vtk-m/tutorial/rendering.cxx
Kenneth Moreland 689ba00e4c Minor formatting changes to tutorial examples
While updating the slides for an upcoming tutorial, some minor changes
were made to the tutorial examples to more clearly explain concepts or
simply fit things better on slides.
2022-10-11 18:23:44 -06:00

57 lines
1.9 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/ColorTable.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/Initialize.h>
#include <vtkm/io/VTKDataSetReader.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
int main(int argc, char** argv)
{
vtkm::cont::Initialize(argc, argv);
//Loading .vtk File
vtkm::io::VTKDataSetReader reader("data/kitchen.vtk");
vtkm::cont::DataSet ds_from_file = reader.ReadDataSet();
//Creating Actor
vtkm::cont::ColorTable colorTable("viridis");
vtkm::rendering::Actor actor(ds_from_file.GetCellSet(),
ds_from_file.GetCoordinateSystem(),
ds_from_file.GetField("c1"),
colorTable);
//Creating Scene and adding Actor
vtkm::rendering::Scene scene;
scene.AddActor(actor);
//Creating and initializing the View using the Canvas, Ray Tracer Mappers, and Scene
vtkm::rendering::MapperRayTracer mapper;
vtkm::rendering::CanvasRayTracer canvas(1920, 1080);
vtkm::rendering::View3D view(scene, mapper, canvas);
//Setting the background and foreground colors; optional.
view.SetBackgroundColor(vtkm::rendering::Color(1.0f, 1.0f, 1.0f));
view.SetForegroundColor(vtkm::rendering::Color(0.0f, 0.0f, 0.0f));
//Painting View
view.Paint();
//Saving View
view.SaveAs("BasicRendering.png");
return 0;
}