vtk-m/vtkm/rendering/raytracing/GlyphIntersectorVector.cxx
2022-08-29 14:42:02 -04:00

722 lines
24 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/VectorAnalysis.h>
#include <vtkm/cont/Algorithm.h>
#include <vtkm/rendering/raytracing/BVHTraverser.h>
#include <vtkm/rendering/raytracing/GlyphIntersectorVector.h>
#include <vtkm/rendering/raytracing/RayOperations.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
// This line is at the end to prevent warnings when building for CUDA
#include <vtkm/Swap.h>
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
namespace detail
{
static constexpr vtkm::Float32 ARROW_BODY_SIZE = 0.75f;
class FindGlyphVectorAABBs : public vtkm::worklet::WorkletMapField
{
vtkm::rendering::GlyphType GlyphType;
vtkm::Float32 ArrowBodyRadius;
vtkm::Float32 ArrowHeadRadius;
public:
using ControlSignature = void(FieldIn,
FieldIn,
FieldOut,
FieldOut,
FieldOut,
FieldOut,
FieldOut,
FieldOut,
WholeArrayIn);
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, _8, _9);
VTKM_CONT
FindGlyphVectorAABBs(vtkm::rendering::GlyphType glyphType,
vtkm::Float32 bodyRadius,
vtkm::Float32 headRadius)
: GlyphType(glyphType)
, ArrowBodyRadius(bodyRadius)
, ArrowHeadRadius(headRadius)
{
}
template <typename PointPortalType>
VTKM_EXEC void operator()(const vtkm::Id& pointId,
const vtkm::Vec3f_32& size,
vtkm::Float32& xmin,
vtkm::Float32& ymin,
vtkm::Float32& zmin,
vtkm::Float32& xmax,
vtkm::Float32& ymax,
vtkm::Float32& zmax,
const PointPortalType& points) const
{
vtkm::Vec3f_32 point = static_cast<vtkm::Vec3f_32>(points.Get(pointId));
xmin = point[0];
xmax = point[0];
ymin = point[1];
ymax = point[1];
zmin = point[2];
zmax = point[2];
if (this->GlyphType == vtkm::rendering::GlyphType::Arrow)
{
this->CalculateArrowAABB(point, size, xmin, ymin, zmin, xmax, ymax, zmax);
}
}
VTKM_EXEC inline void CalculateArrowAABB(const vtkm::Vec3f_32& point,
const vtkm::Vec3f_32& size,
vtkm::Float32& xmin,
vtkm::Float32& ymin,
vtkm::Float32& zmin,
vtkm::Float32& xmax,
vtkm::Float32& ymax,
vtkm::Float32& zmax) const
{
vtkm::Vec3f_32 body_pa = point;
vtkm::Vec3f_32 body_pb = body_pa + ARROW_BODY_SIZE * size;
vtkm::Vec3f_32 head_pa = body_pb;
vtkm::Vec3f_32 head_pb = point + size;
this->CylinderAABB(body_pa, body_pb, this->ArrowBodyRadius, xmin, ymin, zmin, xmax, ymax, zmax);
this->ConeAABB(
head_pa, head_pb, this->ArrowHeadRadius, 0.0f, xmin, ymin, zmin, xmax, ymax, zmax);
}
VTKM_EXEC inline void CylinderAABB(const vtkm::Vec3f_32& pa,
const vtkm::Vec3f_32& pb,
const vtkm::Float32& ra,
vtkm::Float32& xmin,
vtkm::Float32& ymin,
vtkm::Float32& zmin,
vtkm::Float32& xmax,
vtkm::Float32& ymax,
vtkm::Float32& zmax) const
{
vtkm::Vec3f_32 a = pb - pa;
vtkm::Vec3f_32 e_prime = a * a / vtkm::Dot(a, a);
vtkm::Vec3f_32 e = ra * vtkm::Sqrt(1.0f - e_prime);
vtkm::Vec3f_32 pa1 = pa - e;
vtkm::Vec3f_32 pa2 = pa + e;
vtkm::Vec3f_32 pb1 = pb - e;
vtkm::Vec3f_32 pb2 = pb + e;
xmin = vtkm::Min(xmin, vtkm::Min(pa1[0], pb1[0]));
