vtk-m/vtkm/worklet/ScalarsToColors.hxx
Kenneth Moreland 6c136b978e Remove vtkm::BaseComponent
This functionality has been superseded by VecTraits::BaseComponentType.
The new functionality also supports replacing the BaseComponentType.
2019-09-09 13:01:03 -06:00

169 lines
6.1 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/worklet/ScalarsToColors.h>
#include <vtkm/VecTraits.h>
#include <vtkm/cont/ArrayHandleExtractComponent.h>
#include <vtkm/cont/ArrayHandleTransform.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/colorconversion/ConvertToRGB.h>
#include <vtkm/worklet/colorconversion/ConvertToRGBA.h>
#include <vtkm/worklet/colorconversion/Portals.h>
#include <vtkm/worklet/colorconversion/ShiftScaleToRGB.h>
#include <vtkm/worklet/colorconversion/ShiftScaleToRGBA.h>
namespace vtkm
{
namespace worklet
{
namespace colorconversion
{
inline bool needShiftScale(vtkm::Float32, vtkm::Float32 shift, vtkm::Float32 scale)
{
return !((shift == -0.0f || shift == 0.0f) && (scale == 255.0f));
}
inline bool needShiftScale(vtkm::Float64, vtkm::Float32 shift, vtkm::Float32 scale)
{
return !((shift == -0.0f || shift == 0.0f) && (scale == 255.0f));
}
inline bool needShiftScale(vtkm::UInt8, vtkm::Float32 shift, vtkm::Float32 scale)
{
return !((shift == -0.0f || shift == 0.0f) && (scale == 1.0f));
}
template <typename T>
inline bool needShiftScale(T, vtkm::Float32, vtkm::Float32)
{
return true;
}
}
/// \brief Use each component to generate RGBA colors
///
template <typename T, typename S>
void ScalarsToColors::Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& rgbaOut) const
{
using namespace vtkm::worklet::colorconversion;
//If our shift is 0 and our scale == 1 no need to apply them
using BaseT = typename vtkm::VecTraits<T>::BaseComponentType;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGBA> dispatcher(
ShiftScaleToRGBA(this->Shift, this->Scale, this->Alpha));
dispatcher.Invoke(values, rgbaOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGBA> dispatcher(ConvertToRGBA(this->Alpha));
dispatcher.Invoke(values, rgbaOut);
}
}
/// \brief Use each component to generate RGB colors
///
template <typename T, typename S>
void ScalarsToColors::Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& rgbOut) const
{
using namespace vtkm::worklet::colorconversion;
using BaseT = typename vtkm::VecTraits<T>::BaseComponentType;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGB> dispatcher(
ShiftScaleToRGB(this->Shift, this->Scale));
dispatcher.Invoke(values, rgbOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGB> dispatcher;
dispatcher.Invoke(values, rgbOut);
}
}
/// \brief Use magnitude of a vector to generate RGBA colors
///
template <typename T, int N, typename S>
void ScalarsToColors::RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& rgbaOut) const
{
//magnitude is a complex situation. the default scale factor is incorrect
//
using namespace vtkm::worklet::colorconversion;
//If our shift is 0 and our scale == 1 no need to apply them
using BaseT = typename vtkm::VecTraits<T>::BaseComponentType;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGBA> dispatcher(
ShiftScaleToRGBA(this->Shift, this->Scale, this->Alpha));
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbaOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGBA> dispatcher(ConvertToRGBA(this->Alpha));
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbaOut);
}
}
/// \brief Use magnitude of a vector to generate RGB colors
///
template <typename T, int N, typename S>
void ScalarsToColors::RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& rgbOut) const
{
using namespace vtkm::worklet::colorconversion;
using BaseT = typename vtkm::VecTraits<T>::BaseComponentType;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGB> dispatcher(
ShiftScaleToRGB(this->Shift, this->Scale));
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGB> dispatcher;
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbOut);
}
}
/// \brief Use a single component of a vector to generate RGBA colors
///
template <typename T, int N, typename S>
void ScalarsToColors::RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& rgbaOut) const
{
this->Run(vtkm::cont::make_ArrayHandleTransform(values, colorconversion::ComponentPortal(comp)),
rgbaOut);
}
/// \brief Use a single component of a vector to generate RGB colors
///
template <typename T, int N, typename S>
void ScalarsToColors::RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& rgbOut) const
{
this->Run(vtkm::cont::make_ArrayHandleTransform(values, colorconversion::ComponentPortal(comp)),
rgbOut);
}
}
}