vtk-m/vtkm/cont/cuda/internal
Robert Maynard 86dc8f1d38 Move back to thrust::cuda::vector to properly handle allocating uint8's
Our approach of using the underlying allocator inside thrust was a bad approach,
for some reason it fails to properly allocate uint8's or int8's on the correct
boundaries. I expect that this logic is somewhere else in the code and
instead we should use thrust::system::cuda::vector which does this properly.
2015-03-10 10:10:03 -04:00
..
testing Adding a cuda device adapter to vtkm. 2014-12-19 13:47:28 -05:00
ArrayManagerExecutionCuda.h Adding a cuda device adapter to vtkm. 2014-12-19 13:47:28 -05:00
ArrayManagerExecutionThrustDevice.h Move back to thrust::cuda::vector to properly handle allocating uint8's 2015-03-10 10:10:03 -04:00
CMakeLists.txt Adding a cuda device adapter to vtkm. 2014-12-19 13:47:28 -05:00
DeviceAdapterAlgorithmCuda.h Adding a cuda device adapter to vtkm. 2014-12-19 13:47:28 -05:00
DeviceAdapterAlgorithmThrust.h Add in initial support for texture binding of input arrays. 2014-12-19 13:47:28 -05:00
DeviceAdapterTagCuda.h Adding a cuda device adapter to vtkm. 2014-12-19 13:47:28 -05:00
MakeThrustIterator.h Simplify the implementation of loading through textures. 2015-03-09 16:37:45 -04:00
SetThrustForCuda.h Adding a cuda device adapter to vtkm. 2014-12-19 13:47:28 -05:00