vtk-m/vtkm/rendering/raytracing/VolumeRendererStructured.h
Robert Maynard 944bc3c0d6 Introduce vtkm::cont::ColorTable replacing vtkm::rendering::ColorTable
The new and improved vtkm::cont::ColorTable provides a more feature complete
color table implementation that is modeled after
vtkDiscretizableColorTransferFunction. This class therefore supports different
color spaces ( rgb, lab, hsv, diverging ) and supports execution across all
device adapters.
2018-03-28 16:11:23 -04:00

91 lines
2.7 KiB
C++

//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#ifndef vtk_m_rendering_raytracing_VolumeRendererStructured_h
#define vtk_m_rendering_raytracing_VolumeRendererStructured_h
#include <vtkm/cont/DataSet.h>
#include <vtkm/rendering/raytracing/Ray.h>
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
class VolumeRendererStructured
{
public:
typedef vtkm::cont::ArrayHandle<vtkm::FloatDefault> DefaultHandle;
typedef vtkm::cont::ArrayHandleCartesianProduct<DefaultHandle, DefaultHandle, DefaultHandle>
CartesianArrayHandle;
VTKM_CONT
VolumeRendererStructured();
VTKM_CONT
void EnableCompositeBackground();
VTKM_CONT
void DisableCompositeBackground();
VTKM_CONT
void SetColorMap(const vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 4>>& colorMap);
VTKM_CONT
void SetData(const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& scalarField,
const vtkm::cont::CellSetStructured<3>& cellset,
const vtkm::Range& scalarRange);
VTKM_CONT
void Render(vtkm::rendering::raytracing::Ray<vtkm::Float32>& rays);
//VTKM_CONT
///void Render(vtkm::rendering::raytracing::Ray<vtkm::Float64>& rays);
VTKM_CONT
void SetSampleDistance(const vtkm::Float32& distance);
protected:
template <typename Precision, typename Device>
VTKM_CONT void RenderOnDevice(vtkm::rendering::raytracing::Ray<Precision>& rays, Device);
template <typename Precision>
struct RenderFunctor;
bool IsSceneDirty;
bool IsUniformDataSet;
vtkm::Bounds SpatialExtent;
vtkm::cont::ArrayHandleVirtualCoordinates Coordinates;
vtkm::cont::CellSetStructured<3> Cellset;
const vtkm::cont::Field* ScalarField;
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 4>> ColorMap;
vtkm::Float32 SampleDistance;
vtkm::Range ScalarRange;
};
}
}
} //namespace vtkm::rendering::raytracing
#endif