vtk-m/vtkm/rendering/Actor.cxx
Kenneth Moreland 6fdc7eb8c0 Add Field::GetRange and CoordinateSystem::GetBounds to library
Following what was done with ArrayRangeCompute, the GetRange and
GetBounds methods are embedded into the vtkm_cont library for the most
common type lists.

Also, and probably more importantly, the device adapter is no longer one
of the arguments for either of these methods. It is no longer needed as
ArrayRangeCompute no longer needs it.
2017-03-09 13:18:36 -05:00

114 lines
3.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/Actor.h>
#include <vtkm/Assert.h>
#include <vtkm/cont/TryExecute.h>
namespace vtkm {
namespace rendering {
struct Actor::InternalsType
{
vtkm::cont::DynamicCellSet Cells;
vtkm::cont::CoordinateSystem Coordinates;
vtkm::cont::Field ScalarField;
vtkm::rendering::ColorTable ColorTable;
vtkm::Range ScalarRange;
vtkm::Bounds SpatialBounds;
VTKM_CONT
InternalsType(const vtkm::cont::DynamicCellSet &cells,
const vtkm::cont::CoordinateSystem &coordinates,
const vtkm::cont::Field &scalarField,
const vtkm::rendering::ColorTable &colorTable)
: Cells(cells),
Coordinates(coordinates),
ScalarField(scalarField),
ColorTable(colorTable)
{ }
};
Actor::Actor(const vtkm::cont::DynamicCellSet &cells,
const vtkm::cont::CoordinateSystem &coordinates,
const vtkm::cont::Field &scalarField,
const vtkm::rendering::ColorTable &colorTable)
: Internals(new InternalsType(cells, coordinates, scalarField, colorTable))
{
VTKM_ASSERT(scalarField.GetData().GetNumberOfComponents() == 1);
scalarField.GetRange(&this->Internals->ScalarRange);
this->Internals->SpatialBounds = coordinates.GetBounds();
}
void Actor::Render(vtkm::rendering::Mapper &mapper,
vtkm::rendering::Canvas &canvas,
const vtkm::rendering::Camera &camera) const
{
mapper.SetCanvas(&canvas);
mapper.SetActiveColorTable(this->Internals->ColorTable);
mapper.RenderCells(this->Internals->Cells,
this->Internals->Coordinates,
this->Internals->ScalarField,
this->Internals->ColorTable,
camera,
this->Internals->ScalarRange);
}
const vtkm::cont::DynamicCellSet &Actor::GetCells() const
{
return this->Internals->Cells;
}
const vtkm::cont::CoordinateSystem &Actor::GetCoordinates() const
{
return this->Internals->Coordinates;
}
const vtkm::cont::Field &Actor::GetScalarField() const
{
return this->Internals->ScalarField;
}
const vtkm::rendering::ColorTable &Actor::GetColorTable() const
{
return this->Internals->ColorTable;
}
const vtkm::Range &Actor::GetScalarRange() const
{
return this->Internals->ScalarRange;
}
const vtkm::Bounds &Actor::GetSpatialBounds() const
{
return this->Internals->SpatialBounds;
}
void Actor::SetScalarRange(const vtkm::Range &scalarRange)
{
this->Internals->ScalarRange = scalarRange;
}
}
} // namespace vtkm::rendering