vtk-m/examples/game_of_life/GameOfLife.cxx
2020-07-21 18:21:44 -06:00

372 lines
10 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
// Must be included before any other GL includes:
#include <GL/glew.h>
// Must be included before any other GL includes:
#include <GL/glew.h>
#include <algorithm>
#include <iostream>
#include <random>
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ArrayHandleCounting.h>
#include <vtkm/cont/DataSetBuilderUniform.h>
#include <vtkm/cont/Initialize.h>
#include <vtkm/cont/Timer.h>
#include <vtkm/interop/TransferToOpenGL.h>
#include <vtkm/filter/FilterDataSet.h>
#include <vtkm/worklet/WorkletPointNeighborhood.h>
#include <vtkm/cont/Invoker.h>
#include <vtkm/cont/TryExecute.h>
//Suppress warnings about glut being deprecated on OSX
#if (defined(VTKM_GCC) || defined(VTKM_CLANG))
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
//OpenGL Graphics includes
//glew needs to go before glut
//that is why this is after the TransferToOpenGL include
#if defined(__APPLE__)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include "LoadShaders.h"
struct GameOfLifePolicy : public vtkm::filter::PolicyBase<GameOfLifePolicy>
{
using FieldTypeList = vtkm::List<vtkm::UInt8, vtkm::Vec4ui_8>;
};
struct UpdateLifeState : public vtkm::worklet::WorkletPointNeighborhood
{
using CountingHandle = vtkm::cont::ArrayHandleCounting<vtkm::Id>;
using ControlSignature = void(CellSetIn,
FieldInNeighborhood prevstate,
FieldOut state,
FieldOut color);
using ExecutionSignature = void(_2, _3, _4);
template <typename NeighIn>
VTKM_EXEC void operator()(const NeighIn& prevstate,
vtkm::UInt8& state,
vtkm::Vec4ui_8& color) const
{
// Any live cell with fewer than two live neighbors dies, as if caused by under-population.
// Any live cell with two or three live neighbors lives on to the next generation.
// Any live cell with more than three live neighbors dies, as if by overcrowding.
// Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
auto current = prevstate.Get(0, 0, 0);
auto count = prevstate.Get(-1, -1, 0) + prevstate.Get(-1, 0, 0) + prevstate.Get(-1, 1, 0) +
prevstate.Get(0, -1, 0) + prevstate.Get(0, 1, 0) + prevstate.Get(1, -1, 0) +
prevstate.Get(1, 0, 0) + prevstate.Get(1, 1, 0);
if (current == 1 && (count == 2 || count == 3))
{
state = 1;
}
else if (current == 0 && count == 3)
{
state = 1;
}
else
{
state = 0;
}
color[0] = 0;
color[1] = static_cast<vtkm::UInt8>(state * (100 + (count * 32)));
color[2] = (state && !current) ? static_cast<vtkm::UInt8>(100 + (count * 32)) : 0;
color[3] = 255; //alpha channel
}
};
class GameOfLife : public vtkm::filter::FilterDataSet<GameOfLife>
{
public:
template <typename Policy>
VTKM_CONT vtkm::cont::DataSet DoExecute(const vtkm::cont::DataSet& input,
vtkm::filter::PolicyBase<Policy> policy)
{
vtkm::cont::ArrayHandle<vtkm::UInt8> state;
vtkm::cont::ArrayHandle<vtkm::UInt8> prevstate;
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8> colors;
//get the coordinate system we are using for the 2D area
const vtkm::cont::DynamicCellSet& cells = input.GetCellSet();
//get the previous state of the game
input.GetField("state", vtkm::cont::Field::Association::POINTS).GetData().CopyTo(prevstate);
//Update the game state
this->Invoke(
UpdateLifeState{}, vtkm::filter::ApplyPolicyCellSet(cells, policy), prevstate, state, colors);
//save the results
vtkm::cont::DataSet output;
output.CopyStructure(input);
output.AddField(vtkm::cont::make_FieldPoint("colors", colors));
output.AddField(vtkm::cont::make_FieldPoint("state", state));
return output;
}
template <typename DerivedPolicy>
VTKM_CONT bool MapFieldOntoOutput(vtkm::cont::DataSet&,
const vtkm::cont::Field&,
vtkm::filter::PolicyBase<DerivedPolicy>)
{
return false;
}
};
struct UploadData
{
vtkm::interop::BufferState* ColorState;
vtkm::cont::Field Colors;
UploadData(vtkm::interop::BufferState* cs, vtkm::cont::Field colors)
: ColorState(cs)
, Colors(colors)
{
}
template <typename DeviceAdapterTag>
bool operator()(DeviceAdapterTag device)
{
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8> colors;
this->Colors.GetData().CopyTo(colors);
vtkm::interop::TransferToOpenGL(colors, *this->ColorState, device);
return true;
}
};
struct RenderGameOfLife
{
vtkm::Int32 ScreenWidth;
vtkm::Int32 ScreenHeight;
GLuint ShaderProgramId;
GLuint VAOId;
vtkm::interop::BufferState VBOState;
vtkm::interop::BufferState ColorState;
RenderGameOfLife(vtkm::Int32 width, vtkm::Int32 height, vtkm::Int32 x, vtkm::Int32 y)
: ScreenWidth(width)
, ScreenHeight(height)
, ShaderProgramId()
, VAOId()
, ColorState()
{
