vtk-m/vtkm/worklet/contourtree/Mesh3D_DEM_VertexStarter.h
2019-12-06 15:37:46 -07:00

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10 KiB
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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
// Copyright (c) 2016, Los Alamos National Security, LLC
// All rights reserved.
//
// Copyright 2016. Los Alamos National Security, LLC.
// This software was produced under U.S. Government contract DE-AC52-06NA25396
// for Los Alamos National Laboratory (LANL), which is operated by
// Los Alamos National Security, LLC for the U.S. Department of Energy.
// The U.S. Government has rights to use, reproduce, and distribute this
// software. NEITHER THE GOVERNMENT NOR LOS ALAMOS NATIONAL SECURITY, LLC
// MAKES ANY WARRANTY, EXPRESS OR IMPLIED, OR ASSUMES ANY LIABILITY FOR THE
// USE OF THIS SOFTWARE. If software is modified to produce derivative works,
// such modified software should be clearly marked, so as not to confuse it
// with the version available from LANL.
//
// Additionally, redistribution and use in source and binary forms, with or
// without modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// 3. Neither the name of Los Alamos National Security, LLC, Los Alamos
// National Laboratory, LANL, the U.S. Government, nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY LOS ALAMOS NATIONAL SECURITY, LLC AND
// CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
// BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL LOS ALAMOS
// NATIONAL SECURITY, LLC OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
// USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//============================================================================
// This code is based on the algorithm presented in the paper:
// “Parallel Peak Pruning for Scalable SMP Contour Tree Computation.”
// Hamish Carr, Gunther Weber, Christopher Sewell, and James Ahrens.
// Proceedings of the IEEE Symposium on Large Data Analysis and Visualization
// (LDAV), October 2016, Baltimore, Maryland.
//=======================================================================================
//
// COMMENTS:
//
// This functor replaces a parallel loop examining neighbours - again, for arbitrary
// meshes, it needs to be a reduction, but for regular meshes, it's faster this way.
//
// Any vector needed by the functor for lookup purposes will be passed as a parameter to
// the constructor and saved, with the actual function call being the operator ()
//
// Vectors marked I/O are intrinsically risky unless there is an algorithmic guarantee
// that the read/writes are completely independent - which for our case actually occurs
// The I/O vectors should therefore be justified in comments both here & in caller
//
//=======================================================================================
#ifndef vtkm_worklet_contourtree_mesh3d_dem_vertex_starter_h
#define vtkm_worklet_contourtree_mesh3d_dem_vertex_starter_h
#include <iostream>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/contourtree/Mesh3D_DEM_Triangulation_Macros.h>
#include <vtkm/worklet/contourtree/VertexValueComparator.h>
namespace vtkm
{
namespace worklet
{
namespace contourtree
{
// Worklet for setting initial chain maximum value
template <typename T>
class Mesh3D_DEM_VertexStarter : public vtkm::worklet::WorkletMapField
{
public:
using TagType = vtkm::List<T>;
using ControlSignature = void(FieldIn vertex, // (input) index of vertex
WholeArrayIn values, // (input) values within mesh
FieldOut chain, // (output) modify the chains
FieldOut linkMask); // (output) modify the mask
using ExecutionSignature = void(_1, _2, _3, _4);
using InputDomain = _1;
vtkm::Id nRows; // (input) number of rows in 3D
vtkm::Id nCols; // (input) number of cols in 3D
vtkm::Id nSlices; // (input) number of cols in 3D
bool ascending; // ascending or descending (join or split tree)
// Constructor
VTKM_EXEC_CONT
Mesh3D_DEM_VertexStarter(vtkm::Id NRows, vtkm::Id NCols, vtkm::Id NSlices, bool Ascending)
: nRows(NRows)
, nCols(NCols)
, nSlices(NSlices)
, ascending(Ascending)
{
}
// Locate the next vertex in direction indicated
template <typename InFieldPortalType>
VTKM_EXEC void operator()(const vtkm::Id& vertex,
const InFieldPortalType& values,
vtkm::Id& chain,
vtkm::Id& linkMask) const
{
VertexValueComparator<InFieldPortalType> lessThan(values);
vtkm::Id row = VERTEX_ROW_3D(vertex, nRows, nCols);
vtkm::Id col = VERTEX_COL_3D(vertex, nRows, nCols);
vtkm::Id slice = VERTEX_SLICE_3D(vertex, nRows, nCols);
vtkm::Id destination = vertex;
vtkm::Id mask = 0;
bool isLeft = (col == 0);
bool isRight = (col == nCols - 1);
bool isTop = (row == 0);
bool isBottom = (row == nRows - 1);
bool isFront = (slice == 0);
bool isBack = (slice == nSlices - 1);
// This order of processing must be maintained to match the LinkComponentCaseTables
// and to return the correct destination extremum
for (vtkm::Id edgeNo = (N_INCIDENT_EDGES_3D - 1); edgeNo >= 0; edgeNo--)
{
vtkm::Id nbr;
switch (edgeNo)
{
////////////////////////////////////////////////////////
case 13: // down right back
if (isBack || isRight || isBottom)
break;
nbr = vertex + (nRows * nCols) + nCols + 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x2000;
destination = nbr;
break;
case 12: // down back
if (isBack || isBottom)
break;
nbr = vertex + (nRows * nCols) + nCols;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x1000;
destination = nbr;
break;
case 11: // right back
if (isBack || isRight)
break;
nbr = vertex + (nRows * nCols) + 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x800;
destination = nbr;
break;
case 10: // back
if (isBack)
break;
nbr = vertex + (nRows * nCols);
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x400;
destination = nbr;
break;
case 9: // down right
if (isBottom || isRight)
break;
nbr = vertex + nCols + 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x200;
destination = nbr;
break;
case 8: // down
if (isBottom)
break;
nbr = vertex + nCols;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x100;
destination = nbr;
break;
case 7: // right
if (isRight)
break;
nbr = vertex + 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x80;
destination = nbr;
break;
case 6: // up left
if (isLeft || isTop)
break;
nbr = vertex - nCols - 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x40;
destination = nbr;
break;
case 5: // left
if (isLeft)
break;
nbr = vertex - 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x20;
destination = nbr;
break;
case 4: // left front
if (isLeft || isFront)
break;
nbr = vertex - (nRows * nCols) - 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x10;
destination = nbr;
break;
case 3: // front
if (isFront)
break;
nbr = vertex - (nRows * nCols);
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x08;
destination = nbr;
break;
case 2: // up front
if (isTop || isFront)
break;
nbr = vertex - (nRows * nCols) - nCols;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x04;
destination = nbr;
break;
case 1: // up
if (isTop)
break;
nbr = vertex - nCols;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x02;
destination = nbr;
break;
case 0: // up left front
if (isTop || isLeft || isFront)
break;
nbr = vertex - (nRows * nCols) - nCols - 1;
if (lessThan(vertex, nbr, ascending))
break;
mask |= 0x01;
destination = nbr;
break;
} // switch on edgeNo
} // per edge
linkMask = mask;
chain = destination;
} // operator()
}; // Mesh3D_DEM_VertexStarter
}
}
}
#endif