vtk-m/examples/rendering/Rendering.cxx
Kenneth Moreland 72b43d7151 Consolidate background color in rendering classes
Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.
2016-06-11 12:09:51 -06:00

175 lines
5.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 Sandia Corporation.
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
//We first check if VTKM_DEVICE_ADAPTER is defined, so that when TBB and CUDA
//includes this file we use the device adapter that they have set.
#ifndef VTKM_DEVICE_ADAPTER
#define VTKM_DEVICE_ADAPTER VTKM_DEVICE_ADAPTER_SERIAL
#endif
#include <vtkm/Math.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/testing/MakeTestDataSet.h>
//Suppress warnings about glut being deprecated on OSX
#if (defined(VTKM_GCC) || defined(VTKM_CLANG))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#if defined (__APPLE__)
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
#include <vtkm/rendering/CanvasGL.h>
#include <vtkm/rendering/MapperGL.h>
#include <vtkm/rendering/View.h>
#include <vtkm/rendering/ColorTable.h>
vtkm::rendering::View3D *view = NULL;
const vtkm::Int32 W = 512, H = 512;
int buttonStates[3] = {GLUT_UP, GLUT_UP, GLUT_UP};
bool shiftKey = false;
int lastx=-1, lasty=-1;
void
reshape(int, int)
{
//Don't allow resizing window.
glutReshapeWindow(W,H);
}
// Render the output using simple OpenGL
void displayCall()
{
view->Paint();
glutSwapBuffers();
}
// Allow rotations of the camera
void mouseMove(int x, int y)
{
//std::cout<<"MOUSE MOVE: "<<x<<" "<<y<<std::endl;
const vtkm::Id width = view->GetCanvas().GetWidth();
const vtkm::Id height = view->GetCanvas().GetHeight();
//Map to XY
y = static_cast<int>(height-y);
if (lastx != -1 && lasty != -1)
{
vtkm::Float32 x1 = ((lastx*2.0f)/width) - 1.0f;
vtkm::Float32 y1 = ((lasty*2.0f)/height) - 1.0f;
vtkm::Float32 x2 = ((x*2.0f)/width) - 1.0f;
vtkm::Float32 y2 = ((y*2.0f)/height) - 1.0f;
if (buttonStates[0] == GLUT_DOWN)
{
if (shiftKey)
view->GetCamera().Pan3D(x2-x1, y2-y1);
else
view->GetCamera().TrackballRotate(x1,y1, x2,y2);
}
else if (buttonStates[1] == GLUT_DOWN)
view->GetCamera().Zoom3D(y2-y1);
}
lastx = x;
lasty = y;
glutPostRedisplay();
}
// Respond to mouse button
void mouseCall(int button, int state, int vtkmNotUsed(x), int vtkmNotUsed(y))
{
int modifiers = glutGetModifiers();
shiftKey = modifiers & GLUT_ACTIVE_SHIFT;
buttonStates[button] = state;
//std::cout<<"Buttons: "<<buttonStates[0]<<" "<<buttonStates[1]<<" "<<buttonStates[2]<<" SHIFT= "<<shiftKey<<std::endl;
//mouse down, reset.
if (buttonStates[button] == GLUT_DOWN)
{
lastx = -1;
lasty = -1;
}
}
void Set3DView(vtkm::rendering::Camera &camera,
const vtkm::cont::CoordinateSystem &coords)
{
vtkm::Bounds coordsBounds =
coords.GetBounds(VTKM_DEFAULT_DEVICE_ADAPTER_TAG());
//set up a default view
camera = vtkm::rendering::Camera();
camera.ResetToBounds(coordsBounds);
}
// Compute and render an isosurface for a uniform grid example
int
main(int argc, char* argv[])
{
vtkm::cont::testing::MakeTestDataSet maker;
vtkm::cont::DataSet ds = maker.Make3DUniformDataSet0();
lastx = lasty = -1;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(W,H);
glutCreateWindow("VTK-m Rendering");
glutDisplayFunc(displayCall);
glutMotionFunc(mouseMove);
glutMouseFunc(mouseCall);
glutReshapeFunc(reshape);
const vtkm::cont::CoordinateSystem coords = ds.GetCoordinateSystem();
vtkm::rendering::Camera camera;
Set3DView(camera, coords);
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
vtkm::rendering::CanvasGL canvas;
vtkm::rendering::MapperGL<VTKM_DEFAULT_DEVICE_ADAPTER_TAG> mapper;
vtkm::rendering::Scene scene;
scene.AddActor(vtkm::rendering::Actor(ds.GetCellSet(),
ds.GetCoordinateSystem(),
ds.GetField("pointvar"),
vtkm::rendering::ColorTable("thermal")));
//Create vtkm rendering stuff.
view = new vtkm::rendering::View3D(scene, mapper, canvas, camera, bg);
view->Initialize();
glutMainLoop();
return 0;
}
#if (defined(VTKM_GCC) || defined(VTKM_CLANG))
# pragma GCC diagnostic pop
#endif