vtk-m/vtkm/worklet/WorkletPointNeighborhood.h
Kenneth Moreland cd302effb3 Update lists in TypeListTag.h
A new header named TypeList.h and the type lists have been redefined in
this new file. All the types have been renamed from `TypeListTag*` to
`TypeList*`. TypeListTag.h has been gutted to provide deprecated
versions of the old type list names.

There were also some other type lists that were changed from using the
old `ListTagBase` to the new `List`.
2019-12-05 11:05:19 -07:00

228 lines
8.9 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_worklet_WorkletPointNeighborhood_h
#define vtk_m_worklet_WorkletPointNeighborhood_h
/// \brief Worklet for volume algorithms that require a neighborhood
///
/// WorkletPointNeighborhood executes on every point inside a volume providing
/// access to the 3D neighborhood values. The neighborhood is always cubic in
/// nature and is fixed at compile time.
#include <vtkm/worklet/internal/WorkletBase.h>
#include <vtkm/TopologyElementTag.h>
#include <vtkm/cont/arg/ControlSignatureTagBase.h>
#include <vtkm/cont/arg/TransportTagArrayIn.h>
#include <vtkm/cont/arg/TransportTagArrayInOut.h>
#include <vtkm/cont/arg/TransportTagArrayOut.h>
#include <vtkm/cont/arg/TransportTagCellSetIn.h>
#include <vtkm/cont/arg/TypeCheckTagArray.h>
#include <vtkm/cont/arg/TypeCheckTagCellSetStructured.h>
#include <vtkm/exec/arg/Boundary.h>
#include <vtkm/exec/arg/FetchTagArrayDirectIn.h>
#include <vtkm/exec/arg/FetchTagArrayDirectInOut.h>
#include <vtkm/exec/arg/FetchTagArrayDirectOut.h>
#include <vtkm/exec/arg/FetchTagArrayNeighborhoodIn.h>
#include <vtkm/exec/arg/FetchTagCellSetIn.h>
#include <vtkm/exec/arg/ThreadIndicesPointNeighborhood.h>
#include <vtkm/worklet/ScatterIdentity.h>
namespace vtkm
{
namespace worklet
{
template <typename WorkletType>
class DispatcherPointNeighborhood;
/// \brief Clamps boundary values to the nearest valid i,j,k value
///
/// BoundaryClamp always returns the nearest valid i,j,k value when at an
/// image boundary. This is a commonly used when solving differential equations.
///
/// For example, when used with WorkletPointNeighborhood3x3x3 when centered
/// on the point 1:
/// \code
/// * * *
/// * 1 2 (where * denotes points that lie outside of the image boundary)
/// * 3 5
/// \endcode
/// returns the following neighborhood of values:
/// \code
/// 1 1 2
/// 1 1 2
/// 3 3 5
/// \endcode
struct BoundaryClamp
{
};
class WorkletPointNeighborhoodBase : public vtkm::worklet::internal::WorkletBase
{
public:
template <typename Worklet>
using Dispatcher = vtkm::worklet::DispatcherPointNeighborhood<Worklet>;
/// \brief The \c ExecutionSignature tag to query if the current iteration is inside the boundary.
///
/// A \c WorkletPointNeighborhood operates by iterating over all points using a defined
/// neighborhood. This \c ExecutionSignature tag provides a \c BoundaryState object that allows
/// you to query whether the neighborhood of the current iteration is completely inside the
/// bounds of the mesh or if it extends beyond the mesh. This is important as when you are on a
/// boundary the neighboordhood will contain empty values for a certain subset of values, and in
/// this case the values returned will depend on the boundary behavior.
///
struct Boundary : vtkm::exec::arg::Boundary
{
};
/// All worklets must define their scatter operation.
using ScatterType = vtkm::worklet::ScatterIdentity;
/// All neighborhood worklets must define their boundary type operation.
/// The boundary type determines how loading on boundaries will work.
using BoundaryType = vtkm::worklet::BoundaryClamp;
/// In addition to defining the boundary type, the worklet must produce the
/// boundary condition. The default BoundaryClamp has no state, so just return an
/// instance.
/// Note: Currently only BoundaryClamp is implemented
VTKM_CONT
BoundaryType GetBoundaryCondition() const { return BoundaryType(); }
/// \brief A control signature tag for input point fields.
///
/// This tag takes a template argument that is a type list tag that limits
/// the possible value types in the array.
