vtk-m/vtkm/rendering/TextRenderer.cxx
2020-02-26 13:10:49 -07:00

276 lines
11 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/TextRenderer.h>
#include <vtkm/Transform3D.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
namespace internal
{
struct RenderBitmapFont : public vtkm::worklet::WorkletMapField
{
using ColorBufferType = vtkm::rendering::Canvas::ColorBufferType;
using DepthBufferType = vtkm::rendering::Canvas::DepthBufferType;
using FontTextureType = vtkm::rendering::Canvas::FontTextureType;
using ControlSignature = void(FieldIn, FieldIn, ExecObject, WholeArrayInOut, WholeArrayInOut);
using ExecutionSignature = void(_1, _2, _3, _4, _5);
using InputDomain = _1;
VTKM_CONT
RenderBitmapFont() {}
VTKM_CONT
RenderBitmapFont(const vtkm::Vec4f_32& color,
vtkm::Id width,
vtkm::Id height,
vtkm::Float32 depth)
: Color(color)
, Width(width)
, Height(height)
, Depth(depth)
{
}
template <typename ColorBufferPortal, typename FontTexture, typename DepthBufferPortal>
VTKM_EXEC void operator()(const vtkm::Vec4f_32& screenCoords,
const vtkm::Vec4f_32& textureCoords,
const FontTexture& fontTexture,
ColorBufferPortal& colorBuffer,
DepthBufferPortal& depthBuffer) const
{
vtkm::Float32 x0 = Clamp(screenCoords[0], 0.0f, static_cast<vtkm::Float32>(Width - 1));
vtkm::Float32 x1 = Clamp(screenCoords[2], 0.0f, static_cast<vtkm::Float32>(Width - 1));
vtkm::Float32 y0 = Clamp(screenCoords[1], 0.0f, static_cast<vtkm::Float32>(Height - 1));
vtkm::Float32 y1 = Clamp(screenCoords[3], 0.0f, static_cast<vtkm::Float32>(Height - 1));
// For crisp text rendering, we sample the font texture at points smaller than the pixel
// sizes. Here we sample at increments of 0.25f, and scale the reported intensities accordingly
vtkm::Float32 dx = x1 - x0, dy = y1 - y0;
for (vtkm::Float32 x = x0; x <= x1; x += 0.25f)
{
for (vtkm::Float32 y = y0; y <= y1; y += 0.25f)
{
vtkm::Float32 tu = x1 == x0 ? 1.0f : (x - x0) / dx;
vtkm::Float32 tv = y1 == y0 ? 1.0f : (y - y0) / dy;
vtkm::Float32 u = vtkm::Lerp(textureCoords[0], textureCoords[2], tu);
vtkm::Float32 v = vtkm::Lerp(textureCoords[1], textureCoords[3], tv);
vtkm::Float32 intensity = fontTexture.GetColor(u, v)[0] * 0.25f;
Plot(x, y, intensity, colorBuffer, depthBuffer);
}
}
}
template <typename ColorBufferPortal, typename DepthBufferPortal>
VTKM_EXEC void Plot(vtkm::Float32 x,
vtkm::Float32 y,
vtkm::Float32 intensity,
ColorBufferPortal& colorBuffer,
DepthBufferPortal& depthBuffer) const
{
vtkm::Id index =
static_cast<vtkm::Id>(vtkm::Round(y)) * Width + static_cast<vtkm::Id>(vtkm::Round(x));
vtkm::Vec4f_32 srcColor = colorBuffer.Get(index);
vtkm::Float32 currentDepth = depthBuffer.Get(index);
bool swap = Depth > currentDepth;
intensity = intensity * Color[3];
vtkm::Vec4f_32 color = intensity * Color;
color[3] = intensity;
vtkm::Vec4f_32 front = color;
vtkm::Vec4f_32 back = srcColor;
if (swap)
{
front = srcColor;
back = color;
}
vtkm::Vec4f_32 blendedColor;
vtkm::Float32 alpha = (1.f - front[3]);
blendedColor[0] = front[0] + back[0] * alpha;
blendedColor[1] = front[1] + back[1] * alpha;
blendedColor[2] = front[2] + back[2] * alpha;
blendedColor[3] = back[3] * alpha + front[3];
colorBuffer.Set(index, blendedColor);
}
VTKM_EXEC
vtkm::Float32 Clamp(vtkm::Float32 v, vtkm::Float32 min, vtkm::Float32 max) const
{
return vtkm::Min(vtkm::Max(v, min), max);
}
vtkm::Vec4f_32 Color;
vtkm::Id Width;
vtkm::Id Height;
vtkm::Float32 Depth;
}; // struct RenderBitmapFont
struct RenderBitmapFontExecutor
{
using ColorBufferType = vtkm::rendering::Canvas::ColorBufferType;
using DepthBufferType = vtkm::rendering::Canvas::DepthBufferType;
using FontTextureType = vtkm::rendering::Canvas::FontTextureType;
using ScreenCoordsArrayHandle = vtkm::cont::ArrayHandle<vtkm::Id4>;
using TextureCoordsArrayHandle = vtkm::cont::ArrayHandle<vtkm::Vec4f_32>;
VTKM_CONT
RenderBitmapFontExecutor(const ScreenCoordsArrayHandle& screenCoords,
const TextureCoordsArrayHandle& textureCoords,
const FontTextureType& fontTexture,
const vtkm::Vec4f_32& color,
const ColorBufferType& colorBuffer,
const DepthBufferType& depthBuffer,
vtkm::Id width,
vtkm::Id height,
vtkm::Float32 depth)
