mirror of
https://gitlab.kitware.com/vtk/vtk-m
synced 2024-09-19 18:45:43 +00:00
6a3229779f
This is to maintain compability with future minor releases
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
//============================================================================
|
|
// Copyright (c) Kitware, Inc.
|
|
// All rights reserved.
|
|
// See LICENSE.txt for details.
|
|
// This software is distributed WITHOUT ANY WARRANTY; without even
|
|
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
// PURPOSE. See the above copyright notice for more information.
|
|
//
|
|
// Copyright 2016 Sandia Corporation.
|
|
// Copyright 2016 UT-Battelle, LLC.
|
|
// Copyright 2016 Los Alamos National Security.
|
|
//
|
|
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
|
|
// the U.S. Government retains certain rights in this software.
|
|
//
|
|
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
|
|
// Laboratory (LANL), the U.S. Government retains certain rights in
|
|
// this software.
|
|
//============================================================================
|
|
|
|
#include <vtkm/rendering/BitmapFontFactory.h>
|
|
#include <vtkm/rendering/DecodePNG.h>
|
|
#include <vtkm/rendering/LineRenderer.h>
|
|
#include <vtkm/rendering/TextRenderer.h>
|
|
#include <vtkm/rendering/WorldAnnotator.h>
|
|
|
|
namespace vtkm
|
|
{
|
|
namespace rendering
|
|
{
|
|
|
|
WorldAnnotator::WorldAnnotator(const vtkm::rendering::Canvas* canvas)
|
|
: Canvas(canvas)
|
|
{
|
|
}
|
|
|
|
WorldAnnotator::~WorldAnnotator()
|
|
{
|
|
}
|
|
|
|
void WorldAnnotator::AddLine(const vtkm::Vec<vtkm::Float64, 3>& point0,
|
|
const vtkm::Vec<vtkm::Float64, 3>& point1,
|
|
vtkm::Float32 lineWidth,
|
|
const vtkm::rendering::Color& color,
|
|
bool vtkmNotUsed(inFront)) const
|
|
{
|
|
// Default implementation does nothing. Should this be pure virtual and force
|
|
// all subclasses to implement this? We would have to implement a
|
|
// WorldAnnotator for ray tracing first.
|
|
vtkm::Matrix<vtkm::Float32, 4, 4> transform =
|
|
vtkm::MatrixMultiply(Canvas->GetProjection(), Canvas->GetModelView());
|
|
LineRenderer renderer(Canvas, transform);
|
|
renderer.RenderLine(point0, point1, lineWidth, color);
|
|
}
|
|
|
|
void WorldAnnotator::AddText(const vtkm::Vec<vtkm::Float32, 3>& origin,
|
|
const vtkm::Vec<vtkm::Float32, 3>& right,
|
|
const vtkm::Vec<vtkm::Float32, 3>& up,
|
|
vtkm::Float32 scale,
|
|
const vtkm::Vec<vtkm::Float32, 2>& anchor,
|
|
const vtkm::rendering::Color& color,
|
|
const std::string& text) const
|
|
{
|
|
// Default implementation does nothing. Should this be pure virtual and force
|
|
// all subclasses to implement this? We would have to implement a
|
|
// WorldAnnotator for ray tracing first.
|
|
if (!FontTexture.IsValid())
|
|
{
|
|
if (!LoadFont())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
TextRenderer renderer(Canvas, Font, FontTexture);
|
|
renderer.RenderText(origin, right, up, scale, anchor, color, text);
|
|
}
|
|
|
|
bool WorldAnnotator::LoadFont() const
|
|
{
|
|
this->Font = BitmapFontFactory::CreateLiberation2Sans();
|
|
const std::vector<unsigned char>& rawPNG = this->Font.GetRawImageData();
|
|
std::vector<unsigned char> rgba;
|
|
unsigned long textureWidth, textureHeight;
|
|
int error = DecodePNG(rgba, textureWidth, textureHeight, &rawPNG[0], rawPNG.size());
|
|
if (error != 0)
|
|
{
|
|
return false;
|
|
}
|
|
std::size_t numValues = textureWidth * textureHeight;
|
|
std::vector<unsigned char> alpha(numValues);
|
|
for (std::size_t i = 0; i < numValues; ++i)
|
|
{
|
|
alpha[i] = rgba[i * 4 + 3];
|
|
}
|
|
vtkm::cont::ArrayHandle<vtkm::UInt8> textureHandle = vtkm::cont::make_ArrayHandle(alpha);
|
|
this->FontTexture = vtkm::rendering::Canvas::FontTextureType(
|
|
vtkm::Id(textureWidth), vtkm::Id(textureHeight), textureHandle);
|
|
this->FontTexture.SetFilterMode(TextureFilterMode::Linear);
|
|
this->FontTexture.SetWrapMode(TextureWrapMode::Clamp);
|
|
return true;
|
|
}
|
|
}
|
|
} // namespace vtkm::rendering
|