vtk-m/vtkm/rendering/BitmapFont.cxx
2016-09-07 16:47:42 -06:00

96 lines
3.4 KiB
C++

//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#include <vtkm/rendering/BitmapFont.h>
namespace vtkm {
namespace rendering {
BitmapFont::BitmapFont()
{
for (int i=0; i<256; ++i)
ShortMap[i] = 0;
this->PadL=0;
this->PadR=0;
this->PadT=0;
this->PadB=0;
}
const vtkm::rendering::BitmapFont::Character &
BitmapFont::GetChar(char c) const
{
std::size_t mappedCharIndex =
static_cast<std::size_t>(this->ShortMap[(unsigned char)c]);
return this->Chars[mappedCharIndex];
}
vtkm::Float32
BitmapFont::GetTextWidth(const std::string &text) const
{
vtkm::Float32 width = 0;
for (unsigned int i=0; i<text.length(); ++i)
{
Character c = this->GetChar(text[i]);
char nextchar = (i < text.length()-1) ? text[i+1] : 0;
const bool kerning = true;
if (kerning && nextchar>0)
width += vtkm::Float32(c.kern[int(nextchar)]) / vtkm::Float32(this->Height);
width += vtkm::Float32(c.adv) / vtkm::Float32(this->Height);
}
return width;
}
void BitmapFont::GetCharPolygon(char character,
vtkm::Float32 &x, vtkm::Float32 &y,
vtkm::Float32 &vl, vtkm::Float32 &vr,
vtkm::Float32 &vt, vtkm::Float32 &vb,
vtkm::Float32 &tl, vtkm::Float32 &tr,
vtkm::Float32 &tt, vtkm::Float32 &tb,
char nextchar) const
{
Character c = this->GetChar(character);
// By default, the origin for the font is at the
// baseline. That's nice, but we'd rather it
// be at the actual bottom, so create an offset.
vtkm::Float32 yoff = -vtkm::Float32(this->Descender) / vtkm::Float32(this->Height);
tl = vtkm::Float32(c.x + this->PadL) / vtkm::Float32(this->ImgW);
tr = vtkm::Float32(c.x + c.w - this->PadR) / vtkm::Float32(this->ImgW);
tt = 1.f - vtkm::Float32(c.y + this->PadT) / vtkm::Float32(this->ImgH);
tb = 1.f - vtkm::Float32(c.y + c.h - this->PadB) / vtkm::Float32(this->ImgH);
vl = x + vtkm::Float32(c.offx + this->PadL) / vtkm::Float32(this->Height);
vr = x + vtkm::Float32(c.offx + c.w - this->PadR) / vtkm::Float32(this->Height);
vt = yoff + y + vtkm::Float32(c.offy - this->PadT) / vtkm::Float32(this->Height);
vb = yoff + y + vtkm::Float32(c.offy - c.h + this->PadB) / vtkm::Float32(this->Height);
const bool kerning = true;
if (kerning && nextchar>0)
x += vtkm::Float32(c.kern[int(nextchar)]) / vtkm::Float32(this->Height);
x += vtkm::Float32(c.adv) / vtkm::Float32(this->Height);
}
}
} // namespace vtkm::rendering