: ScreenCoords(screenCoords)
, TextureCoords(textureCoords)
, FontTexture(fontTexture)
, ColorBuffer(colorBuffer)
, DepthBuffer(depthBuffer)
, Worklet(color, width, height, depth)
{
}
template <typename Device>
VTKM_CONT bool operator()(Device) const
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<RenderBitmapFont> dispatcher(Worklet);
dispatcher.SetDevice(Device());
dispatcher.Invoke(
ScreenCoords, TextureCoords, FontTexture.GetExecObjectFactory(), ColorBuffer, DepthBuffer);
return true;
}
ScreenCoordsArrayHandle ScreenCoords;
TextureCoordsArrayHandle TextureCoords;
FontTextureType FontTexture;
ColorBufferType ColorBuffer;
DepthBufferType DepthBuffer;
RenderBitmapFont Worklet;
}; // struct RenderBitmapFontExecutor
} // namespace internal
TextRenderer::TextRenderer(const vtkm::rendering::Canvas* canvas,
const vtkm::rendering::BitmapFont& font,
const vtkm::rendering::Canvas::FontTextureType& fontTexture)
: Canvas(canvas)
, Font(font)
, FontTexture(fontTexture)
{
}
void TextRenderer::RenderText(const vtkm::Vec2f_32& position,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text)
{
vtkm::Matrix<vtkm::Float32, 4, 4> translationMatrix =
Transform3DTranslate(position[0], position[1], 0.f);
vtkm::Matrix<vtkm::Float32, 4, 4> scaleMatrix = Transform3DScale(1.0f / windowAspect, 1.0f, 1.0f);
vtkm::Vec3f_32 rotationAxis(0.0f, 0.0f, 1.0f);
vtkm::Matrix<vtkm::Float32, 4, 4> rotationMatrix = Transform3DRotate(angle, rotationAxis);
vtkm::Matrix<vtkm::Float32, 4, 4> transform =
vtkm::MatrixMultiply(translationMatrix, vtkm::MatrixMultiply(scaleMatrix, rotationMatrix));
RenderText(transform, scale, anchor, color, text);
}
void TextRenderer::RenderText(const vtkm::Vec3f_32& origin,
const vtkm::Vec3f_32& right,
const vtkm::Vec3f_32& up,
vtkm::Float32 scale,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text)
{
vtkm::Vec3f_32 n = vtkm::Cross(right, up);
vtkm::Normalize(n);
vtkm::Matrix<vtkm::Float32, 4, 4> transform = MatrixHelpers::WorldMatrix(origin, right, up, n);
transform = vtkm::MatrixMultiply(Canvas->GetModelView(), transform);
transform = vtkm::MatrixMultiply(Canvas->GetProjection(), transform);
RenderText(transform, scale, anchor, color, text);
}
void TextRenderer::RenderText(const vtkm::Matrix<vtkm::Float32, 4, 4>& transform,
vtkm::Float32 scale,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text,
const vtkm::Float32& depth)
{
vtkm::Float32 textWidth = this->Font.GetTextWidth(text);
vtkm::Float32 fx = -(0.5f + 0.5f * anchor[0]) * textWidth;
vtkm::Float32 fy = -(0.5f + 0.5f * anchor[1]);
vtkm::Float32 fz = 0;
using ScreenCoordsArrayHandle = internal::RenderBitmapFontExecutor::ScreenCoordsArrayHandle;
using TextureCoordsArrayHandle = internal::RenderBitmapFontExecutor::TextureCoordsArrayHandle;
ScreenCoordsArrayHandle screenCoords;
TextureCoordsArrayHandle textureCoords;
{
screenCoords.Allocate(static_cast<vtkm::Id>(text.length()));
textureCoords.Allocate(static_cast<vtkm::Id>(text.length()));
ScreenCoordsArrayHandle::WritePortalType screenCoordsPortal = screenCoords.WritePortal();
TextureCoordsArrayHandle::WritePortalType textureCoordsPortal = textureCoords.WritePortal();
vtkm::Vec4f_32 charVertices, charUVs, charCoords;
for (std::size_t i = 0; i < text.length(); ++i)
{
char c = text[i];
char nextchar = (i < text.length() - 1) ? text[i + 1] : 0;
Font.GetCharPolygon(c,
fx,
fy,
charVertices[0],
charVertices[2],
charVertices[3],
charVertices[1],
charUVs[0],
charUVs[2],
charUVs[3],
charUVs[1],
nextchar);
charVertices = charVertices * scale;
vtkm::Id2 p0 = Canvas->GetScreenPoint(charVertices[0], charVertices[3], fz, transform);
vtkm::Id2 p1 = Canvas->GetScreenPoint(charVertices[2], charVertices[1], fz, transform);
charCoords = vtkm::Id4(p0[0], p1[1], p1[0], p0[1]);
screenCoordsPortal.Set(static_cast<vtkm::Id>(i), charCoords);
textureCoordsPortal.Set(static_cast<vtkm::Id>(i), charUVs);
}
}
vtkm::cont::TryExecute(internal::RenderBitmapFontExecutor(screenCoords,
textureCoords,
FontTexture,
color.Components,
Canvas->GetColorBuffer(),
Canvas->GetDepthBuffer(),
Canvas->GetWidth(),
Canvas->GetHeight(),
depth));
}
}
} // namespace vtkm::rendering