vtk-m/examples/demo/Demo.cxx

105 lines
4.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/Initialize.h>
#include <vtkm/cont/testing/MakeTestDataSet.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
#include <vtkm/filter/Contour.h>
// This example creates a simple data set and uses VTK-m's rendering engine to render an image and
// write that image to a file. It then computes an isosurface on the input data set and renders
// this output data set in a separate image file
int main(int argc, char* argv[])
{
vtkm::cont::Initialize(argc, argv, vtkm::cont::InitializeOptions::Strict);
// Input variable declarations
vtkm::cont::testing::MakeTestDataSet maker;
vtkm::cont::DataSet inputData = maker.Make3DUniformDataSet0();
vtkm::Float32 isovalue = 100.0f;
std::string fieldName = "pointvar";
using Mapper = vtkm::rendering::MapperRayTracer;
using Canvas = vtkm::rendering::CanvasRayTracer;
// Set up a camera for rendering the input data
const vtkm::cont::CoordinateSystem coords = inputData.GetCoordinateSystem();
Mapper mapper;
vtkm::rendering::Camera camera;
//Set3DView
vtkm::Bounds coordsBounds = coords.GetBounds();
camera.ResetToBounds(coordsBounds);
vtkm::Vec3f_32 totalExtent;
totalExtent[0] = vtkm::Float32(coordsBounds.X.Length());
totalExtent[1] = vtkm::Float32(coordsBounds.Y.Length());
totalExtent[2] = vtkm::Float32(coordsBounds.Z.Length());
vtkm::Float32 mag = vtkm::Magnitude(totalExtent);
vtkm::Normalize(totalExtent);
camera.SetLookAt(totalExtent * (mag * .5f));
camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
camera.SetClippingRange(1.f, 100.f);
camera.SetFieldOfView(60.f);
camera.SetPosition(totalExtent * (mag * 2.f));
vtkm::cont::ColorTable colorTable("inferno");
// Create a scene for rendering the input data
vtkm::rendering::Scene scene;
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
Canvas canvas(512, 512);
vtkm::rendering::Actor actor(inputData.GetCellSet(),
inputData.GetCoordinateSystem(),
inputData.GetField(fieldName),
colorTable);
scene.AddActor(actor);
// Create a view and use it to render the input data using OS Mesa
vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
view.Initialize();
view.Paint();
view.SaveAs("demo_input.pnm");
// Create an isosurface filter
vtkm::filter::Contour filter;
filter.SetGenerateNormals(false);
filter.SetMergeDuplicatePoints(false);
filter.SetIsoValue(0, isovalue);
filter.SetActiveField(fieldName);
vtkm::cont::DataSet outputData = filter.Execute(inputData);
// Render a separate image with the output isosurface
std::cout << "about to render the results of the Contour filter" << std::endl;
vtkm::rendering::Scene scene2;
vtkm::rendering::Actor actor2(outputData.GetCellSet(),
outputData.GetCoordinateSystem(),
outputData.GetField(fieldName),
colorTable);
// By default, the actor will automatically scale the scalar range of the color table to match
// that of the data. However, we are coloring by the scalar that we just extracted a contour
// from, so we want the scalar range to match that of the previous image.
actor2.SetScalarRange(actor.GetScalarRange());
scene2.AddActor(actor2);
vtkm::rendering::View3D view2(scene2, mapper, canvas, camera, bg);
view2.Initialize();
view2.Paint();
view2.SaveAs("demo_output.pnm");
return 0;
}