ymin = vtkm::Min(ymin, vtkm::Min(pa1[1], pb1[1]));
zmin = vtkm::Min(zmin, vtkm::Min(pa1[2], pb1[2]));
xmax = vtkm::Max(xmax, vtkm::Max(pa2[0], pb2[0]));
ymax = vtkm::Max(ymax, vtkm::Max(pa2[1], pb2[1]));
zmax = vtkm::Max(zmax, vtkm::Max(pa2[2], pb2[2]));
}
VTKM_EXEC inline void ConeAABB(const vtkm::Vec3f_32& pa,
const vtkm::Vec3f_32& pb,
const vtkm::Float32& ra,
const vtkm::Float32& rb,
vtkm::Float32& xmin,
vtkm::Float32& ymin,
vtkm::Float32& zmin,
vtkm::Float32& xmax,
vtkm::Float32& ymax,
vtkm::Float32& zmax) const
{
vtkm::Vec3f_32 a = pb - pa;
vtkm::Vec3f_32 e_prime = a * a / vtkm::Dot(a, a);
vtkm::Vec3f_32 e = vtkm::Sqrt(1.0f - e_prime);
vtkm::Vec3f_32 pa1 = pa - e * ra;
vtkm::Vec3f_32 pa2 = pa + e * ra;
vtkm::Vec3f_32 pb1 = pb - e * rb;
vtkm::Vec3f_32 pb2 = pb + e * rb;
xmin = vtkm::Min(xmin, vtkm::Min(pa1[0], pb1[0]));
ymin = vtkm::Min(ymin, vtkm::Min(pa1[1], pb1[1]));
zmin = vtkm::Min(zmin, vtkm::Min(pa1[2], pb1[2]));
xmax = vtkm::Max(xmax, vtkm::Max(pa2[0], pb2[0]));
ymax = vtkm::Max(ymax, vtkm::Max(pa2[1], pb2[1]));
zmax = vtkm::Max(zmax, vtkm::Max(pa2[2], pb2[2]));
}
}; //class FindGlyphVectorAABBs
template <typename Device>
class GlyphVectorLeafIntersector
{
public:
using IdHandle = vtkm::cont::ArrayHandle<vtkm::Id>;
using IdArrayPortal = typename IdHandle::ReadPortalType;
using Vec3f_32Handle = vtkm::cont::ArrayHandle<vtkm::Vec3f_32>;
using Vec3f_32Portal = typename Vec3f_32Handle::ReadPortalType;
vtkm::rendering::GlyphType GlyphType;
IdArrayPortal PointIds;
Vec3f_32Portal Sizes;
vtkm::Float32 ArrowBodyRadius;
vtkm::Float32 ArrowHeadRadius;
GlyphVectorLeafIntersector() = default;
GlyphVectorLeafIntersector(vtkm::rendering::GlyphType glyphType,
const IdHandle& pointIds,
const Vec3f_32Handle& sizes,
vtkm::Float32 bodyRadius,
vtkm::Float32 headRadius,
vtkm::cont::Token& token)
: GlyphType(glyphType)
, PointIds(pointIds.PrepareForInput(Device(), token))
, Sizes(sizes.PrepareForInput(Device(), token))
, ArrowBodyRadius(bodyRadius)
, ArrowHeadRadius(headRadius)
{
}
template <typename PointPortalType, typename LeafPortalType, typename Precision>
VTKM_EXEC inline void IntersectLeaf(const vtkm::Int32& currentNode,
const vtkm::Vec<Precision, 3>& origin,
const vtkm::Vec<Precision, 3>& dir,
const PointPortalType& points,
vtkm::Id& hitIndex,
Precision& closestDistance,
Precision& minU,
Precision& minV,
LeafPortalType leafs,
const Precision& minDistance) const
{
const vtkm::Id glyphCount = leafs.Get(currentNode);
for (vtkm::Id i = 1; i <= glyphCount; ++i)
{
const vtkm::Id idx = leafs.Get(currentNode + i);
vtkm::Id pointIndex = PointIds.Get(idx);
vtkm::Vec<Precision, 3> size = Sizes.Get(idx);
vtkm::Vec<Precision, 3> point = vtkm::Vec<Precision, 3>(points.Get(pointIndex));
if (this->GlyphType == vtkm::rendering::GlyphType::Arrow)
{
this->IntersectArrow(
origin, dir, point, size, pointIndex, hitIndex, closestDistance, minU, minV, minDistance);
}
}
}
template <typename Precision>
