vtk-m/vtkm/rendering/MapperWireframer.cxx
Kenneth Moreland 3f5193d231 Consolidate getting a scalar field array
There are several places in the ray casting library that require
operating on a field that we know is a scalar field. Previously, these
were all independently cast to an uncertain array of the limited types.
Rather than have independent calls everywere, make a consolidated
function that does the same operation for everyone.

This fixes an issue with using a deprecated version of a method. It also
makes it possible to quickly change types in the future.
2021-01-25 15:25:11 -07:00

366 lines
12 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/Assert.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/exec/CellEdge.h>
#include <vtkm/filter/ExternalFaces.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperWireframer.h>
#include <vtkm/rendering/Wireframer.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterCounting.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/WorkletMapTopology.h>
namespace vtkm
{
namespace rendering
{
namespace
{
class CreateConnectivity : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
CreateConnectivity() {}
using ControlSignature = void(FieldIn, WholeArrayOut);
using ExecutionSignature = void(_1, _2);
template <typename ConnPortalType>
VTKM_EXEC void operator()(const vtkm::Id& i, ConnPortalType& connPortal) const
{
connPortal.Set(i * 2 + 0, i);
connPortal.Set(i * 2 + 1, i + 1);
}
}; // conn
class Convert1DCoordinates : public vtkm::worklet::WorkletMapField
{
private:
bool LogY;
bool LogX;
public:
VTKM_CONT
Convert1DCoordinates(bool logY, bool logX)
: LogY(logY)
, LogX(logX)
{
}
using ControlSignature = void(FieldIn, FieldIn, FieldOut, FieldOut);
using ExecutionSignature = void(_1, _2, _3, _4);
template <typename ScalarType>
VTKM_EXEC void operator()(const vtkm::Vec3f_32& inCoord,
const ScalarType& scalar,
vtkm::Vec3f_32& outCoord,
vtkm::Float32& fieldOut) const
{
//
// Rendering supports lines based on a cellSetStructured<1>
// where only the x coord matters. It creates a y based on
// the scalar values and connects all the points with lines.
// So, we need to convert it back to something that can
// actually be rendered.
//
outCoord[0] = inCoord[0];
outCoord[1] = static_cast<vtkm::Float32>(scalar);
outCoord[2] = 0.f;
if (LogY)
{
outCoord[1] = vtkm::Log10(outCoord[1]);
}
if (LogX)
{
outCoord[0] = vtkm::Log10(outCoord[0]);
}
// all lines have the same color
fieldOut = 1.f;
}
}; // convert coords
#if defined(VTKM_MSVC)
#pragma warning(push)
#pragma warning(disable : 4127) //conditional expression is constant
#endif
struct EdgesCounter : public vtkm::worklet::WorkletVisitCellsWithPoints
{
using ControlSignature = void(CellSetIn cellSet, FieldOutCell numEdges);
using ExecutionSignature = _2(CellShape shape, PointCount numPoints);
using InputDomain = _1;
template <typename CellShapeTag>
VTKM_EXEC vtkm::IdComponent operator()(CellShapeTag shape, vtkm::IdComponent numPoints) const
{
//TODO: Remove the if/then with templates.
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
return 1;
}
else
{
vtkm::IdComponent numEdges;
vtkm::exec::CellEdgeNumberOfEdges(numPoints, shape, numEdges);
return numEdges;
}
}
}; // struct EdgesCounter
struct EdgesExtracter : public vtkm::worklet::WorkletVisitCellsWithPoints
{
using ControlSignature = void(CellSetIn cellSet, FieldOutCell edgeIndices);
using ExecutionSignature = void(CellShape, PointIndices, VisitIndex, _2);
using InputDomain = _1;
using ScatterType = vtkm::worklet::ScatterCounting;
VTKM_CONT
template <typename CountArrayType>
static ScatterType MakeScatter(const CountArrayType& counts)
{
return ScatterType(counts);
}
template <typename CellShapeTag, typename PointIndexVecType, typename EdgeIndexVecType>
VTKM_EXEC void operator()(CellShapeTag shape,
const PointIndexVecType& pointIndices,
vtkm::IdComponent visitIndex,
EdgeIndexVecType& edgeIndices) const
{
//TODO: Remove the if/then with templates.
