vtk-m/vtkm/worklet/ScatterCounting.h
Kenneth Moreland edc4c85fd9 Move Scatter from Worklet to Dispatcher
Previously, when a Worklet needed a scatter, the scatter object was
stored in the Worklet object. That was problematic because that means
the Scatter, which is a control object, was shoved into the execution
environment.

To prevent that, move the Scatter into the Dispatcher object. The
worklet still declares a ScatterType alias, but no longer has a
GetScatter method. Instead, the Dispatcher now takes a Scatter object in
its constructor. If using the default scatter (ScatterIdentity), the
default constructor is used. If using another type of Scatter that
requires data to set up its state, then the caller of the worklet needs
to provide that to the dispatcher. For convenience, worklets are
encouraged to have a MakeScatter method to help construct a proper
scatter object.
2018-04-27 00:43:51 -04:00

320 lines
11 KiB
C++

//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#ifndef vtk_m_worklet_ScatterCounting_h
#define vtk_m_worklet_ScatterCounting_h
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ArrayHandleCast.h>
#include <vtkm/cont/ArrayHandleIndex.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/cont/ErrorBadValue.h>
#include <vtkm/exec/FunctorBase.h>
#include <sstream>
namespace vtkm
{
namespace worklet
{
namespace detail
{
template <typename Device>
struct ReverseInputToOutputMapKernel : vtkm::exec::FunctorBase
{
using InputMapType =
typename vtkm::cont::ArrayHandle<vtkm::Id>::ExecutionTypes<Device>::PortalConst;
using OutputMapType = typename vtkm::cont::ArrayHandle<vtkm::Id>::ExecutionTypes<Device>::Portal;
using VisitType =
typename vtkm::cont::ArrayHandle<vtkm::IdComponent>::ExecutionTypes<Device>::Portal;
InputMapType InputToOutputMap;
OutputMapType OutputToInputMap;
VisitType Visit;
vtkm::Id OutputSize;
VTKM_CONT
ReverseInputToOutputMapKernel(const InputMapType& inputToOutputMap,
const OutputMapType& outputToInputMap,
const VisitType& visit,
vtkm::Id outputSize)
: InputToOutputMap(inputToOutputMap)
, OutputToInputMap(outputToInputMap)
, Visit(visit)
, OutputSize(outputSize)
{
}
VTKM_EXEC
void operator()(vtkm::Id inputIndex) const
{
vtkm::Id outputStartIndex;
if (inputIndex > 0)
{
outputStartIndex = this->InputToOutputMap.Get(inputIndex - 1);
}
else
{
outputStartIndex = 0;
}
vtkm::Id outputEndIndex = this->InputToOutputMap.Get(inputIndex);
vtkm::IdComponent visitIndex = 0;
for (vtkm::Id outputIndex = outputStartIndex; outputIndex < outputEndIndex; outputIndex++)
{
this->OutputToInputMap.Set(outputIndex, inputIndex);
this->Visit.Set(outputIndex, visitIndex);
visitIndex++;
}
}
};
template <typename Device>
struct SubtractToVisitIndexKernel : vtkm::exec::FunctorBase
{
using StartsOfGroupsType =
typename vtkm::cont::ArrayHandle<vtkm::Id>::ExecutionTypes<Device>::PortalConst;
using VisitType =
typename vtkm::cont::ArrayHandle<vtkm::IdComponent>::ExecutionTypes<Device>::Portal;
StartsOfGroupsType StartsOfGroups;
VisitType Visit;
VTKM_CONT
SubtractToVisitIndexKernel(const StartsOfGroupsType& startsOfGroups, const VisitType& visit)
: StartsOfGroups(startsOfGroups)
, Visit(visit)
{
}
VTKM_EXEC
void operator()(vtkm::Id inputIndex) const
{
vtkm::Id startOfGroup = this->StartsOfGroups.Get(inputIndex);