VTKM_EXEC inline void IntersectArrow(const vtkm::Vec<Precision, 3>& origin,
const vtkm::Vec<Precision, 3>& dir,
const vtkm::Vec<Precision, 3>& point,
const vtkm::Vec<Precision, 3>& size,
const vtkm::Id& pointIndex,
vtkm::Id& hitIndex,
Precision& closestDistance,
Precision& minU,
Precision& minV,
const Precision& minDistance) const
{
using Vec2 = vtkm::Vec<Precision, 2>;
using Vec3 = vtkm::Vec<Precision, 3>;
using Vec4 = vtkm::Vec<Precision, 4>;
Vec3 body_pa = point;
Vec3 body_pb = body_pa + ARROW_BODY_SIZE * size;
Vec3 head_pa = body_pb;
Vec3 head_pb = point + size;
Vec4 bodyIntersection =
this->IntersectCylinder(origin, dir, body_pa, body_pb, Precision(this->ArrowBodyRadius));
Vec4 headIntersection = this->IntersectCone(
origin, dir, head_pa, head_pb, Precision(this->ArrowHeadRadius), Precision(0.0f));
bool bodyHit = bodyIntersection[0] >= minDistance;
bool headHit = headIntersection[0] >= minDistance;
if (bodyHit && !headHit)
{
Precision t = bodyIntersection[0];
if (t < closestDistance)
{
hitIndex = pointIndex;
closestDistance = t;
minU = bodyIntersection[1];
minV = bodyIntersection[2];
}
}
else if (!bodyHit && headHit)
{
Precision t = headIntersection[0];
if (t < closestDistance)
{
hitIndex = pointIndex;
closestDistance = t;
minU = headIntersection[1];
minV = headIntersection[2];
}
}
else if (bodyHit || headHit)
{
Precision t1 = bodyIntersection[0];
Precision t2 = headIntersection[0];
Precision t = t1;
Vec2 partialNormal = { bodyIntersection[1], bodyIntersection[2] };
if (t2 < t)
{
t = t2;
partialNormal[0] = headIntersection[1];
partialNormal[1] = headIntersection[2];
}
if (t < closestDistance)
{
hitIndex = pointIndex;
closestDistance = t;
minU = partialNormal[0];
minV = partialNormal[1];
}
}
}
template <typename Precision>
VTKM_EXEC vtkm::Vec4f_32 IntersectCylinder(const vtkm::Vec<Precision, 3>& ro,
const vtkm::Vec<Precision, 3>& rd,
const vtkm::Vec<Precision, 3>& pa,
const vtkm::Vec<Precision, 3>& pb,
const Precision& ra) const
{
using Vec3 = vtkm::Vec<Precision, 3>;
using Vec4 = vtkm::Vec<Precision, 4>;
const Vec4 NO_HIT{ -1.0f, -1.0f, -1.0f, -1.0f };
Vec3 cc = 0.5f * (pa + pb);
Precision ch = vtkm::Magnitude(pb - pa);
Vec3 ca = (pb - pa) / ch;
ch *= 0.5f;
Vec3 oc = ro - cc;
Precision card = vtkm::Dot(ca, rd);
Precision caoc = vtkm::Dot(ca, oc);
Precision a = 1.0f - card * card;
Precision b = vtkm::Dot(oc, rd) - caoc * card;
Precision c = vtkm::Dot(oc, oc) - caoc * caoc - ra * ra;
Precision h = b * b - a * c;
if (h < 0.0f)
{
return NO_HIT;
}
h = vtkm::Sqrt(h);
Precision t1 = (-b - h) / a;
/* Precision t2 = (-b + h) / a; // exit point */
Precision y = caoc + t1 * card;
// body
if (vtkm::Abs(y) < ch)
{
vtkm::Vec3f_32 normal = vtkm::Normal(oc + t1 * rd - ca * y);
return vtkm::Vec4f_32(static_cast<vtkm::Float32>(t1), normal[0], normal[1], normal[2]);
}
// bottom cap
Precision sy = -1;
Precision tp = (sy * ch - caoc) / card;
if (vtkm::Abs(b + a * tp) < h)
{
vtkm::Vec3f_32 normal = vtkm::Normal(ca * sy);
