
vtkm::Vec<vtkm::Id, 8>& cellIndices) const
{
cellIndices[0] = (cell[2] * PointDimensions[1] + cell[1]) * PointDimensions[0] + cell[0];
cellIndices[1] = cellIndices[0] + 1;
cellIndices[2] = cellIndices[1] + PointDimensions[0];
cellIndices[3] = cellIndices[2] - 1;
cellIndices[4] = cellIndices[0] + PointDimensions[0] * PointDimensions[1];
cellIndices[5] = cellIndices[4] + 1;
cellIndices[6] = cellIndices[5] + PointDimensions[0];
cellIndices[7] = cellIndices[6] - 1;
} // GetCellIndices
//
// Assumes point inside the data set
//
VTKM_EXEC
inline void LocateCell(vtkm::Vec<vtkm::Id, 3>& cell,
const vtkm::Vec<vtkm::Float32, 3>& point,
vtkm::Vec<vtkm::Float32, 3>& invSpacing) const
{
for (vtkm::Int32 dim = 0; dim < 3; ++dim)
{
//
// When searching for points, we consider the max value of the cell
// to be apart of the next cell. If the point falls on the boundry of the
// data set, then it is technically inside a cell. This checks for that case
//
if (point[dim] == MaxPoint[dim])
{
cell[dim] = PointDimensions[dim] - 2;
continue;
}
bool found = false;
vtkm::Float32 minVal = static_cast<vtkm::Float32>(CoordPortals[dim].Get(cell[dim]));
const vtkm::Id searchDir = (point[dim] - minVal >= 0.f) ? 1 : -1;
vtkm::Float32 maxVal = static_cast<vtkm::Float32>(CoordPortals[dim].Get(cell[dim] + 1));
while (!found)
{
if (point[dim] >= minVal && point[dim] < maxVal)
{
found = true;
continue;
}
cell[dim] += searchDir;
vtkm::Id nextCellId = searchDir == 1 ? cell[dim] + 1 : cell[dim];
BOUNDS_CHECK(CoordPortals[dim], nextCellId);
vtkm::Float32 next = static_cast<vtkm::Float32>(CoordPortals[dim].Get(nextCellId));
if (searchDir == 1)
{
minVal = maxVal;
maxVal = next;
}
else
{
maxVal = minVal;
minVal = next;
}
}
invSpacing[dim] = 1.f / (maxVal - minVal);
}
} // LocateCell
VTKM_EXEC
inline vtkm::Id GetCellIndex(const vtkm::Vec<vtkm::Id, 3>& cell) const
{
return (cell[2] * (PointDimensions[1] - 1) + cell[1]) * (PointDimensions[0] - 1) + cell[0];
}
VTKM_EXEC
inline void GetPoint(const vtkm::Id& index, vtkm::Vec<vtkm::Float32, 3>& point) const
{
BOUNDS_CHECK(Coordinates, index);
point = Coordinates.Get(index);
}
VTKM_EXEC
inline void GetMinPoint(const vtkm::Vec<vtkm::Id, 3>& cell,
vtkm::Vec<vtkm::Float32, 3>& point) const
{
const vtkm::Id pointIndex =
(cell[2] * PointDimensions[1] + cell[1]) * PointDimensions[0] + cell[0];
point = Coordinates.Get(pointIndex);
}
}; // class RectilinearLocator
template <typename Device>
class UniformLocator
{
protected:
typedef typename vtkm::cont::ArrayHandleUniformPointCoordinates UniformArrayHandle;
typedef typename UniformArrayHandle::ExecutionTypes<Device>::PortalConst UniformConstPortal;
vtkm::Id3 PointDimensions;
vtkm::Vec<vtkm::Float32, 3> Origin;
vtkm::Vec<vtkm::Float32, 3> InvSpacing;
vtkm::Vec<vtkm::Float32, 3> MaxPoint;
UniformConstPortal Coordinates;
vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagPoint, vtkm::TopologyElementTagCell, 3>
Conn;
public:
UniformLocator(const UniformArrayHandle& coordinates, vtkm::cont::CellSetStructured<3>& cellset)
: Coordinates(coordinates.PrepareForInput(Device()))
, Conn(cellset.PrepareForInput(Device(),
vtkm::TopologyElementTagPoint(),
vtkm::TopologyElementTagCell()))
{
Origin = Coordinates.GetOrigin();
PointDimensions = Conn.GetPointDimensions();
vtkm::Vec<vtkm::Float32, 3> spacing = Coordinates.GetSpacing();
vtkm::Vec<vtkm::Float32, 3> unitLength;
unitLength[0] = static_cast<vtkm::Float32>(PointDimensions[0] - 1);
unitLength[1] = static_cast<vtkm::Float32>(PointDimensions[1] - 1);
unitLength[2] = static_cast<vtkm::Float32>(PointDimensions[2] - 1);
MaxPoint = Origin + spacing * unitLength;
InvSpacing[0] = 1.f / spacing[0];
InvSpacing[1] = 1.f / spacing[1];
InvSpacing[2] = 1.f / spacing[2];
}
VTKM_EXEC
inline bool IsInside(const vtkm::Vec<vtkm::Float32, 3>& point) const
{
bool inside = true;
if (point[0] < Origin[0] || point[0] > MaxPoint[0])
inside = false;
if (point[1] < Origin[1] || point[1] > MaxPoint[1])
inside = false;
if (point[2] < Origin[2] || point[2] > MaxPoint[2])
inside = false;
return inside;
}
VTKM_EXEC
inline void GetCellIndices(const vtkm::Vec<vtkm::Id, 3>& cell,
vtkm::Vec<vtkm::Id, 8>& cellIndices) const
{
cellIndices[0] = (cell[2] * PointDimensions[1] + cell[1]) * PointDimensions[0] + cell[0];
cellIndices[1] = cellIndices[0] + 1;
cellIndices[2] = cellIndices[1] + PointDimensions[0];
cellIndices[3] = cellIndices[2] - 1;
cellIndices[4] = cellIndices[0] + PointDimensions[0] * PointDimensions[1];
cellIndices[5] = cellIndices[4] + 1;
cellIndices[6] = cellIndices[5] + PointDimensions[0];
cellIndices[7] = cellIndices[6] - 1;
} // GetCellIndices
VTKM_EXEC
inline vtkm::Id GetCellIndex(const vtkm::Vec<vtkm::Id, 3>& cell) const
{
return (cell[2] * (PointDimensions[1] - 1) + cell[1]) * (PointDimensions[0] - 1) + cell[0];
}
VTKM_EXEC
inline void LocateCell(vtkm::Vec<vtkm::Id, 3>& cell,
const vtkm::Vec<vtkm::Float32, 3>& point,
vtkm::Vec<vtkm::Float32, 3>& invSpacing) const
{
vtkm::Vec<vtkm::Float32, 3> temp = point;
temp = temp - Origin;
temp = temp * InvSpacing;
//make sure that if we border the upper edge, we sample the correct cell
if (temp[0] == vtkm::Float32(PointDimensions[0] - 1))
temp[0] = vtkm::Float32(PointDimensions[0] - 2);
if (temp[1] == vtkm::Float32(PointDimensions[1] - 1))
temp[1] = vtkm::Float32(PointDimensions[1] - 2);
if (temp[2] == vtkm::Float32(PointDimensions[2] - 1))
temp[2] = vtkm::Float32(PointDimensions[2] - 2);
cell = temp;
invSpacing = InvSpacing;
}
VTKM_EXEC
inline void GetPoint(const vtkm::Id& index, vtkm::Vec<vtkm::Float32, 3>& point) const
{
BOUNDS_CHECK(Coordinates, index);
point = Coordinates.Get(index);
}
VTKM_EXEC
inline void GetMinPoint(const vtkm::Vec<vtkm::Id, 3>& cell,
vtkm::Vec<vtkm::Float32, 3>& point) const
{
const vtkm::Id pointIndex =
(cell[2] * PointDimensions[1] + cell[1]) * PointDimensions[0] + cell[0];
point = Coordinates.Get(pointIndex);
}
}; // class UniformLocator