vtkm::IdComponent visitIndex = static_cast<vtkm::IdComponent>(inputIndex - startOfGroup);
this->Visit.Set(inputIndex, visitIndex);
}
};
template <typename Device>
struct AdjustMapByOne : vtkm::exec::FunctorBase
{
using OffByOnePortalType =
typename vtkm::cont::ArrayHandle<vtkm::Id>::ExecutionTypes<Device>::PortalConst;
using CorrectedPortalType =
typename vtkm::cont::ArrayHandle<vtkm::Id>::ExecutionTypes<Device>::Portal;
OffByOnePortalType MapOffByOne;
CorrectedPortalType MapCorrected;
VTKM_CONT
AdjustMapByOne(const OffByOnePortalType& mapOffByOne, const CorrectedPortalType& mapCorrected)
: MapOffByOne(mapOffByOne)
, MapCorrected(mapCorrected)
{
}
VTKM_EXEC
void operator()(vtkm::Id index) const
{
if (index != 0)
{
this->MapCorrected.Set(index, this->MapOffByOne.Get(index - 1));
}
else
{
this->MapCorrected.Set(0, 0);
}
}
};
} // namespace detail
/// \brief A scatter that maps input to some numbers of output.
///
/// The \c Scatter classes are responsible for defining how much output is
/// generated based on some sized input. \c ScatterCounting establishes a 1 to
/// N mapping from input to output. That is, every input element generates 0 or
/// more output elements associated with it. The output elements are grouped by
/// the input associated.
///
/// A counting scatter takes an array of counts for each input. The data is
/// taken in the constructor and the index arrays are derived from that. So
/// changing the counts after the scatter is created will have no effect.
///
struct ScatterCounting
{
/// Construct a \c ScatterCounting object using an array of counts for the
/// number of outputs for each input. Part of the construction requires
/// generating an input to output map, but this map is not needed for the
/// operations of \c ScatterCounting, so by default it is deleted. However,
/// other users might make use of it, so you can instruct the constructor
/// to save the input to output map.
///
template <typename CountArrayType, typename Device>
VTKM_CONT ScatterCounting(const CountArrayType& countArray,
Device,
bool saveInputToOutputMap = false)
{
this->BuildArrays(countArray, Device(), saveInputToOutputMap);
}
using OutputToInputMapType = vtkm::cont::ArrayHandle<vtkm::Id>;
template <typename RangeType>
VTKM_CONT OutputToInputMapType GetOutputToInputMap(RangeType) const
{
return this->OutputToInputMap;
}
using VisitArrayType = vtkm::cont::ArrayHandle<vtkm::IdComponent>;
template <typename RangeType>
VTKM_CONT VisitArrayType GetVisitArray(RangeType) const
{
return this->VisitArray;
}
VTKM_CONT
vtkm::Id GetOutputRange(vtkm::Id inputRange) const
{
if (inputRange != this->InputRange)
{
std::stringstream msg;
msg << "ScatterCounting initialized with input domain of size " << this->InputRange
<< " but used with a worklet invoke of size " << inputRange << std::endl;
throw vtkm::cont::ErrorBadValue(msg.str());
}
return this->VisitArray.GetNumberOfValues();
}
VTKM_CONT
vtkm::Id GetOutputRange(vtkm::Id3 inputRange) const
{
return this->GetOutputRange(inputRange[0] * inputRange[1] * inputRange[2]);
}
VTKM_CONT
OutputToInputMapType GetOutputToInputMap() const { return this->OutputToInputMap; }
/// This array will not be valid unless explicitly instructed to be saved.
/// (See documentation for the constructor.)
