vtk-m/vtkm/rendering/AxisAnnotation.cxx

238 lines
6.9 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/AxisAnnotation.h>
#include <vtkm/cont/ErrorBadType.h>
namespace vtkm
{
namespace rendering
{
namespace
{
inline vtkm::Float64 ffix(vtkm::Float64 value)
{
int ivalue = (int)(value);
vtkm::Float64 v = (value - ivalue);
if (v > 0.9999)
{
ivalue++;
}
return static_cast<vtkm::Float64>(ivalue);
}
} // anonymous namespace
void AxisAnnotation::CalculateTicks(const vtkm::Range& range,
bool minor,
std::vector<vtkm::Float64>& positions,
std::vector<vtkm::Float64>& proportions,
int modifyTickQuantity) const
{
positions.clear();
proportions.clear();
if (!range.IsNonEmpty())
{
return;
}
vtkm::Float64 length = range.Length();
// Find the integral points.
vtkm::Float64 pow10 = log10(length);
// Build in numerical tolerance
vtkm::Float64 eps = 10.0e-10;
pow10 += eps;
// ffix moves you in the wrong direction if pow10 is negative.
if (pow10 < 0.)
{
pow10 = pow10 - 1.;
}
vtkm::Float64 fxt = vtkm::Pow(10., ffix(pow10));
// Find the number of integral points in the interval.
int numTicks = int(ffix(length / fxt) + 1);
// We should get about major 10 ticks on a length that's near
// the power of 10. (e.g. length=1000). If the length is small
// enough we have less than 5 ticks (e.g. length=400), then
// divide the step by 2, or if it's about 2 ticks (e.g. length=150)
// or less, then divide the step by 5. That gets us back to
// about 10 major ticks.
//
// But we might want more or less. To adjust this up by
// approximately a factor of 2, instead of the default
// 1/2/5 dividers, use 2/5/10, and to adjust it down by
// about a factor of two, use .5/1/2 as the dividers.
// (We constrain to 1s, 2s, and 5s, for the obvious reason
// that only those values are factors of 10.....)
vtkm::Float64 divs[5] = { 0.5, 1, 2, 5, 10 };
int divindex = (numTicks >= 5) ? 1 : (numTicks >= 3 ? 2 : 3);
divindex += modifyTickQuantity;
vtkm::Float64 div = divs[divindex];
// If there aren't enough major tick points in this decade, use the next
// decade.
vtkm::Float64 majorStep = fxt / div;
vtkm::Float64 minorStep = (fxt / div) / 10.;
// When we get too close, we lose the tickmarks. Run some special case code.
if (numTicks <= 1)
{
if (minor)
{
// no minor ticks
return;
}
else
{
positions.resize(3);
proportions.resize(3);
positions[0] = range.Min;
positions[1] = range.Center();
positions[2] = range.Max;
proportions[0] = 0.0;
proportions[1] = 0.5;
proportions[2] = 1.0;
return;
}
}
// Figure out the first major and minor tick locations, relative to the
// start of the axis.
vtkm::Float64 majorStart, minorStart;
if (range.Min < 0.)
{
majorStart = majorStep * (ffix(range.Min * (1. / majorStep)));
minorStart = minorStep * (ffix(range.Min * (1. / minorStep)));
}
else
{
majorStart = majorStep * (ffix(range.Min * (1. / majorStep) + .999));
minorStart = minorStep * (ffix(range.Min * (1. / minorStep) + .999));
}
// Create all of the minor ticks
const int max_count_cutoff = 1000;
numTicks = 0;
vtkm::Float64 location = minor ? minorStart : majorStart;
vtkm::Float64 step = minor ? minorStep : majorStep;
while (location <= range.Max && numTicks < max_count_cutoff)
{
positions.push_back(location);
proportions.push_back((location - range.Min) / length);
numTicks++;
location += step;
}
}
void AxisAnnotation::CalculateTicksLogarithmic(const vtkm::Range& range,
bool minor,
std::vector<vtkm::Float64>& positions,
std::vector<vtkm::Float64>& proportions) const
{
positions.clear();
proportions.clear();
// Sort the min and max range to account for range modification due to log functions
vtkm::Range sortedRange;
sortedRange.Min = range.Min < range.Max ? range.Min : range.Max;
sortedRange.Max = range.Min > range.Max ? range.Min : range.Max;
if (!sortedRange.IsNonEmpty())
{
return;
}
vtkm::Float64 first_log = vtkm::Ceil(sortedRange.Min);
vtkm::Float64 last_log = vtkm::Floor(sortedRange.Max);
if (last_log <= first_log)
{
last_log = first_log + 1;
}
vtkm::Float64 diff_log = last_log - first_log;
vtkm::Int32 step = vtkm::Int32((diff_log + 9) / 10);
if (minor)
{
first_log -= step;
last_log += step;
}
for (vtkm::Int32 i = vtkm::Int32(first_log); i <= last_log; i += step)
{
vtkm::Float64 logpos = i;
vtkm::Float64 pos = vtkm::Pow(10, logpos);
if (minor)
{
// If we're showing major tickmarks for every power of 10,
// then show 2x10^n, 3x10^n, ..., 9x10^n for minor ticks.
// If we're skipping some powers of 10, then use the minor
// ticks to show where those skipped ones are. (Beyond
// a range of 100 orders of magnitude, we get more than 10
// minor ticks per major tick, but that's awfully rare.)
if (step == 1)
{
for (vtkm::Int32 j = 1; j < 10; ++j)
{
vtkm::Float64 minor_pos = vtkm::Float64(j) * vtkm::Float64(pos);
vtkm::Float64 minor_logpos = vtkm::Log10(minor_pos);
if (minor_logpos < sortedRange.Min || minor_logpos > sortedRange.Max)
{
continue;
}
positions.push_back(minor_pos);
proportions.push_back((minor_logpos - sortedRange.Min) /
(sortedRange.Max - sortedRange.Max));
}
}
else
{
for (vtkm::Int32 j = 1; j < step; ++j)
{
vtkm::Float64 minor_logpos = logpos + j;
vtkm::Float64 minor_pos = vtkm::Pow(10., minor_logpos);
if (minor_logpos < sortedRange.Min || minor_logpos > sortedRange.Max)
{
continue;
}
positions.push_back(minor_pos);
proportions.push_back((minor_logpos - sortedRange.Min) /
(sortedRange.Max - sortedRange.Min));
}
}
}
else
{
if (logpos > sortedRange.Max)
{
break;
}
positions.push_back(pos);
proportions.push_back((logpos - sortedRange.Min) / (sortedRange.Max - sortedRange.Min));
}
}
}
AxisAnnotation::AxisAnnotation() {}
AxisAnnotation::~AxisAnnotation() {}
}
} // namespace vtkm::rendering