vtkm::Id p1, p2;
if (shape.Id == vtkm::CELL_SHAPE_LINE)
{
p1 = pointIndices[0];
p2 = pointIndices[1];
}
else
{
vtkm::IdComponent localEdgeIndex;
vtkm::exec::CellEdgeLocalIndex(
pointIndices.GetNumberOfComponents(), 0, visitIndex, shape, localEdgeIndex);
p1 = pointIndices[localEdgeIndex];
vtkm::exec::CellEdgeLocalIndex(
pointIndices.GetNumberOfComponents(), 1, visitIndex, shape, localEdgeIndex);
p2 = pointIndices[localEdgeIndex];
}
// These indices need to be arranged in a definite order, as they will later be sorted to
// detect duplicates
edgeIndices[0] = p1 < p2 ? p1 : p2;
edgeIndices[1] = p1 < p2 ? p2 : p1;
}
}; // struct EdgesExtracter
#if defined(VTKM_MSVC)
#pragma warning(pop)
#endif
} // namespace
struct MapperWireframer::InternalsType
{
InternalsType()
: InternalsType(nullptr, false, false)
{
}
InternalsType(vtkm::rendering::Canvas* canvas, bool showInternalZones, bool isOverlay)
: Canvas(canvas)
, ShowInternalZones(showInternalZones)
, IsOverlay(isOverlay)
, CompositeBackground(true)
{
}
vtkm::rendering::Canvas* Canvas;
bool ShowInternalZones;
bool IsOverlay;
bool CompositeBackground;
}; // struct MapperWireframer::InternalsType
MapperWireframer::MapperWireframer()
: Internals(new InternalsType(nullptr, false, false))
{
}
MapperWireframer::~MapperWireframer() {}
vtkm::rendering::Canvas* MapperWireframer::GetCanvas() const
{
return this->Internals->Canvas;
}
void MapperWireframer::SetCanvas(vtkm::rendering::Canvas* canvas)
{
this->Internals->Canvas = canvas;
}
bool MapperWireframer::GetShowInternalZones() const
{
return this->Internals->ShowInternalZones;
}
void MapperWireframer::SetShowInternalZones(bool showInternalZones)
{
this->Internals->ShowInternalZones = showInternalZones;
}
bool MapperWireframer::GetIsOverlay() const
{
return this->Internals->IsOverlay;
}
void MapperWireframer::SetIsOverlay(bool isOverlay)
{
this->Internals->IsOverlay = isOverlay;
}
void MapperWireframer::RenderCells(const vtkm::cont::DynamicCellSet& inCellSet,
const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& inScalarField,
const vtkm::cont::ColorTable& colorTable,
const vtkm::rendering::Camera& camera,
const vtkm::Range& scalarRange)
{
vtkm::cont::DynamicCellSet cellSet = inCellSet;
bool is1D = cellSet.IsSameType(vtkm::cont::CellSetStructured<1>());
bool is2D = cellSet.IsSameType(vtkm::cont::CellSetStructured<2>());
vtkm::cont::CoordinateSystem actualCoords = coords;
vtkm::cont::Field actualField = inScalarField;
if (is1D)
{
const bool isSupportedField = inScalarField.IsFieldPoint();
if (!isSupportedField)
{
throw vtkm::cont::ErrorBadValue(
"WireFramer: field must be associated with points for 1D cell set");
}
vtkm::cont::ArrayHandle<vtkm::Vec3f_32> newCoords;
vtkm::cont::ArrayHandle<vtkm::Float32> newScalars;
//
// Convert the cell set into something we can draw
//
vtkm::worklet::DispatcherMapField<Convert1DCoordinates>(
Convert1DCoordinates(this->LogarithmY, this->LogarithmX))
.Invoke(coords.GetData(),
vtkm::rendering::raytracing::GetScalarFieldArray(inScalarField),
newCoords,
newScalars);
actualCoords = vtkm::cont::CoordinateSystem("coords", newCoords);
actualField = vtkm::cont::Field(
inScalarField.GetName(), vtkm::cont::Field::Association::POINTS, newScalars);
vtkm::Id numCells = cellSet.GetNumberOfCells();
vtkm::cont::ArrayHandle<vtkm::Id> conn;
vtkm::cont::ArrayHandleCounting<vtkm::Id> iter =