///
VTKM_CONT
vtkm::cont::ArrayHandle<vtkm::Id> GetInputToOutputMap() const { return this->InputToOutputMap; }
private:
vtkm::Id InputRange;
vtkm::cont::ArrayHandle<vtkm::Id> InputToOutputMap;
OutputToInputMapType OutputToInputMap;
VisitArrayType VisitArray;
template <typename CountArrayType, typename Device>
VTKM_CONT void BuildArrays(const CountArrayType& count, Device, bool saveInputToOutputMap)
{
VTKM_IS_ARRAY_HANDLE(CountArrayType);
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
this->InputRange = count.GetNumberOfValues();
// The input to output map is actually built off by one. The first entry
// is actually for the second value. The last entry is the total number of
// output. This off-by-one is so that an upper bound find will work when
// building the output to input map. Later we will either correct the
// map or delete it.
vtkm::cont::ArrayHandle<vtkm::Id> inputToOutputMapOffByOne;
vtkm::Id outputSize = vtkm::cont::DeviceAdapterAlgorithm<Device>::ScanInclusive(
vtkm::cont::make_ArrayHandleCast(count, vtkm::Id()), inputToOutputMapOffByOne);
// We have implemented two different ways to compute the output to input
// map. The first way is to use a binary search on each output index into
// the input map. The second way is to schedule on each input and
// iteratively fill all the output indices for that input. The first way is
// faster for output sizes that are small relative to the input (typical in
// Marching Cubes, for example) and also tends to be well load balanced.
// The second way is faster for larger outputs (typical in triangulation,
// for example). We will use the first method for small output sizes and
// the second for large output sizes. Toying with this might be a good
// place for optimization.
if (outputSize < this->InputRange)
{
this->BuildOutputToInputMapWithFind(outputSize, inputToOutputMapOffByOne, Device());
}
else
{
this->BuildOutputToInputMapWithIterate(outputSize, inputToOutputMapOffByOne, Device());
}
if (saveInputToOutputMap)
{
// Since we are saving it, correct the input to output map.
detail::AdjustMapByOne<Device> kernel(
inputToOutputMapOffByOne.PrepareForInput(Device()),
this->InputToOutputMap.PrepareForOutput(this->InputRange, Device()));
vtkm::cont::DeviceAdapterAlgorithm<Device>::Schedule(kernel, this->InputRange);
}
}
template <typename Device>
VTKM_CONT void BuildOutputToInputMapWithFind(
vtkm::Id outputSize,
vtkm::cont::ArrayHandle<vtkm::Id> inputToOutputMapOffByOne,
Device)
{
vtkm::cont::ArrayHandleIndex outputIndices(outputSize);
vtkm::cont::DeviceAdapterAlgorithm<Device>::UpperBounds(
inputToOutputMapOffByOne, outputIndices, this->OutputToInputMap);
vtkm::cont::ArrayHandle<vtkm::Id> startsOfGroups;
// This find gives the index of the start of a group.
vtkm::cont::DeviceAdapterAlgorithm<Device>::LowerBounds(
this->OutputToInputMap, this->OutputToInputMap, startsOfGroups);
detail::SubtractToVisitIndexKernel<Device> kernel(
startsOfGroups.PrepareForInput(Device()),
this->VisitArray.PrepareForOutput(outputSize, Device()));
vtkm::cont::DeviceAdapterAlgorithm<Device>::Schedule(kernel, outputSize);
}
template <typename Device>
VTKM_CONT void BuildOutputToInputMapWithIterate(
vtkm::Id outputSize,
vtkm::cont::ArrayHandle<vtkm::Id> inputToOutputMapOffByOne,
Device)
{
detail::ReverseInputToOutputMapKernel<Device> kernel(
inputToOutputMapOffByOne.PrepareForInput(Device()),
this->OutputToInputMap.PrepareForOutput(outputSize, Device()),
this->VisitArray.PrepareForOutput(outputSize, Device()),
outputSize);
vtkm::cont::DeviceAdapterAlgorithm<Device>::Schedule(
kernel, inputToOutputMapOffByOne.GetNumberOfValues());
}
};
}
} // namespace vtkm::worklet
#endif //vtk_m_worklet_ScatterCounting_h