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6b1094c767
We previously included windows.h in numerous locations using different techniques to guard against bringing in parts of the file that are bad (min/max macros, etc). This solves the problem by consistently using vtkm/internal/Windows.h to setup everything.
35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2016 Sandia Corporation.
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// Copyright 2016 UT-Battelle, LLC.
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// Copyright 2016 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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#ifndef vtk_m_rendering_internal_OpenGLHeaders_h
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#define vtk_m_rendering_internal_OpenGLHeaders_h
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#include <vtkm/internal/Windows.h>
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#include <GL/glew.h>
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#if defined(__APPLE__)
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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#endif //vtk_m_rendering_internal_OpenGLHeaders_h
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