vtk-m/vtkm/rendering/CanvasEGL.h
Robert Maynard 7d295de8c9 Refactor vtk-m symbol visibility macros to be on the classes.
Instead of labeling each method that needs to have visibility
we can label entire classes, this reduces the amount of noise and
potential for mistakes when writing classes.
2016-10-19 15:01:32 -04:00

59 lines
1.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_CanvasEGL_h
#define vtk_m_rendering_CanvasEGL_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/rendering/CanvasGL.h>
#include <memory>
namespace vtkm {
namespace rendering {
namespace detail {
struct CanvasEGLInternals;
}
class VTKM_RENDERING_EXPORT CanvasEGL : public CanvasGL
{
public:
CanvasEGL(vtkm::Id width=1024,
vtkm::Id height=1024);
~CanvasEGL();
virtual void Initialize() VTKM_OVERRIDE;
virtual void Activate() VTKM_OVERRIDE;
vtkm::rendering::Canvas *NewCopy() const VTKM_OVERRIDE;
private:
std::shared_ptr<detail::CanvasEGLInternals> Internals;
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_CanvasEGL_h