vtk-m/vtkm/worklet/ScalarsToColors.h
Haocheng LIU 8859636672 Merge worklet testing executables into a device dependent shared library
VTK-m has been updated to replace old per device worklet testing executables with a device
dependent shared library so that it's able to accept a device adapter
at runtime.
Meanwhile, it updates the testing infrastructure APIs. vtkm::cont::testing::Run
function would call ForceDevice when needed and if users need the device
adapter info at runtime, RunOnDevice function would pass the adapter into the functor.

Optional Parser is bumped from 1.3 to 1.7.
2018-11-23 10:13:56 -05:00

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4.3 KiB
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//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#ifndef vtk_m_worklet_ScalarsToColors_h
#define vtk_m_worklet_ScalarsToColors_h
#include <vtkm/Range.h>
#include <vtkm/cont/ArrayHandle.h>
namespace vtkm
{
namespace worklet
{
namespace colorconversion
{
inline void ComputeShiftScale(const vtkm::Range& range, vtkm::Float32& shift, vtkm::Float32& scale)
{
//This scale logic seems to be unduly complicated
shift = static_cast<vtkm::Float32>(-range.Min);
scale = static_cast<vtkm::Float32>(range.Length());
if (range.Length() <= 0)
{
scale = -1e17f;
}
if (scale * scale > 1e-30f)
{
scale = 1.0f / scale;
}
scale *= 255.0f;
}
}
class ScalarsToColors
{
vtkm::Range ValueRange = { 0.0f, 255.0f };
vtkm::Float32 Alpha = 1.0f;
vtkm::Float32 Shift = 0.0f;
vtkm::Float32 Scale = 1.0f;
public:
ScalarsToColors() {}
ScalarsToColors(const vtkm::Range& range, vtkm::Float32 alpha)
: ValueRange(range)
, Alpha(vtkm::Min(vtkm::Max(alpha, 0.0f), 1.0f))
{
colorconversion::ComputeShiftScale(range, this->Shift, this->Scale);
}
ScalarsToColors(const vtkm::Range& range)
: ValueRange(range)
{
colorconversion::ComputeShiftScale(range, this->Shift, this->Scale);
}
ScalarsToColors(vtkm::Float32 alpha)
: ValueRange(0.0f, 255.0f)
, Alpha(vtkm::Min(vtkm::Max(alpha, 0.0f), 1.0f))
{
}
void SetRange(const vtkm::Range& range)
{
this->ValueRange = range;
colorconversion::ComputeShiftScale(range, this->Shift, this->Scale);
}
vtkm::Range GetRange() const { return this->ValueRange; }
void SetAlpha(vtkm::Float32 alpha) { this->Alpha = vtkm::Min(vtkm::Max(alpha, 0.0f), 1.0f); }
vtkm::Float32 GetAlpha() const { return this->Alpha; }
/// \brief Use each component to generate RGBA colors
///
template <typename T, typename S>
void Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use each component to generate RGB colors
///
template <typename T, typename S>
void Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
/// \brief Use magnitude of a vector to generate RGBA colors
///
template <typename T, int N, typename S>
void RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use magnitude of a vector to generate RGB colors
///
template <typename T, int N, typename S>
void RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
/// \brief Use a single component of a vector to generate RGBA colors
///
template <typename T, int N, typename S>
void RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use a single component of a vector to generate RGB colors
///
template <typename T, int N, typename S>
void RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
};
}
}
#include <vtkm/worklet/ScalarsToColors.hxx>
#endif