vtk-m/vtkm/rendering/Scene.h
Kenneth Moreland eb9288cb1a Change vtkm::rendering::Window to View
The rendering classes do not actually manage windows, and window was not
descriptive of what this class was doing. We decided that the class was
mostly analogous to what we call a "view" in ParaView.
2016-06-02 15:43:40 -06:00

70 lines
1.9 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_Scene_h
#define vtk_m_rendering_Scene_h
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/Camera.h>
#include <vector>
namespace vtkm {
namespace rendering {
class Scene
{
public:
std::vector<vtkm::rendering::Actor> Actors;
Scene() {}
template<typename MapperType, typename SurfaceType>
VTKM_CONT_EXPORT
void Render(MapperType &mapper,
SurfaceType &surface,
vtkm::rendering::Camera &camera)
{
vtkm::Bounds bounds;
mapper.StartScene();
for (std::size_t i = 0; i < this->Actors.size(); i++)
{
this->Actors[i].Render(mapper, surface, camera);
// accumulate all Actors' spatial bounds into the scene spatial bounds
bounds.Include(this->Actors[i].SpatialBounds);
}
mapper.EndScene();
this->SpatialBounds = bounds;
}
const vtkm::Bounds &GetSpatialBounds()
{
return this->SpatialBounds;
}
protected:
vtkm::Bounds SpatialBounds;
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_Scene_h