} //namespace
template <typename Device, typename LocatorType>
class Sampler : public vtkm::worklet::WorkletMapField
{
private:
typedef typename vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 4>> ColorArrayHandle;
typedef typename ColorArrayHandle::ExecutionTypes<Device>::PortalConst ColorArrayPortal;
ColorArrayPortal ColorMap;
vtkm::Id ColorMapSize;
vtkm::Float32 MinScalar;
vtkm::Float32 SampleDistance;
vtkm::Float32 InverseDeltaScalar;
LocatorType Locator;
public:
VTKM_CONT
Sampler(const ColorArrayHandle& colorMap,
const vtkm::Float32& minScalar,
const vtkm::Float32& maxScalar,
const vtkm::Float32& sampleDistance,
const LocatorType& locator)
: ColorMap(colorMap.PrepareForInput(Device()))
, MinScalar(minScalar)
, SampleDistance(sampleDistance)
, Locator(locator)
{
ColorMapSize = colorMap.GetNumberOfValues() - 1;
if ((maxScalar - minScalar) != 0.f)
InverseDeltaScalar = 1.f / (maxScalar - minScalar);
else
InverseDeltaScalar = minScalar;
}
typedef void ControlSignature(FieldIn<>,
FieldIn<>,
FieldIn<>,
WholeArrayInOut<>,
WholeArrayIn<ScalarRenderingTypes>);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, WorkIndex);
template <typename ScalarPortalType, typename ColorBufferType>
VTKM_EXEC void operator()(const vtkm::Vec<vtkm::Float32, 3>& rayDir,
const vtkm::Vec<vtkm::Float32, 3>& rayOrigin,
const vtkm::Float32& minDistance,
ColorBufferType& colorBuffer,
ScalarPortalType& scalars,
const vtkm::Id& pixelIndex) const
{
vtkm::Vec<vtkm::Float32, 4> color;
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 0);
color[0] = colorBuffer.Get(pixelIndex * 4 + 0);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 1);
color[1] = colorBuffer.Get(pixelIndex * 4 + 1);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 2);
color[2] = colorBuffer.Get(pixelIndex * 4 + 2);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 3);
color[3] = colorBuffer.Get(pixelIndex * 4 + 3);
if (minDistance == -1.f)
{
return; //TODO: Compact? or just image subset...
}
//get the initial sample position;
vtkm::Vec<vtkm::Float32, 3> sampleLocation;
sampleLocation = rayOrigin + (0.0001f + minDistance) * rayDir;
/*
7----------6
/| /|
4----------5 |
| | | |
| 3--------|-2 z y
|/ |/ |/
0----------1 |__ x
*/
vtkm::Vec<vtkm::Float32, 3> bottomLeft(0, 0, 0);
bool newCell = true;
//check to see if we left the cell
vtkm::Float32 tx = 0.f;
vtkm::Float32 ty = 0.f;
vtkm::Float32 tz = 0.f;
vtkm::Float32 scalar0 = 0.f;
vtkm::Float32 scalar1minus0 = 0.f;
vtkm::Float32 scalar2minus3 = 0.f;
vtkm::Float32 scalar3 = 0.f;
vtkm::Float32 scalar4 = 0.f;
vtkm::Float32 scalar5minus4 = 0.f;
vtkm::Float32 scalar6minus7 = 0.f;
vtkm::Float32 scalar7 = 0.f;
vtkm::Vec<vtkm::Id, 3> cell(0, 0, 0);
vtkm::Vec<vtkm::Float32, 3> invSpacing(0.f, 0.f, 0.f);
while (Locator.IsInside(sampleLocation))
{
vtkm::Float32 mint = vtkm::Min(tx, vtkm::Min(ty, tz));
vtkm::Float32 maxt = vtkm::Max(tx, vtkm::Max(ty, tz));
if (maxt > 1.f || mint < 0.f)