return vtkm::Vec4f_32(static_cast<vtkm::Float32>(tp), normal[0], normal[1], normal[2]);
}
// top cap
sy = 1;
tp = (sy * ch - caoc) / card;
if (vtkm::Abs(b + a * tp) < h)
{
vtkm::Vec3f_32 normal = vtkm::Normal(ca * sy);
return vtkm::Vec4f_32(static_cast<vtkm::Float32>(tp), normal[0], normal[1], normal[2]);
}
return NO_HIT;
}
template <typename Precision>
VTKM_EXEC vtkm::Vec4f_32 IntersectCone(const vtkm::Vec<Precision, 3>& ro,
const vtkm::Vec<Precision, 3>& rd,
const vtkm::Vec<Precision, 3>& pa,
const vtkm::Vec<Precision, 3>& pb,
const Precision& ra,
const Precision& rb) const
{
using Vec3 = vtkm::Vec<Precision, 3>;
using Vec4 = vtkm::Vec<Precision, 4>;
const Vec4 NO_HIT{ -1.0f, -1.0f, -1.0f, -1.0f };
Vec3 ba = pb - pa;
Vec3 oa = ro - pa;
Vec3 ob = ro - pb;
Precision m0 = vtkm::Dot(ba, ba);
Precision m1 = vtkm::Dot(oa, ba);
Precision m2 = vtkm::Dot(ob, ba);
Precision m3 = vtkm::Dot(rd, ba);
//caps
if (m1 < 0.0)
{
Vec3 m11 = oa * m3 - rd * m1;
Precision m12 = ra * ra * m3 * m3;
if (vtkm::Dot(m11, m11) < m12)
{
Precision t = -m1 / m3;
Vec3 normal = -ba * 1.0f / vtkm::Sqrt(m0);
return Vec4(t, normal[0], normal[1], normal[2]);
}
}
else if (m2 > 0.0)
{
Vec3 m21 = ob * m3 - rd * m2;
Precision m22 = rb * rb * m3 * m3;
if (vtkm::Dot(m21, m21) < m22)
{
Precision t = -m2 / m3;
Vec3 normal = ba * 1.0f / vtkm::Sqrt(m0);
return Vec4(t, normal[0], normal[1], normal[2]);
}
}
// body
Precision rr = ra - rb;
Precision hy = m0 + rr * rr;
Precision m4 = vtkm::Dot(rd, oa);
Precision m5 = vtkm::Dot(oa, oa);
Precision k2 = m0 * m0 - m3 * m3 * hy;
Precision k1 = m0 * m0 * m4 - m1 * m3 * hy + m0 * ra * (rr * m3 * 1.0f);
Precision k0 = m0 * m0 * m5 - m1 * m1 * hy + m0 * ra * (rr * m1 * 2.0f - m0 * ra);
Precision h = k1 * k1 - k2 * k0;
if (h < 0.0)
{
return NO_HIT;
}
Precision t = (-k1 - sqrt(h)) / k2;
Precision y = m1 + t * m3;
if (y > 0.0 && y < m0)
{
Vec3 normal = vtkm::Normal(m0 * (m0 * (oa + t * rd) + rr * ba * ra) - ba * hy * y);
return Vec4(t, normal[0], normal[1], normal[2]);
}
return NO_HIT;
}
};
class GlyphVectorLeafWrapper : public vtkm::cont::ExecutionObjectBase
{
protected:
using IdHandle = vtkm::cont::ArrayHandle<vtkm::Id>;
using Vec3f_32Handle = vtkm::cont::ArrayHandle<vtkm::Vec3f_32>;
vtkm::rendering::GlyphType GlyphType;
IdHandle PointIds;
Vec3f_32Handle Sizes;
vtkm::Float32 ArrowBodyRadius;
vtkm::Float32 ArrowHeadRadius;
public:
GlyphVectorLeafWrapper(vtkm::rendering::GlyphType glyphType,
IdHandle& pointIds,
Vec3f_32Handle& sizes,
vtkm::Float32 bodyRadius,
vtkm::Float32 headRadius)
: GlyphType(glyphType)
, PointIds(pointIds)
, Sizes(sizes)
, ArrowBodyRadius(bodyRadius)
, ArrowHeadRadius(headRadius)
{
}
template <typename Device>
VTKM_CONT GlyphVectorLeafIntersector<Device> PrepareForExecution(Device,
vtkm::cont::Token& token) const
{
return GlyphVectorLeafIntersector<Device>(this->GlyphType,
this->PointIds,
this->Sizes,
this->ArrowBodyRadius,
this->ArrowHeadRadius,
token);
}
};
class CalculateGlyphVectorNormals : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
