vtk-m/vtkm/cont/Token.h
Kenneth Moreland 498d445483 Pass Token::Reference by value
There is no point in passing Token::Reference by reference since (being
just a simple reference itself) it is no larger than a pointer.
2020-06-11 11:51:42 -06:00

195 lines
6.7 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_cont_Token_h
#define vtk_m_cont_Token_h
#include <vtkm/cont/vtkm_cont_export.h>
#include <vtkm/Types.h>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <type_traits>
namespace vtkm
{
namespace cont
{
/// \brief A token to hold the scope of an `ArrayHandle` or other object.
///
/// A `Token` is an object that is held in the stack or state of another object and
/// is used when creating references to resouces that may be used by other threads.
/// For example, when preparing an `ArrayHandle` or `ExecutionObject` for a device,
/// a `Token` is given. The returned object will be valid as long as the `Token`
/// remains in scope.
///
class VTKM_CONT_EXPORT Token final
{
class InternalStruct;
mutable std::unique_ptr<InternalStruct> Internals;
struct HeldReference;
struct ObjectReference
{
virtual ~ObjectReference() = default;
};
template <typename ObjectType>
struct ObjectReferenceImpl : ObjectReference
{
ObjectType Object;
ObjectReferenceImpl(const ObjectType& object)
: Object(object)
{
}
ObjectReferenceImpl(ObjectType&& object)
: Object(std::move(object))
{
}
ObjectReferenceImpl() = delete;
ObjectReferenceImpl(const ObjectReferenceImpl&) = delete;
~ObjectReferenceImpl() override = default;
};
public:
VTKM_CONT Token();
VTKM_CONT Token(Token&& rhs);
VTKM_CONT ~Token();
/// Use this type to represent counts of how many tokens are holding a resource.
using ReferenceCount = vtkm::IdComponent;
/// Detaches this `Token` from all resources to allow them to be used elsewhere
/// or deleted.
///
VTKM_CONT void DetachFromAll();
///@{
/// \brief Add an object to attach to the `Token`.
///
/// To attach an object to a `Token`, you need the object itself, a pointer to
/// a `Token::ReferenceCount` that is used to count how many `Token`s hold the
/// object, a pointer to a `std::mutex` used to safely use the `ReferenceCount`,
/// and a pointer to a `std::condition_variable` that other threads will wait
/// on if they are blocked by the `Token` (using the same `mutex` in the given
/// `unique_lock`). The mutex can also be passed in as a
/// `std::unique_lock<std::mutex>` to signal whether or not the mutex is already
/// locked by the current thread.
///
/// When the `Token` is attached, it will increment the reference count (safely
/// with the mutex) and store away these items. Other items will be able tell
/// if a token is attached to the object by looking at the reference count.
///
/// When the `Token` is released, it will decrement the reference count (safely
/// with the mutex) and then notify all threads waiting on the condition
/// variable.
///
template <typename T>
VTKM_CONT void Attach(T&& object,
vtkm::cont::Token::ReferenceCount* referenceCountPointer,
std::unique_lock<std::mutex>& lock,
std::condition_variable* conditionVariablePointer)
{
this->Attach(std::unique_ptr<ObjectReference>(
new ObjectReferenceImpl<typename std::decay<T>::type>(std::forward<T>(object))),
referenceCountPointer,
lock,
conditionVariablePointer);
}
template <typename T>
VTKM_CONT void Attach(T&& object,
vtkm::cont::Token::ReferenceCount* referenceCountPoiner,
std::mutex* mutexPointer,
std::condition_variable* conditionVariablePointer)
{
std::unique_lock<std::mutex> lock(*mutexPointer, std::defer_lock);
this->Attach(std::forward<T>(object), referenceCountPoiner, lock, conditionVariablePointer);
}
///@}
/// \brief Determine if this `Token` is already attached to an object.
///
/// Given a reference counter pointer, such as would be passed to the `Attach` method,
/// returns true if this `Token` is already attached, `false` otherwise.
///
VTKM_CONT bool IsAttached(vtkm::cont::Token::ReferenceCount* referenceCountPointer) const;
class Reference
{
friend Token;
const void* InternalsPointer;
VTKM_CONT Reference(const void* internalsPointer)
: InternalsPointer(internalsPointer)
{
}
public:
VTKM_CONT bool operator==(Reference rhs) const
{
return this->InternalsPointer == rhs.InternalsPointer;
}
VTKM_CONT bool operator!=(Reference rhs) const
{
return this->InternalsPointer != rhs.InternalsPointer;
}
};
/// \brief Returns a reference object to this `Token`.
///
/// `Token` objects cannot be copied and generally are not shared. However, there are cases
/// where you need to save a reference to a `Token` belonging to someone else so that it can
/// later be compared. Saving a pointer to a `Token` is not always safe because `Token`s can
/// be moved. To get around this problem, you can save a `Reference` to the `Token`. You
/// cannot use the `Reference` to manipulate the `Token` in any way (because you do not
/// own it). Rather, a `Reference` can just be used to compare to a `Token` object (or another
/// `Reference`).
///
VTKM_CONT Reference GetReference() const;
private:
VTKM_CONT void Attach(std::unique_ptr<vtkm::cont::Token::ObjectReference>&& objectReference,
vtkm::cont::Token::ReferenceCount* referenceCountPointer,
std::unique_lock<std::mutex>& lock,
std::condition_variable* conditionVariablePointer);
VTKM_CONT bool IsAttached(std::unique_lock<std::mutex>& lock,
vtkm::cont::Token::ReferenceCount* referenceCountPointer) const;
};
VTKM_CONT inline bool operator==(const vtkm::cont::Token& token, vtkm::cont::Token::Reference ref)
{
return token.GetReference() == ref;
}
VTKM_CONT inline bool operator!=(const vtkm::cont::Token& token, vtkm::cont::Token::Reference ref)
{
return token.GetReference() != ref;
}
VTKM_CONT inline bool operator==(vtkm::cont::Token::Reference ref, const vtkm::cont::Token& token)
{
return ref == token.GetReference();
}
VTKM_CONT inline bool operator!=(vtkm::cont::Token::Reference ref, const vtkm::cont::Token& token)
{
return ref != token.GetReference();
}
}
} // namespace vtkm::cont
#endif //vtk_m_cont_Token_h