vtk-m/vtkm/VirtualObjectBase.h
Kenneth Moreland cb3bb43ff9 Completely deprecate virtual methods
Deprecate `VirtualObjectHandle` and all other classes that are used to
implement objects with virtual methods in the execution environment.

Additionally, the code is updated so that if the
`VTKm_NO_DEPRECATED_VIRTUAL` flag is set none of the code is compiled at
all. This opens us up to opportunities that do not work with virtual
methods such as backends that do not support virtual methods and dynamic
libraries for CUDA.
2021-04-28 07:28:32 -06:00

95 lines
3.1 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_VirtualObjectBase_h
#define vtk_m_VirtualObjectBase_h
#include <vtkm/Deprecated.h>
#include <vtkm/Types.h>
#ifndef VTKM_NO_DEPRECATED_VIRTUAL
// Do not include this class at all if not compiling virtual methods.
// This is a deprecated class. Don't warn about deprecation while implementing
// deprecated functionality.
VTKM_DEPRECATED_SUPPRESS_BEGIN
namespace vtkm
{
/// \brief Base class for virtual objects that work in the execution environment
///
/// Any class built in VTK-m that has virtual methods and is intended to work in both the control
/// and execution environment should inherit from \c VirtualObjectBase. Hierarchies under \c
/// VirtualObjectBase can be used in conjunction with \c VirtualObjectHandle to transfer from the
/// control environment (where they are set up) to the execution environment (where they are used).
///
/// In addition to inheriting from \c VirtualObjectBase, virtual objects have to satisfy 2 other
/// conditions to work correctly. First, they have to be a plain old data type that can be copied
/// with \c memcpy (with the exception of the virtual table, which \c VirtualObjectHandle will take
/// care of). Second, if the object changes its state in the control environment, it should call
/// \c Modified on itself so the \c VirtualObjectHandle will know it update the object in the
/// execution environment.
///
class VTKM_ALWAYS_EXPORT VTKM_DEPRECATED(
1.7,
"Virtual methods are no longer supported in the execution environment.") VirtualObjectBase
{
public:
VTKM_EXEC_CONT virtual ~VirtualObjectBase() noexcept
{
// This must not be defaulted, since defaulted virtual destructors are
// troublesome with CUDA __host__ __device__ markup.
}
VTKM_EXEC_CONT void Modified() { this->ModifiedCount++; }
VTKM_EXEC_CONT vtkm::Id GetModifiedCount() const { return this->ModifiedCount; }
protected:
VTKM_EXEC_CONT VirtualObjectBase()
: ModifiedCount(0)
{
}
VTKM_EXEC_CONT VirtualObjectBase(const VirtualObjectBase& other)
{ //we implement this as we need a copy constructor with cuda markup
//but using =default causes warnings with CUDA 9
this->ModifiedCount = other.ModifiedCount;
}
VTKM_EXEC_CONT VirtualObjectBase(VirtualObjectBase&& other)
: ModifiedCount(other.ModifiedCount)
{
}
VTKM_EXEC_CONT VirtualObjectBase& operator=(const VirtualObjectBase&)
{
this->Modified();
return *this;
}
VTKM_EXEC_CONT VirtualObjectBase& operator=(VirtualObjectBase&&)
{
this->Modified();
return *this;
}
private:
vtkm::Id ModifiedCount;
};
} // namespace vtkm
VTKM_DEPRECATED_SUPPRESS_END
#endif //VTKM_NO_DEPRECATED_VIRTUAL
#endif //vtk_m_VirtualObjectBase_h