vtk-m/vtkm/rendering/MapperWireframer.cxx
Kenneth Moreland 6a6ac7cd82 Change filter to pass all fields by default
You can still select independent fields with a FieldSelection object if
desired.
2018-03-21 12:43:11 -06:00

450 lines
14 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/Assert.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/exec/CellEdge.h>
#include <vtkm/filter/ExternalFaces.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperWireframer.h>
#include <vtkm/rendering/Wireframer.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterCounting.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/WorkletMapTopology.h>
namespace vtkm
{
namespace rendering
{
namespace
{
class CreateConnectivity : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
CreateConnectivity() {}
typedef void ControlSignature(FieldIn<>, WholeArrayOut<>);
typedef void ExecutionSignature(_1, _2);
template <typename ConnPortalType>
VTKM_EXEC void operator()(const vtkm::Id& i, ConnPortalType& connPortal) const
{
connPortal.Set(i * 2 + 0, i);
connPortal.Set(i * 2 + 1, i + 1);
}
}; // conn
struct ConnFunctor
{
template <typename Device>
VTKM_CONT bool operator()(Device,
vtkm::cont::ArrayHandleCounting<vtkm::Id>& iter,
vtkm::cont::ArrayHandle<vtkm::Id>& conn)
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<CreateConnectivity, Device>(CreateConnectivity())
.Invoke(iter, conn);
return true;
}
};
class Convert1DCoordinates : public vtkm::worklet::WorkletMapField
{
private:
bool LogY;
bool LogX;
public:
VTKM_CONT
Convert1DCoordinates(bool logY, bool logX)
: LogY(logY)
, LogX(logX)
{
}
typedef void ControlSignature(FieldIn<>,
FieldIn<vtkm::TypeListTagScalarAll>,
FieldOut<>,
FieldOut<>);
typedef void ExecutionSignature(_1, _2, _3, _4);
template <typename ScalarType>
VTKM_EXEC void operator()(const vtkm::Vec<vtkm::Float32, 3>& inCoord,
const ScalarType& scalar,
vtkm::Vec<vtkm::Float32, 3>& outCoord,
vtkm::Float32& fieldOut) const
{
//
// Rendering supports lines based on a cellSetStructured<1>
// where only the x coord matters. It creates a y based on
// the scalar values and connects all the points with lines.
// So, we need to convert it back to something that can
// actuall be rendered.
//
outCoord[0] = inCoord[0];
outCoord[1] = static_cast<vtkm::Float32>(scalar);
outCoord[2] = 0.f;
if (LogY)
{
outCoord[1] = vtkm::Log10(outCoord[1]);
}
if (LogX)
{
outCoord[0] = vtkm::Log10(outCoord[0]);
}
// all lines have the same color
fieldOut = 1.f;
}
}; // convert coords
struct ConvertFunctor
{
template <typename Device, typename CoordType, typename ScalarType>
VTKM_CONT bool operator()(Device,
CoordType coords,
ScalarType scalars,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 3>>& outCoords,
vtkm::cont::ArrayHandle<vtkm::Float32>& outScalars,
bool logY,
bool logX)
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<Convert1DCoordinates, Device>(
Convert1DCoordinates(logY, logX))
.Invoke(coords, scalars, outCoords, outScalars);
return true;
}
};
#if defined(VTKM_MSVC)
#pragma warning(push)
#pragma warning(disable : 4127) //conditional expression is constant
#endif
struct EdgesCounter : public vtkm::worklet::WorkletMapPointToCell
{
typedef void ControlSignature(CellSetIn cellSet, FieldOutCell<> numEdges);
typedef _2 ExecutionSignature(CellShape shape, PointCount numPoints);
using InputDomain = _1;
template <typename CellShapeTag>
VTKM_EXEC vtkm::IdComponent operator()(CellShapeTag shape, vtkm::IdComponent numPoints) const
{
//TODO: Remove the if/then with templates.
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
return 1;
}
else
{
return vtkm::exec::CellEdgeNumberOfEdges(numPoints, shape, *this);
}
}
}; // struct EdgesCounter
struct EdgesExtracter : public vtkm::worklet::WorkletMapPointToCell
{
typedef void ControlSignature(CellSetIn cellSet, FieldOutCell<> edgeIndices);
typedef void ExecutionSignature(CellShape, PointIndices, VisitIndex, _2);
using InputDomain = _1;
using ScatterType = vtkm::worklet::ScatterCounting;
VTKM_CONT
template <typename CountArrayType, typename DeviceTag>
EdgesExtracter(const CountArrayType& counts, DeviceTag device)
: Scatter(counts, device)
{
}
VTKM_CONT ScatterType GetScatter() const { return this->Scatter; }
template <typename CellShapeTag, typename PointIndexVecType, typename EdgeIndexVecType>
VTKM_EXEC void operator()(CellShapeTag shape,
const PointIndexVecType& pointIndices,
vtkm::IdComponent visitIndex,
EdgeIndexVecType& edgeIndices) const
{
//TODO: Remove the if/then with templates.
