vtk-m/vtkm/cont/CMakeLists.txt
Kenneth Moreland 2b05487398 Add ExecutionAndControlObjectBase
This is a subclass of ExecutionObject and a superset of its
functionality. In addition to having a PrepareForExecution method, it
also has a PrepareForControl method that gets an object appropriate for
the control environment. This is helpful for situations where you need
code to work in both environments, such as the functor in an
ArrayHandleTransform.

Also added several runtime checks for execution objects and execution
and cotnrol objects.
2018-09-08 11:54:28 -06:00

188 lines
4.8 KiB
CMake

##============================================================================
## Copyright (c) Kitware, Inc.
## All rights reserved.
## See LICENSE.txt for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notice for more information.
##
## Copyright 2014 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
## Copyright 2014 UT-Battelle, LLC.
## Copyright 2014 Los Alamos National Security.
##
## Under the terms of Contract DE-NA0003525 with NTESS,
## the U.S. Government retains certain rights in this software.
##
## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
set(headers
Algorithm.h
ArrayCopy.h
ArrayHandle.h
ArrayHandleCast.h
ArrayHandleCartesianProduct.h
ArrayHandleCompositeVector.h
ArrayHandleConstant.h
ArrayHandleCounting.h
ArrayHandleExtractComponent.h
ArrayHandleDiscard.h
ArrayHandleGroupVec.h
ArrayHandleGroupVecVariable.h
ArrayHandleImplicit.h
ArrayHandleIndex.h
ArrayHandlePermutation.h
ArrayHandleReverse.h
ArrayHandleStreaming.h
ArrayHandleSwizzle.h
ArrayHandleTransform.h
ArrayHandleUniformPointCoordinates.h
ArrayHandleView.h
ArrayHandleVirtualCoordinates.h
ArrayHandleZip.h
ArrayPortal.h
ArrayPortalToIterators.h
ArrayHandleConcatenate.h
ArrayRangeCompute.h
AssignerMultiBlock.h
AtomicArray.h
BoundingIntervalHierarchyNode.h
BoundingIntervalHierarchy.h
BoundsCompute.h
BoundsGlobalCompute.h
CellLocator.h
CellLocatorHelper.h
CellLocatorTwoLevelUniformGrid.h
CellSet.h
CellSetExplicit.h
CellSetListTag.h
CellSetSingleType.h
CellSetStructured.h
CellSetPermutation.h
ColorTable.h
ColorTableSamples.h
CoordinateSystem.h
DataSet.h
DataSetBuilderExplicit.h
DataSetBuilderRectilinear.h
DataSetBuilderUniform.h
DataSetFieldAdd.h
DeviceAdapter.h
DeviceAdapterAlgorithm.h
DeviceAdapterListTag.h
DynamicArrayHandle.h
DynamicCellSet.h
EnvironmentTracker.h
Error.h
ErrorBadAllocation.h
ErrorBadDevice.h
ErrorBadType.h
ErrorBadValue.h
ErrorFilterExecution.h
ErrorExecution.h
ErrorInternal.h
ExecutionAndControlObjectBase.h
ExecutionObjectBase.h
Field.h
FieldRangeCompute.h
FieldRangeGlobalCompute.h
ImplicitFunctionHandle.h
MultiBlock.h
PointLocator.h
PointLocatorUniformGrid.h
RuntimeDeviceInformation.h
RuntimeDeviceTracker.h
Storage.h
StorageBasic.h
StorageImplicit.h
StorageListTag.h
Timer.h
TryExecute.h
VirtualObjectHandle.h
)
set(template_sources
ArrayHandle.hxx
ArrayRangeCompute.hxx
BoundingIntervalHierarchy.hxx
CellSetExplicit.hxx
CellSetStructured.hxx
CoordinateSystem.hxx
FieldRangeCompute.hxx
FieldRangeGlobalCompute.hxx
StorageBasic.hxx
)
set(sources
ArrayHandle.cxx
AssignerMultiBlock.cxx
BoundsCompute.cxx
BoundsGlobalCompute.cxx
CellSet.cxx
CellSetStructured.cxx
DataSet.cxx
DataSetBuilderExplicit.cxx
DataSetBuilderRectilinear.cxx
DataSetBuilderUniform.cxx
DynamicArrayHandle.cxx
EnvironmentTracker.cxx
ErrorBadDevice.cxx
Field.cxx
FieldRangeCompute.cxx
FieldRangeGlobalCompute.cxx
internal/ArrayHandleBasicImpl.cxx
internal/ArrayManagerExecutionShareWithControl.cxx
internal/DeviceAdapterTag.cxx
internal/SimplePolymorphicContainer.cxx
MultiBlock.cxx
PresetColorTables.cxx
RuntimeDeviceTracker.cxx
StorageBasic.cxx
TryExecute.cxx
)
# This list of sources has code that uses devices and so might need to be
# compiled with a device-specific compiler (like CUDA).
set(device_sources
ArrayRangeCompute.cxx
CellSetExplicit.cxx
ColorTable.cxx
CoordinateSystem.cxx
)
#-----------------------------------------------------------------------------
vtkm_library( NAME vtkm_cont
SOURCES ${sources}
TEMPLATE_SOURCES ${template_sources}
HEADERS ${headers}
WRAP_FOR_CUDA ${device_sources}
)
add_subdirectory(internal)
add_subdirectory(arg)
add_subdirectory(diy)
add_subdirectory(serial)
add_subdirectory(tbb)
add_subdirectory(openmp)
add_subdirectory(cuda)
set(backends )
if(TARGET vtkm::tbb)
list(APPEND backends vtkm::tbb)
endif()
if(TARGET vtkm::cuda)
list(APPEND backends vtkm::cuda)
endif()
if(TARGET vtkm::openmp)
list(APPEND backends vtkm::openmp)
endif()
target_link_libraries(vtkm_cont PUBLIC vtkm_compiler_flags ${backends})
if(TARGET vtkm_diy)
# This will become a required dependency eventually.
target_link_libraries(vtkm_cont PUBLIC vtkm_diy vtkm_taotuple)
endif()
#-----------------------------------------------------------------------------
add_subdirectory(testing)