vtk-m/vtkm/worklet/IsosurfaceUniformGrid.h
2015-11-10 14:56:26 -07:00

285 lines
12 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 Sandia Corporation.
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_worklet_IsosurfaceUniformGrid_h
#define vtk_m_worklet_IsosurfaceUniformGrid_h
#include <vtkm/Pair.h>
#include <vtkm/VectorAnalysis.h>
#include <vtkm/exec/CellDerivative.h>
#include <vtkm/exec/ExecutionWholeArray.h>
#include <vtkm/exec/ParametricCoordinates.h>
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ArrayHandleGroupVec.h>
#include <vtkm/cont/ArrayHandleIndex.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/DynamicArrayHandle.h>
#include <vtkm/cont/Field.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterCounting.h>
#include <vtkm/worklet/WorkletMapTopology.h>
#include "MarchingCubesDataTables.h"
namespace vtkm {
namespace worklet {
/// \brief Compute the isosurface for a uniform grid data set
template <typename FieldType, typename DeviceAdapter>
class IsosurfaceFilterUniformGrid
{
public:
class ClassifyCell : public vtkm::worklet::WorkletMapPointToCell
{
public:
typedef void ControlSignature(FieldInPoint<Scalar> inNodes,
TopologyIn topology,
FieldOutCell<> outNumTriangles,
ExecObject numTrianglesTable);
typedef void ExecutionSignature(_1, _3, _4);
typedef _2 InputDomain;
FieldType Isovalue;
VTKM_CONT_EXPORT
ClassifyCell(FieldType isovalue) :
Isovalue(isovalue)
{
}
template<typename InPointVecType,
typename NumTrianglesTablePortalType>
VTKM_EXEC_EXPORT
void operator()(const InPointVecType &fieldIn,
vtkm::IdComponent &numTriangles,
const NumTrianglesTablePortalType &numTrianglesTable) const
{
vtkm::IdComponent caseNumber =
( (fieldIn[0] > this->Isovalue)
| (fieldIn[1] > this->Isovalue)<<1
| (fieldIn[2] > this->Isovalue)<<2
| (fieldIn[3] > this->Isovalue)<<3
| (fieldIn[4] > this->Isovalue)<<4
| (fieldIn[5] > this->Isovalue)<<5
| (fieldIn[6] > this->Isovalue)<<6
| (fieldIn[7] > this->Isovalue)<<7 );
numTriangles = numTrianglesTable.Get(caseNumber);
}
};
/// \brief Compute isosurface vertices and scalars
class IsoSurfaceGenerate : public vtkm::worklet::WorkletMapPointToCell
{
public:
typedef void ControlSignature(
TopologyIn topology, // Cell set
FieldInPoint<> fieldIn, // Input point field defining the contour
FieldInPoint<Vec3> pcoordIn, // Input point coordinates
FieldOutCell<> vertexOut, // Vertices for output triangles
// TODO: Have a better way to iterate over and interpolate fields
FieldInPoint<Scalar> scalarsIn, // Scalars to interpolate
FieldOutCell<> scalarsOut, // Interpolated scalars (one per tri vertex)
FieldOutCell<> normalsOut, // Estimated normals (one per tri vertex)
ExecObject TriTable // An array portal with the triangle table
);
typedef void ExecutionSignature(
CellShape, _2, _3, _4, _5, _6, _7, _8, VisitIndex);
typedef vtkm::worklet::ScatterCounting ScatterType;
VTKM_CONT_EXPORT
ScatterType GetScatter() const
{
return this->Scatter;
}
template<typename CountArrayType, typename Device>
VTKM_CONT_EXPORT
IsoSurfaceGenerate(FieldType isovalue,
const CountArrayType &countArray,
Device)
: Isovalue(isovalue), Scatter(countArray, Device()) { }
template<typename CellShapeTag,
typename FieldInType, // Vec-like, one per input point
typename CoordType, // Vec-like (one per input point) of Vec-3
typename VertexOutType, // Vec-3 of Vec-3 coordinates (for triangle)
typename ScalarInType, // Vec-like, one per input point
typename ScalarOutType, // Vec-3 (one value per tri vertex)
typename NormalOutType, // Vec-3 of Vec-3
typename TriTablePortalType> // Array portal
VTKM_EXEC_EXPORT
void operator()(
CellShapeTag shape,
const FieldInType &fieldIn, // Input point field defining the contour
const CoordType &coords, // Input point coordinates
VertexOutType &vertexOut, // Vertices for output triangles
// TODO: Have a better way to iterate over and interpolate fields
const ScalarInType &scalarsIn, // Scalars to interpolate
ScalarOutType &scalarsOut, // Interpolated scalars (one per tri vertex)
NormalOutType &normalsOut, // Estimated normals (one per tri vertex)
const TriTablePortalType &triTable, // An array portal with the triangle table
vtkm::IdComponent visitIndex
) const
{
// Get data for this cell
const vtkm::IdComponent verticesForEdge[] = { 0, 1, 1, 2, 3, 2, 0, 3,
4, 5, 5, 6, 7, 6, 4, 7,
0, 4, 1, 5, 2, 6, 3, 7 };
// Compute the Marching Cubes case number for this cell
vtkm::IdComponent caseNumber =
( (fieldIn[0] > this->Isovalue)
| (fieldIn[1] > this->Isovalue)<<1
| (fieldIn[2] > this->Isovalue)<<2
