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6f03f72b49
The two worklets for marching cubes use tables stored in arrays that have random access. Previously, they arrays were passed using the ExecObject tag in ControlSignature along with ExecutionWholeArrayConst. This changes to using a WholeArrayIn tag and just passing the ArrayHandle directly to the Invoke method. The end result is the same, but the code is a bit cleaner. |
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.. | ||
testing | ||
ClipTables.h | ||
CMakeLists.txt | ||
DispatcherBase.h | ||
DispatcherBaseDetailInvoke.h | ||
DispatcherBaseDetailInvoke.h.in | ||
TriangulateTables.h | ||
WorkletBase.h |