vtk-m/vtkm/rendering/internal/OpenGLHeaders.h
Robert Maynard 6b1094c767 Consistently include windows.h by making a wrapper header.
We previously included windows.h in numerous locations using different
techniques to guard against bringing in parts of the file that are bad
(min/max macros, etc). This solves the problem by consistently using
vtkm/internal/Windows.h to setup everything.
2016-11-28 09:54:37 -05:00

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_internal_OpenGLHeaders_h
#define vtk_m_rendering_internal_OpenGLHeaders_h
#include <vtkm/internal/Windows.h>
#include <GL/glew.h>
#if defined(__APPLE__)
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
#endif //vtk_m_rendering_internal_OpenGLHeaders_h