vtk-m/vtkm/worklet/PointTransform.h
Kenneth Moreland 69226803c2 Make PointTransform actually transform the points
The primary (likely only) use of PointTransform is to perform affine
transform on the position of the mesh. However, PointTransform did not
actually move the mesh. Rather, it just created a new field with the
transformed points.

Now, the output has its coordinate system replaced with the transformed
one generated (in addition to be added as a field). This can be turned
off (but defaults to on).

Also changed the constructor to turn on UseCoordinateSystemAsField so
that by default the filter operates on the existing coordinate system
and replaces it with the new coordinate system.

Also removed the template parameter on the filter. That added an
unnecessary complication to using it.
2019-08-26 12:29:24 -06:00

90 lines
2.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_worklet_PointTransform_h
#define vtk_m_worklet_PointTransform_h
#include <vtkm/Math.h>
#include <vtkm/Matrix.h>
#include <vtkm/Transform3D.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace worklet
{
template <typename T>
class PointTransform : public vtkm::worklet::WorkletMapField
{
public:
using ControlSignature = void(FieldIn, FieldOut);
using ExecutionSignature = _2(_1);
VTKM_CONT
PointTransform() {}
//Translation
VTKM_CONT void SetTranslation(const T& tx, const T& ty, const T& tz)
{
matrix = vtkm::Transform3DTranslate(tx, ty, tz);
}
VTKM_CONT void SetTranslation(const vtkm::Vec<T, 3>& v) { SetTranslation(v[0], v[1], v[2]); }
//Rotation
VTKM_CONT void SetRotation(const T& angleDegrees, const vtkm::Vec<T, 3>& axis)
{
matrix = vtkm::Transform3DRotate(angleDegrees, axis);
}
VTKM_CONT void SetRotation(const T& angleDegrees, const T& rx, const T& ry, const T& rz)
{
SetRotation(angleDegrees, { rx, ry, rz });
}
VTKM_CONT void SetRotationX(const T& angleDegrees) { SetRotation(angleDegrees, 1, 0, 0); }
VTKM_CONT void SetRotationY(const T& angleDegrees) { SetRotation(angleDegrees, 0, 1, 0); }
VTKM_CONT void SetRotationZ(const T& angleDegrees) { SetRotation(angleDegrees, 0, 0, 1); }
//Scaling
VTKM_CONT void SetScale(const T& s) { matrix = vtkm::Transform3DScale(s, s, s); }
VTKM_CONT void SetScale(const T& sx, const T& sy, const T& sz)
{
matrix = vtkm::Transform3DScale(sx, sy, sz);
}
VTKM_CONT void SetScale(const vtkm::Vec<T, 3>& v)
{
matrix = vtkm::Transform3DScale(v[0], v[1], v[2]);
}
//General transformation
VTKM_CONT
void SetTransform(const vtkm::Matrix<T, 4, 4>& mtx) { matrix = mtx; }
//Functor
VTKM_EXEC
vtkm::Vec<T, 3> operator()(const vtkm::Vec<T, 3>& vec) const
{
return vtkm::Transform3DPoint(matrix, vec);
}
private:
vtkm::Matrix<T, 4, 4> matrix;
};
}
} // namespace vtkm::worklet
#endif // vtk_m_worklet_PointTransform_h