vtk-m/vtkm/rendering/View1D.cxx

182 lines
6.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/TextAnnotation.h>
#include <vtkm/rendering/View1D.h>
namespace vtkm
{
namespace rendering
{
View1D::View1D(const vtkm::rendering::Scene& scene,
const vtkm::rendering::Mapper& mapper,
const vtkm::rendering::Canvas& canvas,
const vtkm::rendering::Color& backgroundColor,
const vtkm::rendering::Color& foregroundColor)
: View(scene, mapper, canvas, backgroundColor, foregroundColor)
{
}
View1D::View1D(const vtkm::rendering::Scene& scene,
const vtkm::rendering::Mapper& mapper,
const vtkm::rendering::Canvas& canvas,
const vtkm::rendering::Camera& camera,
const vtkm::rendering::Color& backgroundColor,
const vtkm::rendering::Color& foregroundColor)
: View(scene, mapper, canvas, camera, backgroundColor, foregroundColor)
{
}
View1D::~View1D() {}
void View1D::Paint()
{
this->GetCanvas().Clear();
this->UpdateCameraProperties();
this->AddAdditionalAnnotation([&]() { this->RenderColorLegendAnnotations(); });
this->RenderAnnotations();
this->GetScene().Render(this->GetMapper(), this->GetCanvas(), this->GetCamera());
}
void View1D::RenderScreenAnnotations()
{
vtkm::Float32 viewportLeft;
vtkm::Float32 viewportRight;
vtkm::Float32 viewportTop;
vtkm::Float32 viewportBottom;
this->GetCamera().GetRealViewport(this->GetCanvas().GetWidth(),
this->GetCanvas().GetHeight(),
viewportLeft,
viewportRight,
viewportBottom,
viewportTop);
this->HorizontalAxisAnnotation.SetColor(AxisColor);
this->HorizontalAxisAnnotation.SetScreenPosition(
viewportLeft, viewportBottom, viewportRight, viewportBottom);
vtkm::Bounds viewRange = this->GetCamera().GetViewRange2D();
this->HorizontalAxisAnnotation.SetLogarithmic(LogX);
this->HorizontalAxisAnnotation.SetRangeForAutoTicks(viewRange.X.Min, viewRange.X.Max);
this->HorizontalAxisAnnotation.SetMajorTickSize(0, .05, 1.0);
this->HorizontalAxisAnnotation.SetMinorTickSize(0, .02, 1.0);
this->HorizontalAxisAnnotation.SetLabelAlignment(vtkm::rendering::TextAnnotation::HCenter,
vtkm::rendering::TextAnnotation::Top);
this->HorizontalAxisAnnotation.Render(
this->GetCamera(), this->GetWorldAnnotator(), this->GetCanvas());
vtkm::Float32 windowaspect =
vtkm::Float32(this->GetCanvas().GetWidth()) / vtkm::Float32(this->GetCanvas().GetHeight());
this->VerticalAxisAnnotation.SetColor(AxisColor);
this->VerticalAxisAnnotation.SetScreenPosition(
viewportLeft, viewportBottom, viewportLeft, viewportTop);
this->VerticalAxisAnnotation.SetLogarithmic(LogY);
this->VerticalAxisAnnotation.SetRangeForAutoTicks(viewRange.Y.Min, viewRange.Y.Max);
this->VerticalAxisAnnotation.SetMajorTickSize(.05 / windowaspect, 0, 1.0);
this->VerticalAxisAnnotation.SetMinorTickSize(.02 / windowaspect, 0, 1.0);
this->VerticalAxisAnnotation.SetLabelAlignment(vtkm::rendering::TextAnnotation::Right,
vtkm::rendering::TextAnnotation::VCenter);
this->VerticalAxisAnnotation.Render(
this->GetCamera(), this->GetWorldAnnotator(), this->GetCanvas());
}
void View1D::RenderColorLegendAnnotations()
{
if (LegendEnabled)
{
this->Legend.Clear();
for (int i = 0; i < this->GetScene().GetNumberOfActors(); ++i)
{
vtkm::rendering::Actor act = this->GetScene().GetActor(i);
vtkm::Vec<double, 4> colorData;
act.GetColorTable().GetPoint(0, colorData);
//colorData[0] is the transfer function x position
vtkm::rendering::Color color{ static_cast<vtkm::Float32>(colorData[1]),
static_cast<vtkm::Float32>(colorData[2]),
static_cast<vtkm::Float32>(colorData[3]) };
this->Legend.AddItem(act.GetScalarField().GetName(), color);
}
this->Legend.SetLabelColor(this->GetCanvas().GetForegroundColor());
this->Legend.Render(this->GetCamera(), this->GetWorldAnnotator(), this->GetCanvas());
}
}
void View1D::RenderWorldAnnotations()
{
// 1D views don't have world annotations.
}
void View1D::EnableLegend()
{
LegendEnabled = true;
}
void View1D::DisableLegend()
{
LegendEnabled = false;
}
void View1D::UpdateCameraProperties()
{
// Modify the camera if we are going log scaling or if our bounds are equal
vtkm::Bounds origCamBounds = this->GetCamera().GetViewRange2D();
vtkm::Float64 vmin = origCamBounds.Y.Min;
vtkm::Float64 vmax = origCamBounds.Y.Max;
if (LogY)
{
if (vmin <= 0 || vmax <= 0)
{
origCamBounds.Y.Min = 0;
origCamBounds.Y.Max = 1;
}
else
{
origCamBounds.Y.Min = log10(vmin);
origCamBounds.Y.Max = log10(vmax);
if (origCamBounds.Y.Min == origCamBounds.Y.Max)
{
origCamBounds.Y.Min /= 10;
origCamBounds.Y.Max *= 10;
}
}
}
else
{
origCamBounds.Y.Min = vmin;
origCamBounds.Y.Max = vmax;
if (origCamBounds.Y.Min == origCamBounds.Y.Max)
{
origCamBounds.Y.Min -= .5;
origCamBounds.Y.Max += .5;
}
}
// Set camera bounds with new top/bottom values
this->GetCamera().SetViewRange2D(
origCamBounds.X.Min, origCamBounds.X.Max, origCamBounds.Y.Min, origCamBounds.Y.Max);
// if unchanged by user we always want to start with a curve being full-frame
if (this->GetCamera().GetMode() == Camera::MODE_2D && this->GetCamera().GetXScale() == 1.0f)
{
vtkm::Float32 left, right, bottom, top;
this->GetCamera().GetViewRange2D(left, right, bottom, top);
this->GetCamera().SetXScale((static_cast<vtkm::Float32>(this->GetCanvas().GetWidth())) /
(static_cast<vtkm::Float32>(this->GetCanvas().GetHeight())) *
(top - bottom) / (right - left));
}
}
}
} // namespace vtkm::rendering