vtkm::cont::make_ArrayHandleCounting(vtkm::Id(0), vtkm::Id(1), numCells);
conn.Allocate(numCells * 2);
vtkm::worklet::DispatcherMapField<CreateConnectivity>(CreateConnectivity()).Invoke(iter, conn);
vtkm::cont::CellSetSingleType<> newCellSet;
newCellSet.Fill(newCoords.GetNumberOfValues(), vtkm::CELL_SHAPE_LINE, 2, conn);
cellSet = vtkm::cont::DynamicCellSet(newCellSet);
}
bool isLines = false;
// Check for a cell set that is already lines
// Since there is no need to de external faces or
// render the depth of the mesh to hide internal zones
if (cellSet.IsSameType(vtkm::cont::CellSetSingleType<>()))
{
auto singleType = cellSet.Cast<vtkm::cont::CellSetSingleType<>>();
isLines = singleType.GetCellShape(0) == vtkm::CELL_SHAPE_LINE;
}
bool doExternalFaces = !(this->Internals->ShowInternalZones) && !isLines && !is1D && !is2D;
if (doExternalFaces)
{
// If internal zones are to be hidden, the number of edges processed can be reduced by
// running the external faces filter on the input cell set.
vtkm::cont::DataSet dataSet;
dataSet.AddCoordinateSystem(actualCoords);
dataSet.SetCellSet(inCellSet);
dataSet.AddField(inScalarField);
vtkm::filter::ExternalFaces externalFaces;
externalFaces.SetCompactPoints(false);
externalFaces.SetPassPolyData(true);
vtkm::cont::DataSet output = externalFaces.Execute(dataSet);
cellSet = output.GetCellSet();
actualField = output.GetField(0);
}
// Extract unique edges from the cell set.
vtkm::cont::ArrayHandle<vtkm::IdComponent> counts;
vtkm::cont::ArrayHandle<vtkm::Id2> edgeIndices;
vtkm::worklet::DispatcherMapTopology<EdgesCounter>().Invoke(cellSet, counts);
vtkm::worklet::DispatcherMapTopology<EdgesExtracter> extractDispatcher(
EdgesExtracter::MakeScatter(counts));
extractDispatcher.Invoke(cellSet, edgeIndices);
vtkm::cont::Algorithm::template Sort<vtkm::Id2>(edgeIndices);
vtkm::cont::Algorithm::template Unique<vtkm::Id2>(edgeIndices);
Wireframer renderer(
this->Internals->Canvas, this->Internals->ShowInternalZones, this->Internals->IsOverlay);
// Render the cell set using a raytracer, on a separate canvas, and use the generated depth
// buffer, which represents the solid mesh, to avoid drawing on the internal zones
bool renderDepth =
!(this->Internals->ShowInternalZones) && !(this->Internals->IsOverlay) && !isLines && !is1D;
if (renderDepth)
{
CanvasRayTracer canvas(this->Internals->Canvas->GetWidth(),
this->Internals->Canvas->GetHeight());
canvas.SetBackgroundColor(vtkm::rendering::Color::white);
canvas.Clear();
MapperRayTracer raytracer;
raytracer.SetCanvas(&canvas);
raytracer.SetActiveColorTable(colorTable);
raytracer.RenderCells(cellSet, actualCoords, actualField, colorTable, camera, scalarRange);
renderer.SetSolidDepthBuffer(canvas.GetDepthBuffer());
}
else
{
renderer.SetSolidDepthBuffer(this->Internals->Canvas->GetDepthBuffer());
}
renderer.SetCamera(camera);
renderer.SetColorMap(this->ColorMap);
renderer.SetData(actualCoords, edgeIndices, actualField, scalarRange);
renderer.Render();
if (this->Internals->CompositeBackground)
{
this->Internals->Canvas->BlendBackground();
}
}
void MapperWireframer::SetCompositeBackground(bool on)
{
this->Internals->CompositeBackground = on;
}
vtkm::rendering::Mapper* MapperWireframer::NewCopy() const
{
return new vtkm::rendering::MapperWireframer(*this);
}
}
} // namespace vtkm::rendering