vtk-m/vtkm/rendering/WorldAnnotator.cxx
2017-05-25 07:51:37 -04:00

57 lines
2.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/WorldAnnotator.h>
namespace vtkm
{
namespace rendering
{
WorldAnnotator::~WorldAnnotator()
{
}
void WorldAnnotator::AddLine(const vtkm::Vec<vtkm::Float64, 3>& vtkmNotUsed(point0),
const vtkm::Vec<vtkm::Float64, 3>& vtkmNotUsed(point1),
vtkm::Float32 vtkmNotUsed(lineWidth),
const vtkm::rendering::Color& vtkmNotUsed(color),
bool vtkmNotUsed(inFront)) const
{
// Default implementation does nothing. Should this be pure virtual and force
// all subclasses to implement this? We would have to implement a
// WorldAnnotator for ray tracing first.
}
void WorldAnnotator::AddText(const vtkm::Vec<vtkm::Float32, 3>& vtkmNotUsed(origin),
const vtkm::Vec<vtkm::Float32, 3>& vtkmNotUsed(right),
const vtkm::Vec<vtkm::Float32, 3>& vtkmNotUsed(up),
vtkm::Float32 vtkmNotUsed(scale),
const vtkm::Vec<vtkm::Float32, 2>& vtkmNotUsed(anchor),
const vtkm::rendering::Color& vtkmNotUsed(color),
const std::string& vtkmNotUsed(text)) const
{
// Default implementation does nothing. Should this be pure virtual and force
// all subclasses to implement this? We would have to implement a
// WorldAnnotator for ray tracing first.
}
}
} // namespace vtkm::rendering