vtkm::Id p1, p2;
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
p1 = pointIndices[0];
p2 = pointIndices[1];
}
else
{
vtkm::Vec<vtkm::IdComponent, 2> localEdgeIndices = vtkm::exec::CellEdgeLocalIndices(
pointIndices.GetNumberOfComponents(), visitIndex, shape, *this);
p1 = pointIndices[localEdgeIndices[0]];
p2 = pointIndices[localEdgeIndices[1]];
}
// These indices need to be arranged in a definite order, as they will later be sorted to
// detect duplicates
edgeIndices[0] = p1 < p2 ? p1 : p2;
edgeIndices[1] = p1 < p2 ? p2 : p1;
}
private:
ScatterType Scatter;
}; // struct EdgesExtracter
#if defined(VTKM_MSVC)
#pragma warning(pop)
#endif
struct ExtractUniqueEdges
{
vtkm::cont::DynamicCellSet CellSet;
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Id, 2>> EdgeIndices;
VTKM_CONT
ExtractUniqueEdges(const vtkm::cont::DynamicCellSet& cellSet)
: CellSet(cellSet)
{
}
template <typename DeviceTag>
VTKM_CONT bool operator()(DeviceTag)
{
VTKM_IS_DEVICE_ADAPTER_TAG(DeviceTag);
vtkm::cont::ArrayHandle<vtkm::IdComponent> counts;
vtkm::worklet::DispatcherMapTopology<EdgesCounter, DeviceTag>().Invoke(CellSet, counts);
EdgesExtracter extractWorklet(counts, DeviceTag());
vtkm::worklet::DispatcherMapTopology<EdgesExtracter, DeviceTag> extractDispatcher(
extractWorklet);
extractDispatcher.Invoke(CellSet, EdgeIndices);
vtkm::cont::DeviceAdapterAlgorithm<DeviceTag>::template Sort<vtkm::Id2>(EdgeIndices);
vtkm::cont::DeviceAdapterAlgorithm<DeviceTag>::template Unique<vtkm::Id2>(EdgeIndices);
return true;
}
}; // struct ExtractUniqueEdges
} // namespace
struct MapperWireframer::InternalsType
{
InternalsType()
: InternalsType(nullptr, false, false)
{
}
InternalsType(vtkm::rendering::Canvas* canvas, bool showInternalZones, bool isOverlay)
: Canvas(canvas)
, ShowInternalZones(showInternalZones)
, IsOverlay(isOverlay)
, CompositeBackground(true)
{
}
vtkm::rendering::Canvas* Canvas;
bool ShowInternalZones;
bool IsOverlay;
bool CompositeBackground;
}; // struct MapperWireframer::InternalsType
MapperWireframer::MapperWireframer()
: Internals(new InternalsType(nullptr, false, false))
{
}
MapperWireframer::~MapperWireframer()
{
}
vtkm::rendering::Canvas* MapperWireframer::GetCanvas() const
{
return this->Internals->Canvas;
}
void MapperWireframer::SetCanvas(vtkm::rendering::Canvas* canvas)
{
this->Internals->Canvas = canvas;
}
bool MapperWireframer::GetShowInternalZones() const
{
return this->Internals->ShowInternalZones;
}
void MapperWireframer::SetShowInternalZones(bool showInternalZones)
{
this->Internals->ShowInternalZones = showInternalZones;
}
bool MapperWireframer::GetIsOverlay() const
{
return this->Internals->IsOverlay;
}
void MapperWireframer::SetIsOverlay(bool isOverlay)
{
this->Internals->IsOverlay = isOverlay;
}
void MapperWireframer::StartScene()
{
// Nothing needs to be done.
}
void MapperWireframer::EndScene()
{
// Nothing needs to be done.