newCell = true;
if (newCell)
{
vtkm::Vec<vtkm::Id, 8> cellIndices;
Locator.LocateCell(cell, sampleLocation, invSpacing);
Locator.GetCellIndices(cell, cellIndices);
Locator.GetPoint(cellIndices[0], bottomLeft);
scalar0 = vtkm::Float32(scalars.Get(cellIndices[0]));
vtkm::Float32 scalar1 = vtkm::Float32(scalars.Get(cellIndices[1]));
vtkm::Float32 scalar2 = vtkm::Float32(scalars.Get(cellIndices[2]));
scalar3 = vtkm::Float32(scalars.Get(cellIndices[3]));
scalar4 = vtkm::Float32(scalars.Get(cellIndices[4]));
vtkm::Float32 scalar5 = vtkm::Float32(scalars.Get(cellIndices[5]));
vtkm::Float32 scalar6 = vtkm::Float32(scalars.Get(cellIndices[6]));
scalar7 = vtkm::Float32(scalars.Get(cellIndices[7]));
// save ourselves a couple extra instructions
scalar6minus7 = scalar6 - scalar7;
scalar5minus4 = scalar5 - scalar4;
scalar1minus0 = scalar1 - scalar0;
scalar2minus3 = scalar2 - scalar3;
tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
newCell = false;
}
vtkm::Float32 lerped76 = scalar7 + tx * scalar6minus7;
vtkm::Float32 lerped45 = scalar4 + tx * scalar5minus4;
vtkm::Float32 lerpedTop = lerped45 + ty * (lerped76 - lerped45);
vtkm::Float32 lerped01 = scalar0 + tx * scalar1minus0;
vtkm::Float32 lerped32 = scalar3 + tx * scalar2minus3;
vtkm::Float32 lerpedBottom = lerped01 + ty * (lerped32 - lerped01);
vtkm::Float32 finalScalar = lerpedBottom + tz * (lerpedTop - lerpedBottom);
//normalize scalar
finalScalar = (finalScalar - MinScalar) * InverseDeltaScalar;
vtkm::Id colorIndex =
static_cast<vtkm::Id>(finalScalar * static_cast<vtkm::Float32>(ColorMapSize));
if (colorIndex < 0)
colorIndex = 0;
if (colorIndex > ColorMapSize)
colorIndex = ColorMapSize;
vtkm::Vec<vtkm::Float32, 4> sampleColor = ColorMap.Get(colorIndex);
//composite
sampleColor[3] *= (1.f - color[3]);
color[0] = color[0] + sampleColor[0] * sampleColor[3];
color[1] = color[1] + sampleColor[1] * sampleColor[3];
color[2] = color[2] + sampleColor[2] * sampleColor[3];
color[3] = sampleColor[3] + color[3];
//advance
sampleLocation = sampleLocation + SampleDistance * rayDir;
//this is linear could just do an addition
tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
if (color[3] >= 1.f)
break;
}
color[0] = vtkm::Min(color[0], 1.f);
color[1] = vtkm::Min(color[1], 1.f);
color[2] = vtkm::Min(color[2], 1.f);
color[3] = vtkm::Min(color[3], 1.f);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 0);
colorBuffer.Set(pixelIndex * 4 + 0, color[0]);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 1);
colorBuffer.Set(pixelIndex * 4 + 1, color[1]);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 2);
colorBuffer.Set(pixelIndex * 4 + 2, color[2]);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 3);
colorBuffer.Set(pixelIndex * 4 + 3, color[3]);
}
}; //Sampler
template <typename Device, typename LocatorType>
class SamplerCellAssoc : public vtkm::worklet::WorkletMapField
{
private:
typedef typename vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 4>> ColorArrayHandle;
