mirror of
https://gitlab.kitware.com/vtk/vtk-m
synced 2024-10-08 11:29:02 +00:00
94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//============================================================================
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#include <vtkm/cont/Initialize.h>
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#include <vtkm/source/Tangle.h>
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#include <vtkm/rendering/Actor.h>
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#include <vtkm/rendering/CanvasRayTracer.h>
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#include <vtkm/rendering/MapperRayTracer.h>
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#include <vtkm/rendering/MapperVolume.h>
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#include <vtkm/rendering/MapperWireframer.h>
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#include <vtkm/rendering/Scene.h>
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#include <vtkm/rendering/View3D.h>
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#include <vtkm/filter/Contour.h>
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// This example creates a simple data set and uses VTK-m's rendering engine to render an image and
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// write that image to a file. It then computes an isosurface on the input data set and renders
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// this output data set in a separate image file
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using vtkm::rendering::CanvasRayTracer;
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using vtkm::rendering::MapperRayTracer;
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using vtkm::rendering::MapperVolume;
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using vtkm::rendering::MapperWireframer;
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int main(int argc, char* argv[])
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{
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vtkm::cont::Initialize(argc, argv, vtkm::cont::InitializeOptions::Strict);
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auto tangle = vtkm::source::Tangle(vtkm::Id3{ 50, 50, 50 });
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vtkm::cont::DataSet tangleData = tangle.Execute();
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std::string fieldName = "nodevar";
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// Set up a camera for rendering the input data
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vtkm::rendering::Camera camera;
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camera.SetLookAt(vtkm::Vec3f_32(0.5, 0.5, 0.5));
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camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
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camera.SetClippingRange(1.f, 10.f);
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camera.SetFieldOfView(60.f);
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camera.SetPosition(vtkm::Vec3f_32(1.5, 1.5, 1.5));
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vtkm::cont::ColorTable colorTable("inferno");
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// Background color:
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vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
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vtkm::rendering::Actor actor(tangleData.GetCellSet(),
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tangleData.GetCoordinateSystem(),
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tangleData.GetField(fieldName),
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colorTable);
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vtkm::rendering::Scene scene;
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scene.AddActor(actor);
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// 2048x2048 pixels in the canvas:
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CanvasRayTracer canvas(2048, 2048);
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// Create a view and use it to render the input data using OS Mesa
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vtkm::rendering::View3D view(scene, MapperVolume(), canvas, camera, bg);
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view.Paint();
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view.SaveAs("volume.png");
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// Compute an isosurface:
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vtkm::filter::Contour filter;
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// [min, max] of the tangle field is [-0.887, 24.46]:
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filter.SetIsoValue(3.0);
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filter.SetActiveField(fieldName);
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vtkm::cont::DataSet isoData = filter.Execute(tangleData);
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// Render a separate image with the output isosurface
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vtkm::rendering::Actor isoActor(
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isoData.GetCellSet(), isoData.GetCoordinateSystem(), isoData.GetField(fieldName), colorTable);
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// By default, the actor will automatically scale the scalar range of the color table to match
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// that of the data. However, we are coloring by the scalar that we just extracted a contour
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// from, so we want the scalar range to match that of the previous image.
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isoActor.SetScalarRange(actor.GetScalarRange());
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vtkm::rendering::Scene isoScene;
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isoScene.AddActor(isoActor);
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// Wireframe surface:
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vtkm::rendering::View3D isoView(isoScene, MapperWireframer(), canvas, camera, bg);
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isoView.Paint();
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isoView.SaveAs("isosurface_wireframer.png");
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// Smooth surface:
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vtkm::rendering::View3D solidView(isoScene, MapperRayTracer(), canvas, camera, bg);
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solidView.Paint();
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solidView.SaveAs("isosurface_raytracer.png");
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return 0;
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}
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