| (fieldIn[3] > this->Isovalue)<<3
| (fieldIn[4] > this->Isovalue)<<4
| (fieldIn[5] > this->Isovalue)<<5
| (fieldIn[6] > this->Isovalue)<<6
| (fieldIn[7] > this->Isovalue)<<7 );
// Interpolate for vertex positions and associated scalar values
const vtkm::Id triTableOffset =
static_cast<vtkm::Id>(caseNumber*16 + visitIndex*3);
for (vtkm::IdComponent triVertex = 0;
triVertex < 3;
triVertex++)
{
const vtkm::IdComponent edgeIndex =
triTable.Get(triTableOffset + triVertex);
const vtkm::IdComponent edgeVertex0 = verticesForEdge[2*edgeIndex + 0];
const vtkm::IdComponent edgeVertex1 = verticesForEdge[2*edgeIndex + 1];
const FieldType fieldValue0 = fieldIn[edgeVertex0];
const FieldType fieldValue1 = fieldIn[edgeVertex1];
const FieldType interpolant =
(this->Isovalue - fieldValue0) / (fieldValue1 - fieldValue0);
vertexOut[triVertex] = vtkm::Lerp(coords[edgeVertex0],
coords[edgeVertex1],
interpolant);
scalarsOut[triVertex] = vtkm::Lerp(scalarsIn[edgeVertex0],
scalarsIn[edgeVertex1],
interpolant);
const vtkm::Vec<vtkm::FloatDefault,3> edgePCoord0 =
vtkm::exec::ParametricCoordinatesPoint(
fieldIn.GetNumberOfComponents(), edgeVertex0, shape, *this);
const vtkm::Vec<vtkm::FloatDefault,3> edgePCoord1 =
vtkm::exec::ParametricCoordinatesPoint(
fieldIn.GetNumberOfComponents(), edgeVertex1, shape, *this);
const vtkm::Vec<vtkm::FloatDefault,3> interpPCoord =
vtkm::Lerp(edgePCoord0, edgePCoord1, interpolant);
normalsOut[triVertex] =
vtkm::Normal(vtkm::exec::CellDerivative(
fieldIn, coords, interpPCoord, shape, *this));
}
}
private:
const FieldType Isovalue;
ScatterType Scatter;
};
IsosurfaceFilterUniformGrid(const vtkm::Id3 &dims,
const vtkm::cont::DataSet &dataSet) :
CDims(dims),
DataSet(dataSet)
{
}
vtkm::Id3 CDims;
vtkm::cont::DataSet DataSet;
template<typename CoordinateType>
void Run(const float &isovalue,
const vtkm::cont::DynamicArrayHandle& isoField,
vtkm::cont::ArrayHandle< vtkm::Vec<CoordinateType,3> > verticesArray,
vtkm::cont::ArrayHandle< vtkm::Vec<CoordinateType,3> > normalsArray,
vtkm::cont::ArrayHandle<FieldType> scalarsArray)
{
//todo this needs to change so that we don't presume the storage type
vtkm::cont::ArrayHandle<FieldType> field;
field = isoField.CastToArrayHandle(FieldType(), VTKM_DEFAULT_STORAGE_TAG());
this->Run(isovalue, field, verticesArray, normalsArray, scalarsArray);
}
template<typename StorageTag, typename CoordinateType>
void Run(const float &isovalue,
const vtkm::cont::ArrayHandle<FieldType, StorageTag>& field,
vtkm::cont::ArrayHandle< vtkm::Vec<CoordinateType,3> > verticesArray,
vtkm::cont::ArrayHandle< vtkm::Vec<CoordinateType,3> > normalsArray,
vtkm::cont::ArrayHandle<FieldType> scalarsArray)
{
// Set up the Marching Cubes case tables
vtkm::cont::ArrayHandle<vtkm::IdComponent> numTrianglesTable =
vtkm::cont::make_ArrayHandle(vtkm::worklet::internal::numTrianglesTable,
256);
vtkm::cont::ArrayHandle<vtkm::IdComponent> triangleTableArray =
vtkm::cont::make_ArrayHandle(vtkm::worklet::internal::triTable,
256*16);
typedef vtkm::exec::ExecutionWholeArrayConst<vtkm::IdComponent, VTKM_DEFAULT_STORAGE_TAG, DeviceAdapter>
TableArrayExecObjectType;
// Call the ClassifyCell functor to compute the Marching Cubes case numbers
// for each cell, and the number of vertices to be generated
ClassifyCell classifyCell(isovalue);
typedef typename vtkm::worklet::DispatcherMapTopology<
ClassifyCell,
DeviceAdapter> ClassifyCellDispatcher;
ClassifyCellDispatcher classifyCellDispatcher(classifyCell);
vtkm::cont::ArrayHandle<vtkm::IdComponent> numOutputTrisPerCell;
classifyCellDispatcher.Invoke( field,
this->DataSet.GetCellSet(0),
numOutputTrisPerCell,
TableArrayExecObjectType(numTrianglesTable));
IsoSurfaceGenerate isosurface(isovalue, numOutputTrisPerCell, DeviceAdapter());
vtkm::worklet::DispatcherMapTopology<IsoSurfaceGenerate, DeviceAdapter>
isosurfaceDispatcher(isosurface);
isosurfaceDispatcher.Invoke(
// Currently forcing cell set to be structured. Eventually we should
// relax this as we support other grid types.
this->DataSet.GetCellSet(0).ResetCellSetList(
vtkm::ListTagBase<vtkm::cont::CellSetStructured<3> >()),
field,
this->DataSet.GetCoordinateSystem(0).GetData(),
vtkm::cont::make_ArrayHandleGroupVec<3>(verticesArray),
field, // This is silly. The field will interp to isovalue
vtkm::cont::make_ArrayHandleGroupVec<3>(scalarsArray),
vtkm::cont::make_ArrayHandleGroupVec<3>(normalsArray),
TableArrayExecObjectType(triangleTableArray)
);
}
};
}
} // namespace vtkm::worklet
#endif // vtk_m_worklet_IsosurfaceUniformGrid_h