typedef typename ColorArrayHandle::ExecutionTypes<Device>::PortalConst ColorArrayPortal;
ColorArrayPortal ColorMap;
vtkm::Id ColorMapSize;
vtkm::Float32 MinScalar;
vtkm::Float32 SampleDistance;
vtkm::Float32 InverseDeltaScalar;
LocatorType Locator;
public:
VTKM_CONT
SamplerCellAssoc(const ColorArrayHandle& colorMap,
const vtkm::Float32& minScalar,
const vtkm::Float32& maxScalar,
const vtkm::Float32& sampleDistance,
const LocatorType& locator)
: ColorMap(colorMap.PrepareForInput(Device()))
, MinScalar(minScalar)
, SampleDistance(sampleDistance)
, Locator(locator)
{
ColorMapSize = colorMap.GetNumberOfValues() - 1;
if ((maxScalar - minScalar) != 0.f)
InverseDeltaScalar = 1.f / (maxScalar - minScalar);
else
InverseDeltaScalar = minScalar;
}
typedef void ControlSignature(FieldIn<>,
FieldIn<>,
FieldIn<>,
WholeArrayInOut<>,
WholeArrayIn<ScalarRenderingTypes>);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, WorkIndex);
template <typename ScalarPortalType, typename ColorBufferType>
VTKM_EXEC void operator()(const vtkm::Vec<vtkm::Float32, 3>& rayDir,
const vtkm::Vec<vtkm::Float32, 3>& rayOrigin,
const vtkm::Float32& minDistance,
ColorBufferType& colorBuffer,
const ScalarPortalType& scalars,
const vtkm::Id& pixelIndex) const
{
vtkm::Vec<vtkm::Float32, 4> color;
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 0);
color[0] = colorBuffer.Get(pixelIndex * 4 + 0);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 1);
color[1] = colorBuffer.Get(pixelIndex * 4 + 1);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 2);
color[2] = colorBuffer.Get(pixelIndex * 4 + 2);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 3);
color[3] = colorBuffer.Get(pixelIndex * 4 + 3);
if (minDistance == -1.f)
return; //TODO: Compact? or just image subset...
//get the initial sample position;
vtkm::Vec<vtkm::Float32, 3> sampleLocation;
sampleLocation = rayOrigin + (0.0001f + minDistance) * rayDir;
/*
7----------6
/| /|
4----------5 |
| | | |
| 3--------|-2 z y
|/ |/ |/
0----------1 |__ x
*/
bool newCell = true;
vtkm::Float32 tx = 2.f;
vtkm::Float32 ty = 2.f;
vtkm::Float32 tz = 2.f;
vtkm::Float32 scalar0 = 0.f;
vtkm::Vec<vtkm::Float32, 4> sampleColor(0.f, 0.f, 0.f, 0.f);
vtkm::Vec<vtkm::Float32, 3> bottomLeft(0.f, 0.f, 0.f);
vtkm::Vec<vtkm::Float32, 3> invSpacing(0.f, 0.f, 0.f);
vtkm::Vec<vtkm::Id, 3> cell(0, 0, 0);
while (Locator.IsInside(sampleLocation))
{
vtkm::Float32 mint = vtkm::Min(tx, vtkm::Min(ty, tz));
vtkm::Float32 maxt = vtkm::Max(tx, vtkm::Max(ty, tz));
if (maxt > 1.f || mint < 0.f)
newCell = true;
if (newCell)
{
Locator.LocateCell(cell, sampleLocation, invSpacing);
vtkm::Id cellId = Locator.GetCellIndex(cell);
scalar0 = vtkm::Float32(scalars.Get(cellId));
vtkm::Float32 normalizedScalar = (scalar0 - MinScalar) * InverseDeltaScalar;
vtkm::Id colorIndex =
static_cast<vtkm::Id>(normalizedScalar * static_cast<vtkm::Float32>(ColorMapSize));
if (colorIndex < 0)
