vtk-m/vtkm/rendering/MatrixHelpers.h
Kenneth Moreland 0be50c119d Update VTK-m code to use new Vec aliases
Should make the code easier to read.
2019-07-31 12:55:40 -06:00

174 lines
5.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_rendering_MatrixHelpers_h
#define vtk_m_rendering_MatrixHelpers_h
#include <vtkm/Matrix.h>
#include <vtkm/VectorAnalysis.h>
namespace vtkm
{
namespace rendering
{
struct MatrixHelpers
{
static VTKM_CONT void CreateOGLMatrix(const vtkm::Matrix<vtkm::Float32, 4, 4>& mtx,
vtkm::Float32* oglM)
{
oglM[0] = mtx[0][0];
oglM[1] = mtx[1][0];
oglM[2] = mtx[2][0];
oglM[3] = mtx[3][0];
oglM[4] = mtx[0][1];
oglM[5] = mtx[1][1];
oglM[6] = mtx[2][1];
oglM[7] = mtx[3][1];
oglM[8] = mtx[0][2];
oglM[9] = mtx[1][2];
oglM[10] = mtx[2][2];
oglM[11] = mtx[3][2];
oglM[12] = mtx[0][3];
oglM[13] = mtx[1][3];
oglM[14] = mtx[2][3];
oglM[15] = mtx[3][3];
}
static VTKM_CONT vtkm::Matrix<vtkm::Float32, 4, 4> ViewMatrix(const vtkm::Vec3f_32& position,
const vtkm::Vec3f_32& lookAt,
const vtkm::Vec3f_32& up)
{
vtkm::Vec3f_32 viewDir = position - lookAt;
vtkm::Vec3f_32 right = vtkm::Cross(up, viewDir);
vtkm::Vec3f_32 ru = vtkm::Cross(viewDir, right);
vtkm::Normalize(viewDir);
vtkm::Normalize(right);
vtkm::Normalize(ru);
vtkm::Matrix<vtkm::Float32, 4, 4> matrix;
vtkm::MatrixIdentity(matrix);
matrix(0, 0) = right[0];
matrix(0, 1) = right[1];
matrix(0, 2) = right[2];
matrix(1, 0) = ru[0];
matrix(1, 1) = ru[1];
matrix(1, 2) = ru[2];
matrix(2, 0) = viewDir[0];
matrix(2, 1) = viewDir[1];
matrix(2, 2) = viewDir[2];
matrix(0, 3) = -vtkm::Dot(right, position);
matrix(1, 3) = -vtkm::Dot(ru, position);
matrix(2, 3) = -vtkm::Dot(viewDir, position);
return matrix;
}
static VTKM_CONT vtkm::Matrix<vtkm::Float32, 4, 4> WorldMatrix(const vtkm::Vec3f_32& neworigin,
const vtkm::Vec3f_32& newx,
const vtkm::Vec3f_32& newy,
const vtkm::Vec3f_32& newz)
{
vtkm::Matrix<vtkm::Float32, 4, 4> matrix;
vtkm::MatrixIdentity(matrix);
matrix(0, 0) = newx[0];
matrix(0, 1) = newy[0];
matrix(0, 2) = newz[0];
matrix(1, 0) = newx[1];
matrix(1, 1) = newy[1];
matrix(1, 2) = newz[1];
matrix(2, 0) = newx[2];
matrix(2, 1) = newy[2];
matrix(2, 2) = newz[2];
matrix(0, 3) = neworigin[0];
matrix(1, 3) = neworigin[1];
matrix(2, 3) = neworigin[2];
return matrix;
}
static VTKM_CONT vtkm::Matrix<vtkm::Float32, 4, 4> CreateScale(const vtkm::Float32 x,
const vtkm::Float32 y,
const vtkm::Float32 z)
{
vtkm::Matrix<vtkm::Float32, 4, 4> matrix;
vtkm::MatrixIdentity(matrix);
matrix[0][0] = x;
matrix[1][1] = y;
matrix[2][2] = z;
return matrix;
}
static VTKM_CONT vtkm::Matrix<vtkm::Float32, 4, 4> TrackballMatrix(vtkm::Float32 p1x,
vtkm::Float32 p1y,
vtkm::Float32 p2x,
vtkm::Float32 p2y)
{
const vtkm::Float32 RADIUS = 0.80f; //z value lookAt x = y = 0.0
const vtkm::Float32 COMPRESSION = 3.5f; // multipliers for x and y.
const vtkm::Float32 AR3 = RADIUS * RADIUS * RADIUS;
vtkm::Matrix<vtkm::Float32, 4, 4> matrix;
vtkm::MatrixIdentity(matrix);
if (p1x == p2x && p1y == p2y)
{
return matrix;
}
vtkm::Vec3f_32 p1(p1x, p1y, AR3 / ((p1x * p1x + p1y * p1y) * COMPRESSION + AR3));
vtkm::Vec3f_32 p2(p2x, p2y, AR3 / ((p2x * p2x + p2y * p2y) * COMPRESSION + AR3));
vtkm::Vec3f_32 axis = vtkm::Normal(vtkm::Cross(p2, p1));
vtkm::Vec3f_32 p2_p1(p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]);
vtkm::Float32 t = vtkm::Magnitude(p2_p1);
t = vtkm::Min(vtkm::Max(t, -1.0f), 1.0f);
vtkm::Float32 phi = static_cast<vtkm::Float32>(-2.0f * asin(t / (2.0f * RADIUS)));
vtkm::Float32 val = static_cast<vtkm::Float32>(sin(phi / 2.0f));
axis[0] *= val;
axis[1] *= val;
axis[2] *= val;
//quaternion
vtkm::Float32 q[4] = { axis[0], axis[1], axis[2], static_cast<vtkm::Float32>(cos(phi / 2.0f)) };
// normalize quaternion to unit magnitude
t = 1.0f /
static_cast<vtkm::Float32>(sqrt(q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]));
q[0] *= t;
q[1] *= t;
q[2] *= t;
q[3] *= t;
matrix(0, 0) = 1 - 2 * (q[1] * q[1] + q[2] * q[2]);
matrix(0, 1) = 2 * (q[0] * q[1] + q[2] * q[3]);
matrix(0, 2) = (2 * (q[2] * q[0] - q[1] * q[3]));
matrix(1, 0) = 2 * (q[0] * q[1] - q[2] * q[3]);
matrix(1, 1) = 1 - 2 * (q[2] * q[2] + q[0] * q[0]);
matrix(1, 2) = (2 * (q[1] * q[2] + q[0] * q[3]));
matrix(2, 0) = (2 * (q[2] * q[0] + q[1] * q[3]));
matrix(2, 1) = (2 * (q[1] * q[2] - q[0] * q[3]));
matrix(2, 2) = (1 - 2 * (q[1] * q[1] + q[0] * q[0]));
return matrix;
}
};
}
} //namespace vtkm::rendering
#endif // vtk_m_rendering_MatrixHelpers_h