}
void MapperWireframer::RenderCells(const vtkm::cont::DynamicCellSet& inCellSet,
const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& inScalarField,
const vtkm::rendering::ColorTable& colorTable,
const vtkm::rendering::Camera& camera,
const vtkm::Range& scalarRange)
{
vtkm::cont::DynamicCellSet cellSet = inCellSet;
bool is1D = cellSet.IsSameType(vtkm::cont::CellSetStructured<1>());
vtkm::cont::CoordinateSystem actualCoords = coords;
vtkm::cont::Field actualField = inScalarField;
if (is1D)
{
bool isSupportedField = inScalarField.GetAssociation() == vtkm::cont::Field::ASSOC_POINTS;
if (!isSupportedField)
{
throw vtkm::cont::ErrorBadValue(
"WireFramer: field must be associated with points for 1D cell set");
}
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 3>> newCoords;
vtkm::cont::ArrayHandle<vtkm::Float32> newScalars;
//
// Convert the cell set into something we can draw
//
vtkm::cont::TryExecute(ConvertFunctor(),
coords.GetData(),
inScalarField.GetData(),
newCoords,
newScalars,
this->LogarithmY,
this->LogarithmX);
actualCoords = vtkm::cont::CoordinateSystem("coords", newCoords);
actualField =
vtkm::cont::Field(inScalarField.GetName(), vtkm::cont::Field::ASSOC_POINTS, newScalars);
vtkm::Id numCells = cellSet.GetNumberOfCells();
vtkm::cont::ArrayHandle<vtkm::Id> conn;
vtkm::cont::ArrayHandleCounting<vtkm::Id> iter =
vtkm::cont::make_ArrayHandleCounting(vtkm::Id(0), vtkm::Id(1), numCells);
conn.Allocate(numCells * 2);
vtkm::cont::TryExecute(ConnFunctor(), iter, conn);
vtkm::cont::CellSetSingleType<> newCellSet("cells");
newCellSet.Fill(newCoords.GetNumberOfValues(), vtkm::CELL_SHAPE_LINE, 2, conn);
cellSet = vtkm::cont::DynamicCellSet(newCellSet);
}
bool isLines = false;
// Check for a cell set that is already lines
// Since there is no need to de external faces or
// render the depth of the mesh to hide internal zones
if (cellSet.IsSameType(vtkm::cont::CellSetSingleType<>()))
{
auto singleType = cellSet.Cast<vtkm::cont::CellSetSingleType<>>();
isLines = singleType.GetCellShape(0) == vtkm::CELL_SHAPE_LINE;
}
bool doExternalFaces = !(this->Internals->ShowInternalZones) && !isLines && !is1D;
if (doExternalFaces)
{
// If internal zones are to be hidden, the number of edges processed can be reduced by
// running the external faces filter on the input cell set.
vtkm::cont::DataSet dataSet;
dataSet.AddCoordinateSystem(actualCoords);
dataSet.AddCellSet(inCellSet);
dataSet.AddField(inScalarField);
vtkm::filter::ExternalFaces externalFaces;
externalFaces.SetCompactPoints(false);
externalFaces.SetPassPolyData(true);
vtkm::cont::DataSet output = externalFaces.Execute(dataSet);
cellSet = output.GetCellSet();
actualField = output.GetField(0);
}
// Extract unique edges from the cell set.
ExtractUniqueEdges extracter(cellSet);
vtkm::cont::TryExecute(extracter);
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Id, 2>> edgeIndices = extracter.EdgeIndices;
Wireframer renderer(
this->Internals->Canvas, this->Internals->ShowInternalZones, this->Internals->IsOverlay);
// Render the cell set using a raytracer, on a separate canvas, and use the generated depth
// buffer, which represents the solid mesh, to avoid drawing on the internal zones
bool renderDepth =
!(this->Internals->ShowInternalZones) && !(this->Internals->IsOverlay) && !isLines && !is1D;
if (renderDepth)
{
CanvasRayTracer canvas(this->Internals->Canvas->GetWidth(),
this->Internals->Canvas->GetHeight());
canvas.SetBackgroundColor(vtkm::rendering::Color::white);
canvas.Initialize();
canvas.Activate();
canvas.Clear();
MapperRayTracer raytracer;
raytracer.SetCanvas(&canvas);
raytracer.SetActiveColorTable(colorTable);
raytracer.RenderCells(cellSet, actualCoords, actualField, colorTable, camera, scalarRange);
renderer.SetSolidDepthBuffer(canvas.GetDepthBuffer());
}
else
{
renderer.SetSolidDepthBuffer(this->Internals->Canvas->GetDepthBuffer());
}
renderer.SetCamera(camera);
renderer.SetColorMap(this->ColorMap);
renderer.SetData(actualCoords, edgeIndices, actualField, scalarRange);
renderer.Render();
if (this->Internals->CompositeBackground)
{
this->Internals->Canvas->BlendBackground();
}
}
void MapperWireframer::SetCompositeBackground(bool on)
{
this->Internals->CompositeBackground = on;
}
vtkm::rendering::Mapper* MapperWireframer::NewCopy() const
{
return new vtkm::rendering::MapperWireframer(*this);
}
}
} // namespace vtkm::rendering