colorIndex = 0;
if (colorIndex > ColorMapSize)
colorIndex = ColorMapSize;
sampleColor = ColorMap.Get(colorIndex);
Locator.GetMinPoint(cell, bottomLeft);
tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
newCell = false;
}
// just repeatably composite
vtkm::Float32 alpha = sampleColor[3] * (1.f - color[3]);
color[0] = color[0] + sampleColor[0] * alpha;
color[1] = color[1] + sampleColor[1] * alpha;
color[2] = color[2] + sampleColor[2] * alpha;
color[3] = alpha + color[3];
//advance
sampleLocation = sampleLocation + SampleDistance * rayDir;
if (color[3] >= 1.f)
break;
tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
}
color[0] = vtkm::Min(color[0], 1.f);
color[1] = vtkm::Min(color[1], 1.f);
color[2] = vtkm::Min(color[2], 1.f);
color[3] = vtkm::Min(color[3], 1.f);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 0);
colorBuffer.Set(pixelIndex * 4 + 0, color[0]);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 1);
colorBuffer.Set(pixelIndex * 4 + 1, color[1]);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 2);
colorBuffer.Set(pixelIndex * 4 + 2, color[2]);
BOUNDS_CHECK(colorBuffer, pixelIndex * 4 + 3);
colorBuffer.Set(pixelIndex * 4 + 3, color[3]);
}
}; //SamplerCell
class CalcRayStart : public vtkm::worklet::WorkletMapField
{
vtkm::Float32 Xmin;
vtkm::Float32 Ymin;
vtkm::Float32 Zmin;
vtkm::Float32 Xmax;
vtkm::Float32 Ymax;
vtkm::Float32 Zmax;
public:
VTKM_CONT
CalcRayStart(const vtkm::Bounds boundingBox)
{
Xmin = static_cast<vtkm::Float32>(boundingBox.X.Min);
Xmax = static_cast<vtkm::Float32>(boundingBox.X.Max);
Ymin = static_cast<vtkm::Float32>(boundingBox.Y.Min);
Ymax = static_cast<vtkm::Float32>(boundingBox.Y.Max);
Zmin = static_cast<vtkm::Float32>(boundingBox.Z.Min);
Zmax = static_cast<vtkm::Float32>(boundingBox.Z.Max);
}
VTKM_EXEC
vtkm::Float32 rcp(vtkm::Float32 f) const { return 1.0f / f; }
VTKM_EXEC
vtkm::Float32 rcp_safe(vtkm::Float32 f) const { return rcp((fabs(f) < 1e-8f) ? 1e-8f : f); }
typedef void ControlSignature(FieldIn<>, FieldOut<>, FieldInOut<>, FieldInOut<>, FieldIn<>);
typedef void ExecutionSignature(_1, _2, _3, _4, _5);
template <typename Precision>
VTKM_EXEC void operator()(const vtkm::Vec<Precision, 3>& rayDir,
vtkm::Float32& minDistance,
vtkm::Float32& distance,
vtkm::Float32& maxDistance,
const vtkm::Vec<Precision, 3>& rayOrigin) const
{
vtkm::Float32 dirx = static_cast<vtkm::Float32>(rayDir[0]);
vtkm::Float32 diry = static_cast<vtkm::Float32>(rayDir[1]);
vtkm::Float32 dirz = static_cast<vtkm::Float32>(rayDir[2]);
vtkm::Float32 origx = static_cast<vtkm::Float32>(rayOrigin[0]);
vtkm::Float32 origy = static_cast<vtkm::Float32>(rayOrigin[1]);
vtkm::Float32 origz = static_cast<vtkm::Float32>(rayOrigin[2]);
vtkm::Float32 invDirx = rcp_safe(dirx);
vtkm::Float32 invDiry = rcp_safe(diry);
vtkm::Float32 invDirz = rcp_safe(dirz);
vtkm::Float32 odirx = origx * invDirx;
vtkm::Float32 odiry = origy * invDiry;
vtkm::Float32 odirz = origz * invDirz;
