vtk-m/examples/demo/Demo.cxx
2023-06-01 11:28:49 -06:00

95 lines
3.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/Initialize.h>
#include <vtkm/source/Tangle.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperVolume.h>
#include <vtkm/rendering/MapperWireframer.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
#include <vtkm/filter/contour/Contour.h>
// This example creates a simple data set and uses VTK-m's rendering engine to render an image and
// write that image to a file. It then computes an isosurface on the input data set and renders
// this output data set in a separate image file
using vtkm::rendering::CanvasRayTracer;
using vtkm::rendering::MapperRayTracer;
using vtkm::rendering::MapperVolume;
using vtkm::rendering::MapperWireframer;
int main(int argc, char* argv[])
{
vtkm::cont::Initialize(argc, argv, vtkm::cont::InitializeOptions::Strict);
vtkm::source::Tangle tangle;
tangle.SetPointDimensions({ 50, 50, 50 });
vtkm::cont::DataSet tangleData = tangle.Execute();
std::string fieldName = "tangle";
// Set up a camera for rendering the input data
vtkm::rendering::Camera camera;
camera.SetLookAt(vtkm::Vec3f_32(0.5, 0.5, 0.5));
camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
camera.SetClippingRange(1.f, 10.f);
camera.SetFieldOfView(60.f);
camera.SetPosition(vtkm::Vec3f_32(1.5, 1.5, 1.5));
vtkm::cont::ColorTable colorTable("inferno");
// Background color:
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
vtkm::rendering::Actor actor(tangleData.GetCellSet(),
tangleData.GetCoordinateSystem(),
tangleData.GetField(fieldName),
colorTable);
vtkm::rendering::Scene scene;
scene.AddActor(std::move(actor));
// 2048x2048 pixels in the canvas:
CanvasRayTracer canvas(2048, 2048);
// Create a view and use it to render the input data using OS Mesa
vtkm::rendering::View3D view(scene, MapperVolume(), canvas, camera, bg);
view.Paint();
view.SaveAs("volume.png");
// Compute an isosurface:
vtkm::filter::contour::Contour filter;
// [min, max] of the tangle field is [-0.887, 24.46]:
filter.SetIsoValue(3.0);
filter.SetActiveField(fieldName);
vtkm::cont::DataSet isoData = filter.Execute(tangleData);
// Render a separate image with the output isosurface
vtkm::rendering::Actor isoActor(
isoData.GetCellSet(), isoData.GetCoordinateSystem(), isoData.GetField(fieldName), colorTable);
// By default, the actor will automatically scale the scalar range of the color table to match
// that of the data. However, we are coloring by the scalar that we just extracted a contour
// from, so we want the scalar range to match that of the previous image.
isoActor.SetScalarRange(actor.GetScalarRange());
vtkm::rendering::Scene isoScene;
isoScene.AddActor(std::move(isoActor));
// Wireframe surface:
vtkm::rendering::View3D isoView(isoScene, MapperWireframer(), canvas, camera, bg);
isoView.Paint();
isoView.SaveAs("isosurface_wireframer.png");
// Smooth surface:
vtkm::rendering::View3D solidView(isoScene, MapperRayTracer(), canvas, camera, bg);
solidView.Paint();
solidView.SaveAs("isosurface_raytracer.png");
return 0;
}