vtk-m/examples/isosurface/IsosurfaceUniformGrid.cxx
Kenneth Moreland f81e8c642f Fix example that was using the old interface to VTKDataSetWriter
As a bonus, fix a compiler warning about an unused typedef.
2016-03-17 09:13:25 -06:00

284 lines
9.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 Sandia Corporation.
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
//We first check if VTKM_DEVICE_ADAPTER is defined, so that when TBB and CUDA
//includes this file we use the device adapter that they have set.
#ifndef VTKM_DEVICE_ADAPTER
#define VTKM_DEVICE_ADAPTER VTKM_DEVICE_ADAPTER_SERIAL
#endif
#include <vtkm/filter/MarchingCubes.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/Math.h>
#include <vtkm/cont/ArrayHandleCounting.h>
#include <vtkm/cont/CellSetExplicit.h>
#include <vtkm/cont/DataSet.h>
//Suppress warnings about glut being deprecated on OSX
#if (defined(VTKM_GCC) || defined(VTKM_CLANG))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#if defined (__APPLE__)
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
#include "quaternion.h"
#include <vector>
vtkm::Id3 dims(256, 256, 256);
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32,3> > verticesArray, normalsArray;
vtkm::cont::ArrayHandle<vtkm::Float32> scalarsArray;
Quaternion qrot;
int lastx, lasty;
int mouse_state = 1;
namespace {
// Define the tangle field for the input data
class TangleField : public vtkm::worklet::WorkletMapField
{
public:
typedef void ControlSignature(FieldIn<IdType> vertexId, FieldOut<Scalar> v);
typedef void ExecutionSignature(_1, _2);
typedef _1 InputDomain;
const vtkm::Id xdim, ydim, zdim;
const vtkm::FloatDefault xmin, ymin, zmin, xmax, ymax, zmax;
const vtkm::Id cellsPerLayer;
VTKM_CONT_EXPORT
TangleField(const vtkm::Id3 dims, const vtkm::FloatDefault mins[3], const vtkm::FloatDefault maxs[3]) : xdim(dims[0]), ydim(dims[1]), zdim(dims[2]),
xmin(mins[0]), ymin(mins[1]), zmin(mins[2]), xmax(maxs[0]), ymax(maxs[1]), zmax(maxs[2]), cellsPerLayer((xdim) * (ydim)) { };
VTKM_EXEC_EXPORT
void operator()(const vtkm::Id &vertexId, vtkm::Float32 &v) const
{
const vtkm::Id x = vertexId % (xdim);
const vtkm::Id y = (vertexId / (xdim)) % (ydim);
const vtkm::Id z = vertexId / cellsPerLayer;
const vtkm::FloatDefault fx = static_cast<vtkm::FloatDefault>(x) / static_cast<vtkm::FloatDefault>(xdim-1);
const vtkm::FloatDefault fy = static_cast<vtkm::FloatDefault>(y) / static_cast<vtkm::FloatDefault>(xdim-1);
const vtkm::FloatDefault fz = static_cast<vtkm::FloatDefault>(z) / static_cast<vtkm::FloatDefault>(xdim-1);
const vtkm::Float32 xx = 3.0f*(xmin+(xmax-xmin)*(fx));
const vtkm::Float32 yy = 3.0f*(ymin+(ymax-ymin)*(fy));
const vtkm::Float32 zz = 3.0f*(zmin+(zmax-zmin)*(fz));
v = (xx*xx*xx*xx - 5.0f*xx*xx + yy*yy*yy*yy - 5.0f*yy*yy + zz*zz*zz*zz - 5.0f*zz*zz + 11.8f) * 0.2f + 0.5f;
}
};
// Construct an input data set using the tangle field worklet
vtkm::cont::DataSet MakeIsosurfaceTestDataSet(vtkm::Id3 dims)
{
vtkm::cont::DataSet dataSet;
const vtkm::Id3 vdims(dims[0] + 1, dims[1] + 1, dims[2] + 1);
vtkm::FloatDefault mins[3] = {-1.0f, -1.0f, -1.0f};
vtkm::FloatDefault maxs[3] = {1.0f, 1.0f, 1.0f};
vtkm::cont::ArrayHandle<vtkm::Float32> fieldArray;
vtkm::cont::ArrayHandleCounting<vtkm::Id> vertexCountImplicitArray(0, 1, vdims[0]*vdims[1]*vdims[2]);
vtkm::worklet::DispatcherMapField<TangleField> tangleFieldDispatcher(TangleField(vdims, mins, maxs));
tangleFieldDispatcher.Invoke(vertexCountImplicitArray, fieldArray);
vtkm::Vec<vtkm::FloatDefault,3> origin(0.0f, 0.0f, 0.0f);
vtkm::Vec<vtkm::FloatDefault,3> spacing(
1.0f/static_cast<vtkm::FloatDefault>(dims[0]),
1.0f/static_cast<vtkm::FloatDefault>(dims[2]),
1.0f/static_cast<vtkm::FloatDefault>(dims[1]));
vtkm::cont::ArrayHandleUniformPointCoordinates
coordinates(vdims, origin, spacing);
dataSet.AddCoordinateSystem(
vtkm::cont::CoordinateSystem("coordinates", 1, coordinates));