vtkm::Float32 xmin = Xmin * invDirx - odirx;
vtkm::Float32 ymin = Ymin * invDiry - odiry;
vtkm::Float32 zmin = Zmin * invDirz - odirz;
vtkm::Float32 xmax = Xmax * invDirx - odirx;
vtkm::Float32 ymax = Ymax * invDiry - odiry;
vtkm::Float32 zmax = Zmax * invDirz - odirz;
minDistance = vtkm::Max(
vtkm::Max(vtkm::Max(vtkm::Min(ymin, ymax), vtkm::Min(xmin, xmax)), vtkm::Min(zmin, zmax)),
0.f);
vtkm::Float32 exitDistance =
vtkm::Min(vtkm::Min(vtkm::Max(ymin, ymax), vtkm::Max(xmin, xmax)), vtkm::Max(zmin, zmax));
maxDistance = vtkm::Min(maxDistance, exitDistance);
if (maxDistance < minDistance)
{
minDistance = -1.f; //flag for miss
}
else
{
distance = minDistance;
}
}
}; //class CalcRayStart
VolumeRendererStructured::VolumeRendererStructured()
{
IsSceneDirty = false;
IsUniformDataSet = true;
SampleDistance = -1.f;
}
void VolumeRendererStructured::SetColorMap(
const vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 4>>& colorMap)
{
ColorMap = colorMap;
}
void VolumeRendererStructured::SetData(const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& scalarField,
const vtkm::cont::CellSetStructured<3>& cellset,
const vtkm::Range& scalarRange)
{
if (coords.GetData().IsSameType(CartesianArrayHandle()))
IsUniformDataSet = false;
IsSceneDirty = true;
SpatialExtent = coords.GetBounds();
Coordinates = coords.GetData();
ScalarField = &scalarField;
Cellset = cellset;
ScalarRange = scalarRange;
}
template <typename Precision>
struct VolumeRendererStructured::RenderFunctor
{
protected:
vtkm::rendering::raytracing::VolumeRendererStructured* Self;
vtkm::rendering::raytracing::Ray<Precision>& Rays;
public:
VTKM_CONT
RenderFunctor(vtkm::rendering::raytracing::VolumeRendererStructured* self,
vtkm::rendering::raytracing::Ray<Precision>& rays)
: Self(self)
, Rays(rays)
{
}
template <typename Device>
VTKM_CONT bool operator()(Device)
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
this->Self->RenderOnDevice(this->Rays, Device());
return true;
}
};
void VolumeRendererStructured::Render(vtkm::rendering::raytracing::Ray<vtkm::Float32>& rays)
{
RenderFunctor<vtkm::Float32> functor(this, rays);
vtkm::cont::TryExecute(functor);
}
//void
//VolumeRendererStructured::Render(vtkm::rendering::raytracing::Ray<vtkm::Float64>& rays)
//{
// RenderFunctor<vtkm::Float64> functor(this, rays);
// vtkm::cont::TryExecute(functor);
//}
template <typename Precision, typename Device>
void VolumeRendererStructured::RenderOnDevice(vtkm::rendering::raytracing::Ray<Precision>& rays,
Device)
{
vtkm::cont::Timer<Device> renderTimer;
Logger* logger = Logger::GetInstance();
logger->OpenLogEntry("volume_render_structured");
logger->AddLogData("device", GetDeviceString(Device()));
if (SampleDistance <= 0.f)
{
vtkm::Vec<vtkm::Float32, 3> extent;
extent[0] = static_cast<vtkm::Float32>(this->SpatialExtent.X.Length());
extent[1] = static_cast<vtkm::Float32>(this->SpatialExtent.Y.Length());
extent[2] = static_cast<vtkm::Float32>(this->SpatialExtent.Z.Length());
