vtk-m/vtkm/filter/VertexClustering.h

85 lines
3.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_filter_VertexClustering_h
#define vtk_m_filter_VertexClustering_h
#include <vtkm/filter/FilterDataSet.h>
#include <vtkm/worklet/VertexClustering.h>
namespace vtkm
{
namespace filter
{
/// \brief Reduce the number of triangles in a mesh
///
/// VertexClustering is a filter to reduce the number of triangles in a
/// triangle mesh, forming a good approximation to the original geometry. The
/// input must be a dataset that only contains triangles.
///
/// The general approach of the algorithm is to cluster vertices in a uniform
/// binning of space, accumulating to an average point within each bin. In
/// more detail, the algorithm first gets the bounds of the input poly data.
/// It then breaks this bounding volume into a user-specified number of
/// spatial bins. It then reads each triangle from the input and hashes its
/// vertices into these bins. Then, if 2 or more vertices of
/// the triangle fall in the same bin, the triangle is dicarded. If the
/// triangle is not discarded, it adds the triangle to the list of output
/// triangles as a list of vertex identifiers. (There is one vertex id per
/// bin.) After all the triangles have been read, the representative vertex
/// for each bin is computed. This determines the spatial location of the
/// vertices of each of the triangles in the output.
///
/// To use this filter, specify the divisions defining the spatial subdivision
/// in the x, y, and z directions. Compared to algorithms such as
/// vtkQuadricClustering, a significantly higher bin count is recommended as it
/// doesn't increase the computation or memory of the algorithm and will produce
/// significantly better results.
///
/// @warning
/// This filter currently doesn't propagate cell or point fields
class VertexClustering : public vtkm::filter::FilterDataSet<VertexClustering>
{
public:
VTKM_CONT
VertexClustering();
VTKM_CONT
void SetNumberOfDivisions(const vtkm::Id3& num) { this->NumberOfDivisions = num; }
VTKM_CONT
const vtkm::Id3& GetNumberOfDivisions() const { return this->NumberOfDivisions; }
template <typename DerivedPolicy>
VTKM_CONT vtkm::cont::DataSet DoExecute(const vtkm::cont::DataSet& input,
const vtkm::filter::PolicyBase<DerivedPolicy>& policy);
//Map a new field onto the resulting dataset after running the filter
//this call is only valid after calling DoExecute
template <typename DerivedPolicy>
VTKM_CONT bool MapFieldOntoOutput(vtkm::cont::DataSet& result,
const vtkm::cont::Field& field,
vtkm::filter::PolicyBase<DerivedPolicy> policy);
private:
vtkm::worklet::VertexClustering Worklet;
vtkm::Id3 NumberOfDivisions;
};
}
} // namespace vtkm::filter
#ifndef vtk_m_filter_VertexClustering_hxx
#include <vtkm/filter/VertexClustering.hxx>
#endif
#endif // vtk_m_filter_VertexClustering_h