CalculateGlyphVectorNormals(vtkm::rendering::GlyphType glyphType)
: GlyphType(glyphType)
{
}
typedef void ControlSignature(FieldIn,
FieldIn,
FieldIn,
FieldIn,
FieldIn,
FieldOut,
FieldOut,
FieldOut,
WholeArrayIn,
WholeArrayIn,
WholeArrayIn);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11);
template <typename Precision,
typename PointPortalType,
typename IndicesPortalType,
typename SizesPortalType>
VTKM_EXEC inline void operator()(const vtkm::Id& hitIndex,
const vtkm::Vec<Precision, 3>& rayDir,
const vtkm::Vec<Precision, 3>& intersection,
const Precision& u,
const Precision& v,
Precision& normalX,
Precision& normalY,
Precision& normalZ,
const PointPortalType& vtkmNotUsed(points),
const IndicesPortalType& vtkmNotUsed(indicesPortal),
const SizesPortalType& vtkmNotUsed(sizesPortal)) const
{
if (hitIndex < 0)
return;
if (this->GlyphType == vtkm::rendering::GlyphType::Arrow)
{
this->CalculateArrowNormal(rayDir, intersection, u, v, normalX, normalY, normalZ);
}
}
template <typename Precision>
VTKM_EXEC inline void CalculateArrowNormal(
const vtkm::Vec<Precision, 3>& rayDir,
const vtkm::Vec<Precision, 3>& vtkmNotUsed(intersection),
const Precision& u,
const Precision& v,
Precision& normalX,
Precision& normalY,
Precision& normalZ) const
{
vtkm::Vec<Precision, 3> normal;
normal[0] = u;
normal[1] = v;
normal[2] = 1.0f - (normalX * normalX) - (normalY * normalY);
if (vtkm::Dot(normal, rayDir) > 0.0f)
{
normal = -normal;
}
normalX = normal[0];
normalY = normal[1];
normalZ = normal[2];
}
vtkm::rendering::GlyphType GlyphType;
}; //class CalculateGlyphVectorNormals
template <typename Precision>
class GetScalars : public vtkm::worklet::WorkletMapField
{
private:
Precision MinScalar;
Precision InvDeltaScalar;
bool Normalize;
public:
VTKM_CONT
GetScalars(const vtkm::Float32& minScalar, const vtkm::Float32& maxScalar)
: MinScalar(minScalar)
{
Normalize = true;
if (minScalar >= maxScalar)
{
// support the scalar renderer
Normalize = false;
this->InvDeltaScalar = Precision(0.f);
}
else
{
//Make sure the we don't divide by zero on
//something like an iso-surface
this->InvDeltaScalar = 1.f / (maxScalar - this->MinScalar);
}
}
typedef void ControlSignature(FieldIn, FieldOut, WholeArrayIn, WholeArrayIn);
typedef void ExecutionSignature(_1, _2, _3, _4);
template <typename FieldPortalType, typename IndicesPortalType>
VTKM_EXEC void operator()(const vtkm::Id& hitIndex,
Precision& scalar,
const FieldPortalType& scalars,
const IndicesPortalType& indicesPortal) const
{
if (hitIndex < 0)
return;
vtkm::Id pointId = indicesPortal.Get(hitIndex);
scalar = Precision(scalars.Get(pointId));
if (Normalize)
{
scalar = (scalar - this->MinScalar) * this->InvDeltaScalar;
}
}
}; //class GetScalar
} // namespace
GlyphIntersectorVector::GlyphIntersectorVector(vtkm::rendering::GlyphType glyphType)
: ShapeIntersector()
, ArrowBodyRadius(0.004f)
, ArrowHeadRadius(0.008f)
{
this->SetGlyphType(glyphType);
}