const vtkm::Float32 defaultNumberOfSamples = 200.f;
SampleDistance = vtkm::Magnitude(extent) / defaultNumberOfSamples;
}
vtkm::cont::Timer<Device> timer;
vtkm::worklet::DispatcherMapField<CalcRayStart, Device>(CalcRayStart(this->SpatialExtent))
.Invoke(rays.Dir, rays.MinDistance, rays.Distance, rays.MaxDistance, rays.Origin);
vtkm::Float64 time = timer.GetElapsedTime();
logger->AddLogData("calc_ray_start", time);
timer.Reset();
bool isSupportedField = (ScalarField->GetAssociation() == vtkm::cont::Field::ASSOC_POINTS ||
ScalarField->GetAssociation() == vtkm::cont::Field::ASSOC_CELL_SET);
if (!isSupportedField)
throw vtkm::cont::ErrorBadValue("Field not accociated with cell set or points");
bool isAssocPoints = ScalarField->GetAssociation() == vtkm::cont::Field::ASSOC_POINTS;
if (IsUniformDataSet)
{
vtkm::cont::ArrayHandleUniformPointCoordinates vertices;
vertices = Coordinates.Cast<vtkm::cont::ArrayHandleUniformPointCoordinates>();
UniformLocator<Device> locator(vertices, Cellset);
if (isAssocPoints)
{
vtkm::worklet::DispatcherMapField<Sampler<Device, UniformLocator<Device>>, Device>(
Sampler<Device, UniformLocator<Device>>(ColorMap,
vtkm::Float32(ScalarRange.Min),
vtkm::Float32(ScalarRange.Max),
SampleDistance,
locator))
.Invoke(rays.Dir, rays.Origin, rays.MinDistance, rays.Buffers.at(0).Buffer, *ScalarField);
}
else
{
vtkm::worklet::DispatcherMapField<SamplerCellAssoc<Device, UniformLocator<Device>>>(
SamplerCellAssoc<Device, UniformLocator<Device>>(ColorMap,
vtkm::Float32(ScalarRange.Min),
vtkm::Float32(ScalarRange.Max),
SampleDistance,
locator))
.Invoke(rays.Dir, rays.Origin, rays.MinDistance, rays.Buffers.at(0).Buffer, *ScalarField);
}
}
else
{
CartesianArrayHandle vertices;
vertices = Coordinates.Cast<CartesianArrayHandle>();
RectilinearLocator<Device> locator(vertices, Cellset);
if (isAssocPoints)
{
vtkm::worklet::DispatcherMapField<Sampler<Device, RectilinearLocator<Device>>, Device>(
Sampler<Device, RectilinearLocator<Device>>(ColorMap,
vtkm::Float32(ScalarRange.Min),
vtkm::Float32(ScalarRange.Max),
SampleDistance,
locator))
.Invoke(rays.Dir, rays.Origin, rays.MinDistance, rays.Buffers.at(0).Buffer, *ScalarField);
}
else
{
vtkm::worklet::DispatcherMapField<SamplerCellAssoc<Device, RectilinearLocator<Device>>,
Device>(
SamplerCellAssoc<Device, RectilinearLocator<Device>>(ColorMap,
vtkm::Float32(ScalarRange.Min),
vtkm::Float32(ScalarRange.Max),
SampleDistance,
locator))
.Invoke(rays.Dir, rays.Origin, rays.MinDistance, rays.Buffers.at(0).Buffer, *ScalarField);
}
}
time = timer.GetElapsedTime();
logger->AddLogData("sample", time);
timer.Reset();
time = renderTimer.GetElapsedTime();
logger->CloseLogEntry(time);
} //Render
void VolumeRendererStructured::SetSampleDistance(const vtkm::Float32& distance)
{
if (distance <= 0.f)
throw vtkm::cont::ErrorBadValue("Sample distance must be positive.");
SampleDistance = distance;
}
}
}
} //namespace vtkm::rendering::raytracing