vtk-m/vtkm/rendering/Actor.h
Kenneth Moreland c613145706 Add cool2warm color map as default
Make default color map automatic when creating a Plot.
2016-06-09 12:07:54 -06:00

82 lines
2.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_Actor_h
#define vtk_m_rendering_Actor_h
#include <vtkm/Assert.h>
#include <vtkm/rendering/Camera.h>
#include <vtkm/rendering/Mapper.h>
#include <vector>
namespace vtkm {
namespace rendering {
class Actor
{
public:
//Actor(points, cells, field, colortable) {}
VTKM_CONT_EXPORT
Actor(const vtkm::cont::DynamicCellSet &cells,
const vtkm::cont::CoordinateSystem &coordinates,
const vtkm::cont::Field &scalarField,
const vtkm::rendering::ColorTable &colorTable =
vtkm::rendering::ColorTable("default"))
: Cells(cells),
Coordinates(coordinates),
ScalarField(scalarField),
ColorTable(colorTable)
{
VTKM_ASSERT(scalarField.GetData().GetNumberOfComponents() == 1);
scalarField.GetRange(&this->ScalarRange,
VTKM_DEFAULT_DEVICE_ADAPTER_TAG());
this->SpatialBounds =
coordinates.GetBounds(VTKM_DEFAULT_DEVICE_ADAPTER_TAG());
}
template<typename MapperType, typename CanvasType>
VTKM_CONT_EXPORT
void Render(MapperType &mapper,
CanvasType &canvas,
const vtkm::rendering::Camera &camera) const
{
mapper.SetCanvas(&canvas);
mapper.SetActiveColorTable(this->ColorTable);
mapper.RenderCells(this->Cells,
this->Coordinates,
this->ScalarField,
this->ColorTable,
camera,
this->ScalarRange);
}
vtkm::cont::DynamicCellSet Cells;
vtkm::cont::CoordinateSystem Coordinates;
vtkm::cont::Field ScalarField;
vtkm::rendering::ColorTable ColorTable;
vtkm::Range ScalarRange;
vtkm::Bounds SpatialBounds;
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_Actor_h