dataSet.AddField(vtkm::cont::Field("nodevar", 1, vtkm::cont::Field::ASSOC_POINTS, fieldArray));
static const vtkm::IdComponent ndim = 3;
vtkm::cont::CellSetStructured<ndim> cellSet("cells");
cellSet.SetPointDimensions(vdims);
dataSet.AddCellSet(cellSet);
return dataSet;
}
}
// Initialize the OpenGL state
void initializeGL()
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
vtkm::Float32 white[] = { 0.8f, 0.8f, 0.8f, 1.0f };
vtkm::Float32 black[] = { 0.0f, 0.0f, 0.0f, 1.0f };
vtkm::Float32 lightPos[] = { 10.0f, 10.0f, 10.5f, 1.0f };
glLightfv(GL_LIGHT0, GL_AMBIENT, white);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
glLightfv(GL_LIGHT0, GL_SPECULAR, black);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
// Render the output using simple OpenGL
void displayCall()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective( 45.0f, 1.0f, 1.0f, 20.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
glPushMatrix();
float rotationMatrix[16];
qrot.getRotMat(rotationMatrix);
glMultMatrixf(rotationMatrix);
glTranslatef(-0.5f, -0.5f, -0.5f);
glColor3f(0.1f, 0.1f, 0.6f);
glBegin(GL_TRIANGLES);
for (vtkm::IdComponent i=0; i<verticesArray.GetNumberOfValues(); i++)
{
vtkm::Vec<vtkm::Float32, 3> curNormal = normalsArray.GetPortalConstControl().Get(i);
vtkm::Vec<vtkm::Float32, 3> curVertex = verticesArray.GetPortalConstControl().Get(i);
glNormal3f(curNormal[0], curNormal[1], curNormal[2]);
glVertex3f(curVertex[0], curVertex[1], curVertex[2]);
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
// Allow rotations of the view
void mouseMove(int x, int y)
{
vtkm::Float32 dx = static_cast<vtkm::Float32>(x - lastx);
vtkm::Float32 dy = static_cast<vtkm::Float32>(y - lasty);
if (mouse_state == 0)
{
vtkm::Float32 pideg = static_cast<vtkm::Float32>(vtkm::Pi_2());
Quaternion newRotX;
newRotX.setEulerAngles(-0.2f*dx*pideg/180.0f, 0.0f, 0.0f);
qrot.mul(newRotX);
Quaternion newRotY;
newRotY.setEulerAngles(0.0f, 0.0f, -0.2f*dy*pideg/180.0f);
qrot.mul(newRotY);
}
lastx = x;
lasty = y;
glutPostRedisplay();
}
// Respond to mouse button
void mouseCall(int button, int state, int x, int y)
{
if (button == 0) mouse_state = state;
if ((button == 0) && (state == 0)) { lastx = x; lasty = y; }
}
// Compute and render an isosurface for a uniform grid example
int main(int argc, char* argv[])
{
vtkm::cont::DataSet dataSet = MakeIsosurfaceTestDataSet(dims);
vtkm::filter::MarchingCubes filter;
filter.SetGenerateNormals(true);
filter.SetMergeDuplicatePoints( false );
filter.SetIsoValue( 0.5 );
vtkm::filter::DataSetResult result = filter.Execute( dataSet,
dataSet.GetField("nodevar") );
filter.MapFieldOntoOutput(result, dataSet.GetField("nodevar"));
//need to extract vertices, normals, and scalars
vtkm::cont::DataSet& outputData = result.GetDataSet();
typedef vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > VertType;
vtkm::cont::CoordinateSystem coords = outputData.GetCoordinateSystem();
verticesArray = coords.GetData().Cast<VertType>();
normalsArray = outputData.GetField("normals").GetData().Cast<VertType>();
scalarsArray = outputData.GetField("nodevar").GetData().Cast< vtkm::cont::ArrayHandle<vtkm::Float32> >();
std::cout << "Number of output vertices: " << verticesArray.GetNumberOfValues() << std::endl;
std::cout << "vertices: ";
vtkm::cont::printSummary_ArrayHandle(verticesArray, std::cout);
std::cout << std::endl;
std::cout << "normals: ";
vtkm::cont::printSummary_ArrayHandle(normalsArray, std::cout);
std::cout << std::endl;
std::cout << "scalars: ";
vtkm::cont::printSummary_ArrayHandle(scalarsArray, std::cout);
std::cout << std::endl;
lastx = lasty = 0;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(1000, 1000);
glutCreateWindow("VTK-m Isosurface");
initializeGL();
glutDisplayFunc(displayCall);
glutMotionFunc(mouseMove);
glutMouseFunc(mouseCall);
glutMainLoop();
return 0;
}
#if (defined(VTKM_GCC) || defined(VTKM_CLANG))
# pragma GCC diagnostic pop
#endif