GlyphIntersectorVector::~GlyphIntersectorVector() {}
void GlyphIntersectorVector::SetGlyphType(vtkm::rendering::GlyphType glyphType)
{
this->GlyphType = glyphType;
}
void GlyphIntersectorVector::SetData(const vtkm::cont::CoordinateSystem& coords,
vtkm::cont::ArrayHandle<vtkm::Id> pointIds,
vtkm::cont::ArrayHandle<vtkm::Vec3f_32> sizes)
{
this->PointIds = pointIds;
this->Sizes = sizes;
this->CoordsHandle = coords;
AABBs AABB;
vtkm::cont::Invoker invoker;
invoker(
detail::FindGlyphVectorAABBs{ this->GlyphType, this->ArrowBodyRadius, this->ArrowHeadRadius },
PointIds,
Sizes,
AABB.xmins,
AABB.ymins,
AABB.zmins,
AABB.xmaxs,
AABB.ymaxs,
AABB.zmaxs,
CoordsHandle);
this->SetAABBs(AABB);
}
void GlyphIntersectorVector::IntersectRays(Ray<vtkm::Float32>& rays, bool returnCellIndex)
{
IntersectRaysImp(rays, returnCellIndex);
}
void GlyphIntersectorVector::IntersectRays(Ray<vtkm::Float64>& rays, bool returnCellIndex)
{
IntersectRaysImp(rays, returnCellIndex);
}
template <typename Precision>
void GlyphIntersectorVector::IntersectRaysImp(Ray<Precision>& rays,
bool vtkmNotUsed(returnCellIndex))
{
detail::GlyphVectorLeafWrapper leafIntersector(
this->GlyphType, this->PointIds, this->Sizes, this->ArrowBodyRadius, this->ArrowHeadRadius);
BVHTraverser traverser;
traverser.IntersectRays(rays, this->BVH, leafIntersector, this->CoordsHandle);
RayOperations::UpdateRayStatus(rays);
}
template <typename Precision>
void GlyphIntersectorVector::IntersectionDataImp(Ray<Precision>& rays,
const vtkm::cont::Field field,
const vtkm::Range& range)
{
ShapeIntersector::IntersectionPoint(rays);
const bool isSupportedField = field.IsCellField() || field.IsPointField();
if (!isSupportedField)
{
throw vtkm::cont::ErrorBadValue(
"GlyphIntersectorVector: Field not accociated with a cell set or field");
}
vtkm::worklet::DispatcherMapField<detail::CalculateGlyphVectorNormals>(
detail::CalculateGlyphVectorNormals(this->GlyphType))
.Invoke(rays.HitIdx,
rays.Dir,
rays.Intersection,
rays.U,
rays.V,
rays.NormalX,
rays.NormalY,
rays.NormalZ,
CoordsHandle,
PointIds,
Sizes);
vtkm::worklet::DispatcherMapField<detail::GetScalars<Precision>>(
detail::GetScalars<Precision>(vtkm::Float32(range.Min), vtkm::Float32(range.Max)))
.Invoke(
rays.HitIdx, rays.Scalar, vtkm::rendering::raytracing::GetScalarFieldArray(field), PointIds);
}
void GlyphIntersectorVector::IntersectionData(Ray<vtkm::Float32>& rays,
const vtkm::cont::Field field,
const vtkm::Range& range)
{
IntersectionDataImp(rays, field, range);
}
void GlyphIntersectorVector::IntersectionData(Ray<vtkm::Float64>& rays,
const vtkm::cont::Field field,
const vtkm::Range& range)
{
IntersectionDataImp(rays, field, range);
}
vtkm::Id GlyphIntersectorVector::GetNumberOfShapes() const
{
return PointIds.GetNumberOfValues();
}
void GlyphIntersectorVector::SetArrowRadii(vtkm::Float32 bodyRadius, vtkm::Float32 headRadius)
{
this->ArrowHeadRadius = headRadius;
this->ArrowBodyRadius = bodyRadius;
}
}
}
} //namespace vtkm::rendering::raytracing