vtk-m/vtkm/rendering/CanvasRayTracer.cxx
2021-02-24 09:36:20 -08:00

152 lines
5.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/raytracing/Ray.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
namespace internal
{
class SurfaceConverter : public vtkm::worklet::WorkletMapField
{
vtkm::Matrix<vtkm::Float32, 4, 4> ViewProjMat;
public:
VTKM_CONT
SurfaceConverter(const vtkm::Matrix<vtkm::Float32, 4, 4> viewProjMat)
: ViewProjMat(viewProjMat)
{
}
using ControlSignature =
void(FieldIn, WholeArrayInOut, FieldIn, FieldIn, FieldIn, WholeArrayInOut, WholeArrayInOut);
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, WorkIndex);
template <typename Precision,
typename ColorPortalType,
typename DepthBufferPortalType,
typename ColorBufferPortalType>
VTKM_EXEC void operator()(const vtkm::Id& pixelIndex,
ColorPortalType& colorBufferIn,
const Precision& inDepth,
const vtkm::Vec<Precision, 3>& origin,
const vtkm::Vec<Precision, 3>& dir,
DepthBufferPortalType& depthBuffer,
ColorBufferPortalType& colorBuffer,
const vtkm::Id& index) const
{
vtkm::Vec<Precision, 3> intersection = origin + inDepth * dir;
vtkm::Vec4f_32 point;
point[0] = static_cast<vtkm::Float32>(intersection[0]);
point[1] = static_cast<vtkm::Float32>(intersection[1]);
point[2] = static_cast<vtkm::Float32>(intersection[2]);
point[3] = 1.f;
vtkm::Vec4f_32 newpoint;
newpoint = vtkm::MatrixMultiply(this->ViewProjMat, point);
newpoint[0] = newpoint[0] / newpoint[3];
newpoint[1] = newpoint[1] / newpoint[3];
newpoint[2] = newpoint[2] / newpoint[3];
vtkm::Float32 depth = newpoint[2];
depth = 0.5f * (depth) + 0.5f;
vtkm::Vec4f_32 color;
color[0] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 0));
color[1] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 1));
color[2] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 2));
color[3] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 3));
// blend the mapped color with existing canvas color
vtkm::Vec4f_32 inColor = colorBuffer.Get(pixelIndex);
// if transparency exists, all alphas have been pre-multiplied
vtkm::Float32 alpha = (1.f - color[3]);
color[0] = color[0] + inColor[0] * alpha;
color[1] = color[1] + inColor[1] * alpha;
color[2] = color[2] + inColor[2] * alpha;
color[3] = inColor[3] * alpha + color[3];
// clamp
for (vtkm::Int32 i = 0; i < 4; ++i)
{
color[i] = vtkm::Min(1.f, vtkm::Max(color[i], 0.f));
}
// The existing depth should already been feed into the ray mapper
// so no color contribution will exist past the existing depth.
depthBuffer.Set(pixelIndex, depth);
colorBuffer.Set(pixelIndex, color);
}
}; //class SurfaceConverter
template <typename Precision>
VTKM_CONT void WriteToCanvas(const vtkm::rendering::raytracing::Ray<Precision>& rays,
const vtkm::cont::ArrayHandle<Precision>& colors,
const vtkm::rendering::Camera& camera,
vtkm::rendering::CanvasRayTracer* canvas)
{
vtkm::Matrix<vtkm::Float32, 4, 4> viewProjMat =
vtkm::MatrixMultiply(camera.CreateProjectionMatrix(canvas->GetWidth(), canvas->GetHeight()),
camera.CreateViewMatrix());
vtkm::worklet::DispatcherMapField<SurfaceConverter>(SurfaceConverter(viewProjMat))
.Invoke(rays.PixelIdx,
colors,
rays.Distance,
rays.Origin,
rays.Dir,
canvas->GetDepthBuffer(),
canvas->GetColorBuffer());
//Force the transfer so the vectors contain data from device
canvas->GetColorBuffer().WritePortal().Get(0);
canvas->GetDepthBuffer().WritePortal().Get(0);
}
} // namespace internal
CanvasRayTracer::CanvasRayTracer(vtkm::Id width, vtkm::Id height)
: Canvas(width, height)
{
}
CanvasRayTracer::~CanvasRayTracer() {}
void CanvasRayTracer::WriteToCanvas(const vtkm::rendering::raytracing::Ray<vtkm::Float32>& rays,
const vtkm::cont::ArrayHandle<vtkm::Float32>& colors,
const vtkm::rendering::Camera& camera)
{
internal::WriteToCanvas(rays, colors, camera, this);
}
void CanvasRayTracer::WriteToCanvas(const vtkm::rendering::raytracing::Ray<vtkm::Float64>& rays,
const vtkm::cont::ArrayHandle<vtkm::Float64>& colors,
const vtkm::rendering::Camera& camera)
{
internal::WriteToCanvas(rays, colors, camera, this);
}
vtkm::rendering::Canvas* CanvasRayTracer::NewCopy() const
{
return new vtkm::rendering::CanvasRayTracer(*this);
}
}
}