vtk-m/examples/multi_backend/MultiBackend.cxx
Robert Maynard 5dd346007b Respect VTK-m convention of parameters all or nothing on a line
clang-format BinPack settings have been disabled to make sure that the
VTK-m style guideline is obeyed.
2017-05-26 13:53:28 -04:00

135 lines
4.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 Sandia Corporation.
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <iostream>
#include <vtkm/Math.h>
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/RuntimeDeviceInformation.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/cont/cuda/DeviceAdapterCuda.h>
#include <vtkm/cont/serial/DeviceAdapterSerial.h>
#include <vtkm/cont/tbb/DeviceAdapterTBB.h>
typedef vtkm::Vec<vtkm::Float32, 3> FloatVec3;
typedef vtkm::Vec<vtkm::UInt8, 4> Uint8Vec4;
struct GenerateSurfaceWorklet : public vtkm::worklet::WorkletMapField
{
vtkm::Float32 t;
GenerateSurfaceWorklet(vtkm::Float32 st)
: t(st)
{
}
typedef void ControlSignature(FieldIn<>, FieldOut<>, FieldOut<>);
typedef void ExecutionSignature(_1, _2, _3);
template <typename T>
VTKM_EXEC void operator()(const vtkm::Vec<T, 3>& input,
vtkm::Vec<T, 3>& output,
vtkm::Vec<vtkm::UInt8, 4>& color) const
{
output[0] = input[0];
output[1] = 0.25f * vtkm::Sin(input[0] * 10.f + t) * vtkm::Cos(input[2] * 10.f + t);
output[2] = input[2];
color[0] = 0;
color[1] = static_cast<vtkm::UInt8>(160 + (96 * vtkm::Sin(input[0] * 10.f + t)));
color[2] = static_cast<vtkm::UInt8>(160 + (96 * vtkm::Cos(input[2] * 5.f + t)));
color[3] = 255;
}
};
struct RunGenerateSurfaceWorklet
{
template <typename DeviceAdapterTag>
bool operator()(DeviceAdapterTag) const
{
//At this point we know we have runtime support
typedef vtkm::cont::DeviceAdapterTraits<DeviceAdapterTag> DeviceTraits;
typedef vtkm::worklet::DispatcherMapField<GenerateSurfaceWorklet, DeviceAdapterTag>
DispatcherType;
std::cout << "Running a worklet on device adapter: " << DeviceTraits::GetName() << std::endl;
GenerateSurfaceWorklet worklet(0.05f);
DispatcherType(worklet).Invoke(this->In, this->Out, this->Color);
return true;
}
vtkm::cont::ArrayHandle<FloatVec3> In;
vtkm::cont::ArrayHandle<FloatVec3> Out;
vtkm::cont::ArrayHandle<Uint8Vec4> Color;
};
template <typename T>
std::vector<vtkm::Vec<T, 3>> make_testData(int size)
{
std::vector<vtkm::Vec<T, 3>> data;
data.reserve(static_cast<std::size_t>(size * size));
for (int i = 0; i < size; ++i)
{
for (int j = 0; j < size; ++j)
{
data.push_back(vtkm::Vec<T, 3>(
2.f * static_cast<T>(i / size) - 1.f, 0.f, 2.f * static_cast<T>(j / size) - 1.f));
}
}
return data;
}
//This is the list of devices to compile in support for. The order of the
//devices determines the runtime preference.
struct DevicesToTry : vtkm::ListTagBase<vtkm::cont::DeviceAdapterTagCuda,
vtkm::cont::DeviceAdapterTagTBB,
vtkm::cont::DeviceAdapterTagSerial>
{
};
int main(int, char**)
{
std::vector<FloatVec3> data = make_testData<vtkm::Float32>(1024);
//make array handles for the data
// TryExecutes takes a functor and a list of devices. It then tries to run
// the functor for each device (in the order given in the list) until the
// execution succeeds. This allows you to compile in support for multiple
// devices which have runtime requirements ( GPU / HW Accelerator ) and
// correctly choose the best device at runtime.
//
// The functor parentheses operator should take exactly one argument, which is
// the DeviceAdapterTag to use. The functor should return true if the execution
// succeeds.
//
// This function also optionally takes a vtkm::cont::RuntimeDeviceTracker, which
// will monitor for certain failures across calls to TryExecute and skip trying
// devices with a history of failure.
RunGenerateSurfaceWorklet task;
task.In = vtkm::cont::make_ArrayHandle(data);
vtkm::cont::TryExecute(task, DevicesToTry());
}