///
struct FieldIn : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray;
using TransportTag = vtkm::cont::arg::TransportTagArrayIn;
using FetchTag = vtkm::exec::arg::FetchTagArrayDirectIn;
};
/// \brief A control signature tag for output point fields.
///
/// This tag takes a template argument that is a type list tag that limits
/// the possible value types in the array.
///
struct FieldOut : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray;
using TransportTag = vtkm::cont::arg::TransportTagArrayOut;
using FetchTag = vtkm::exec::arg::FetchTagArrayDirectOut;
};
/// \brief A control signature tag for input-output (in-place) point fields.
///
/// This tag takes a template argument that is a type list tag that limits
/// the possible value types in the array.
///
struct FieldInOut : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray;
using TransportTag = vtkm::cont::arg::TransportTagArrayInOut;
using FetchTag = vtkm::exec::arg::FetchTagArrayDirectInOut;
};
/// \brief A control signature tag for input connectivity.
///
struct CellSetIn : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagCellSetStructured;
using TransportTag = vtkm::cont::arg::TransportTagCellSetIn<vtkm::TopologyElementTagPoint,
vtkm::TopologyElementTagCell>;
using FetchTag = vtkm::exec::arg::FetchTagCellSetIn;
};
};
class WorkletPointNeighborhood : public WorkletPointNeighborhoodBase
{
public:
/// \brief A control signature tag for neighborhood input values.
///
/// A \c WorkletPointNeighborhood operates allowing access to a adjacent point
/// values in a NxNxN patch called a neighborhood.
/// No matter the size of the neighborhood it is symmetric across its center
/// in each axis, and the current point value will be at the center
/// For example a 3x3x3 neighborhood would
///
/// This tag specifies an \c ArrayHandle object that holds the values. It is
/// an input array with entries for each point.
///
struct FieldInNeighborhood : vtkm::cont::arg::ControlSignatureTagBase
{
using TypeCheckTag = vtkm::cont::arg::TypeCheckTagArray;
using TransportTag = vtkm::cont::arg::TransportTagArrayIn;
using FetchTag = vtkm::exec::arg::FetchTagArrayNeighborhoodIn;
};
/// Point neighborhood worklets use the related thread indices class.
///
VTKM_SUPPRESS_EXEC_WARNINGS
template <typename OutToInArrayType,
typename VisitArrayType,
typename ThreadToOutArrayType,
vtkm::IdComponent Dimension>
VTKM_EXEC vtkm::exec::arg::ThreadIndicesPointNeighborhood GetThreadIndices(
vtkm::Id threadIndex,
const OutToInArrayType& outToIn,
const VisitArrayType& visit,
const ThreadToOutArrayType& threadToOut,
const vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagPoint,
vtkm::TopologyElementTagCell,
Dimension>& inputDomain, //this should be explicitly
vtkm::Id globalThreadIndexOffset = 0) const
{
const vtkm::Id outIndex = threadToOut.Get(threadIndex);
return vtkm::exec::arg::ThreadIndicesPointNeighborhood(threadIndex,
outToIn.Get(outIndex),
visit.Get(outIndex),
outIndex,
inputDomain,
globalThreadIndexOffset);
}
VTKM_SUPPRESS_EXEC_WARNINGS
template <typename OutToInArrayType,
typename VisitArrayType,
typename ThreadToOutArrayType,
typename InputDomainType>
VTKM_EXEC vtkm::exec::arg::ThreadIndicesPointNeighborhood GetThreadIndices(
const vtkm::Id3& threadIndex,
const OutToInArrayType& vtkmNotUsed(outToIn),
const VisitArrayType& vtkmNotUsed(visit),
const ThreadToOutArrayType& vtkmNotUsed(threadToOut),
const InputDomainType& connectivity,
vtkm::Id globalThreadIndexOffset = 0) const
{
using ScatterCheck = std::is_same<ScatterType, vtkm::worklet::ScatterIdentity>;
VTKM_STATIC_ASSERT_MSG(ScatterCheck::value,
"Scheduling on 3D topologies only works with default ScatterIdentity.");
using MaskCheck = std::is_same<MaskType, vtkm::worklet::MaskNone>;
VTKM_STATIC_ASSERT_MSG(MaskCheck::value,
"Scheduling on 3D topologies only works with default MaskNone.");
return vtkm::exec::arg::ThreadIndicesPointNeighborhood(
threadIndex, connectivity, globalThreadIndexOffset);
}
};
}
}
#endif