this->ShaderProgramId = LoadShaders();
glUseProgram(this->ShaderProgramId);
glGenVertexArrays(1, &this->VAOId);
glBindVertexArray(this->VAOId);
glClearColor(.0f, .0f, .0f, 0.f);
glPointSize(1);
glViewport(0, 0, this->ScreenWidth, this->ScreenHeight);
//generate coords and render them
vtkm::Id3 dimensions(x, y, 1);
vtkm::Vec<float, 3> origin(-4.f, -4.f, 0.0f);
vtkm::Vec<float, 3> spacing(0.0075f, 0.0075f, 0.0f);
vtkm::cont::ArrayHandleUniformPointCoordinates coords(dimensions, origin, spacing);
vtkm::interop::TransferToOpenGL(coords, this->VBOState);
}
void render(vtkm::cont::DataSet& data)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
vtkm::Int32 arraySize = (vtkm::Int32)data.GetNumberOfPoints();
UploadData task(&this->ColorState,
data.GetField("colors", vtkm::cont::Field::Association::POINTS));
vtkm::cont::TryExecute(task);
vtkm::Float32 mvp[16] = { 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 3.5f };
GLint unifLoc = glGetUniformLocation(this->ShaderProgramId, "MVP");
glUniformMatrix4fv(unifLoc, 1, GL_FALSE, mvp);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, *this->VBOState.GetHandle());
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableClientState(GL_COLOR_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, *this->ColorState.GetHandle());
glColorPointer(4, GL_UNSIGNED_BYTE, 0, 0);
glDrawArrays(GL_POINTS, 0, arraySize);
glDisableClientState(GL_COLOR_ARRAY);
glDisableVertexAttribArray(0);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
}
};
vtkm::cont::Timer gTimer;
vtkm::cont::DataSet* gData = nullptr;
GameOfLife* gFilter = nullptr;
RenderGameOfLife* gRenderer = nullptr;
vtkm::UInt32 stamp_acorn(std::vector<vtkm::UInt8>& input_state,
vtkm::UInt32 i,
vtkm::UInt32 j,
vtkm::UInt32 width,
vtkm::UInt32 height)
{
(void)width;
static vtkm::UInt8 acorn[5][9] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 1, 1, 0, 0, 1, 1, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
vtkm::UInt32 uindex = (i * height) + j;
std::ptrdiff_t index = static_cast<std::ptrdiff_t>(uindex);
for (vtkm::UInt32 x = 0; x < 5; ++x)
{
auto iter = input_state.begin() + index + static_cast<std::ptrdiff_t>((x * height));
for (vtkm::UInt32 y = 0; y < 9; ++y, ++iter)
{
*iter = acorn[x][y];
}
}
return j + 64;
}
void populate(std::vector<vtkm::UInt8>& input_state,
vtkm::UInt32 width,
vtkm::UInt32 height,
vtkm::Float32 rate)
{
std::random_device rd;
std::mt19937 gen(rd());
std::bernoulli_distribution d(rate);
// Initially fill with random values
{
std::size_t index = 0;
for (vtkm::UInt32 i = 0; i < width; ++i)
{
for (vtkm::UInt32 j = 0; j < height; ++j, ++index)
{
vtkm::UInt8 v = d(gen);
input_state[index] = v;
}
}
}
//stamp out areas for acorns
for (vtkm::UInt32 i = 2; i < (width - 64); i += 64)
{
for (vtkm::UInt32 j = 2; j < (height - 64);)
{
j = stamp_acorn(input_state, i, j, width, height);
}
}
}
int main(int argc, char** argv)
{
auto opts =
vtkm::cont::InitializeOptions::DefaultAnyDevice | vtkm::cont::InitializeOptions::Strict;
vtkm::cont::Initialize(argc, argv, opts);
glewExperimental = GL_TRUE;
glutInit(&argc, argv);
const vtkm::UInt32 width = 1024;
const vtkm::UInt32 height = 768;
const vtkm::UInt32 x = 1024;
const vtkm::UInt32 y = 1024;
vtkm::Float32 rate = 0.275f; //gives 1 27.5% of the time
if (argc > 1)
{
rate = static_cast<vtkm::Float32>(std::atof(argv[1]));
rate = std::max(0.0001f, rate);
rate = std::min(0.9f, rate);
}
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowSize(width, height);
glutCreateWindow("VTK-m Game Of Life");
GLenum err = glewInit();
if (GLEW_OK != err)
{
std::cout << "glewInit failed\n";
}
std::vector<vtkm::UInt8> input_state;
input_state.resize(static_cast<std::size_t>(x * y), 0);
populate(input_state, x, y, rate);
vtkm::cont::DataSetBuilderUniform builder;
vtkm::cont::DataSet data = builder.Create(vtkm::Id2(x, y));
auto stateField =
vtkm::cont::make_Field("state", vtkm::cont::Field::Association::POINTS, input_state);
data.AddField(stateField);
GameOfLife filter;
RenderGameOfLife renderer(width, height, x, y);
gData = &data;
gFilter = &filter;
gRenderer = &renderer;
gTimer.Start();
glutDisplayFunc([]() {
const vtkm::Float32 c = static_cast<vtkm::Float32>(gTimer.GetElapsedTime());
vtkm::cont::DataSet oData = gFilter->Execute(*gData, GameOfLifePolicy());
gRenderer->render(oData);
glutSwapBuffers();
*gData = oData;
if (c > 120)
{
//after 1 minute quit the demo
exit(0);
}
});
glutIdleFunc([]() { glutPostRedisplay(); });
glutMainLoop();
return 0;
}
#if (defined(VTKM_GCC) || defined(VTKM_CLANG))
#pragma GCC diagnostic pop
#endif